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author | Charles Krinke | 2008-06-27 02:15:57 +0000 |
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committer | Charles Krinke | 2008-06-27 02:15:57 +0000 |
commit | ca8d1d57e1bbf49cb52abe81b3a7246dacbe9b03 (patch) | |
tree | 97f8cce96ea2e98b96b36e523c59361bf00f63b8 /OpenSim/Framework/IAssetProvider.cs | |
parent | Mantis#1610. Thank you, Melanie for a patch that: (diff) | |
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Mantis#1591. Thank you graciously, Sempuki for a patch that:
Currently module loading is done ad-hoc. I propose creating a simple
loader class that leverages Mono.Addins (and perhaps the new .NET
addins when they become available in mono). Attached is a basic
patch for review that compiles into HEAD, but doesn't yet replace
any existing ad-hoc loaders.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/IAssetProvider.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/IAssetProvider.cs b/OpenSim/Framework/IAssetProvider.cs index 5c02ff1..dcb79ea 100644 --- a/OpenSim/Framework/IAssetProvider.cs +++ b/OpenSim/Framework/IAssetProvider.cs | |||
@@ -38,4 +38,4 @@ namespace OpenSim.Framework | |||
38 | void CommitAssets(); // force a sync to the database | 38 | void CommitAssets(); // force a sync to the database |
39 | void Initialise(string connect); | 39 | void Initialise(string connect); |
40 | } | 40 | } |
41 | } \ No newline at end of file | 41 | } |