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authorJustin Clarke Casey2008-05-16 17:47:34 +0000
committerJustin Clarke Casey2008-05-16 17:47:34 +0000
commitc2581c95779bbf17538e0dedef89ca8b739cef2e (patch)
tree5460b7f64265534a0578d266fac04377692fff90 /OpenSim/Framework/IAssetServer.cs
parent* Removing unnecessary LLUUID.Zero check from AssetCache (diff)
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* Cache knowledge in the region server that the asset service has reported an asset to be missing
* This prevents repeated requests for the same missing asset to the asset server, hopefully reducing the load a little
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/IAssetServer.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Framework/IAssetServer.cs b/OpenSim/Framework/IAssetServer.cs
index 70feb74..0e89348 100644
--- a/OpenSim/Framework/IAssetServer.cs
+++ b/OpenSim/Framework/IAssetServer.cs
@@ -58,7 +58,8 @@ namespace OpenSim.Framework
58 /// Call back made when an asset server could not retrieve a requested asset 58 /// Call back made when an asset server could not retrieve a requested asset
59 /// </summary> 59 /// </summary>
60 /// <param name="assetID"></param> 60 /// <param name="assetID"></param>
61 void AssetNotFound(LLUUID assetID); 61 /// <param name="IsTexture"></param>
62 void AssetNotFound(LLUUID assetID, bool IsTexture);
62 } 63 }
63 64
64 public interface IAssetPlugin 65 public interface IAssetPlugin