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authorJustin Clarke Casey2008-05-22 17:09:33 +0000
committerJustin Clarke Casey2008-05-22 17:09:33 +0000
commit401e9bc3b9083e106a9eb1b6bc6f2902e23cf9c0 (patch)
tree59269eae65bee46ef2494b75882fc5b5b4f79e43 /OpenSim/Framework/IAssetProvider.cs
parentchanging more 'raw' HTTP status codes to OSHttpStatusCodes. (diff)
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* Documentation for load/save xml methods
* Insert the very rough beginning stubs for a save/load OpenSim archive facility that will load/save prim assets (textures & inventory) as well as the prim details themselves (our existing xml facilities). * This won't be ready for even rough testing for quite some time. * I'm doing this directly in the region server for now since this will be quicker to get something working (hence giving me the Serotonin boost that I need). However, there are very good arguments for later also including it (or moving it entirely) to the separate export executable which Sean stubbed out some time ago.
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