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author | Justin Clarke Casey | 2008-05-16 17:47:34 +0000 |
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committer | Justin Clarke Casey | 2008-05-16 17:47:34 +0000 |
commit | c2581c95779bbf17538e0dedef89ca8b739cef2e (patch) | |
tree | 5460b7f64265534a0578d266fac04377692fff90 /OpenSim/Framework/IAssetServer.cs | |
parent | * Removing unnecessary LLUUID.Zero check from AssetCache (diff) | |
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* Cache knowledge in the region server that the asset service has reported an asset to be missing
* This prevents repeated requests for the same missing asset to the asset server, hopefully reducing the load a little
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/IAssetServer.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Framework/IAssetServer.cs b/OpenSim/Framework/IAssetServer.cs index 70feb74..0e89348 100644 --- a/OpenSim/Framework/IAssetServer.cs +++ b/OpenSim/Framework/IAssetServer.cs | |||
@@ -58,7 +58,8 @@ namespace OpenSim.Framework | |||
58 | /// Call back made when an asset server could not retrieve a requested asset | 58 | /// Call back made when an asset server could not retrieve a requested asset |
59 | /// </summary> | 59 | /// </summary> |
60 | /// <param name="assetID"></param> | 60 | /// <param name="assetID"></param> |
61 | void AssetNotFound(LLUUID assetID); | 61 | /// <param name="IsTexture"></param> |
62 | void AssetNotFound(LLUUID assetID, bool IsTexture); | ||
62 | } | 63 | } |
63 | 64 | ||
64 | public interface IAssetPlugin | 65 | public interface IAssetPlugin |