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author | Charles Krinke | 2008-11-11 15:18:16 +0000 |
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committer | Charles Krinke | 2008-11-11 15:18:16 +0000 |
commit | 851b72570a561a24f39dc72684e354144ed79f00 (patch) | |
tree | e56170223b12ff75e985f4c10d4259ab114beb20 /OpenSim/Framework/IAssetLoader.cs | |
parent | If the proxy is on, we need to ignore the extra 6 bytes in the packet. (diff) | |
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Mantis#2604. Thank you kindly, Diva for a patch that:
This patch changes a couple of methods in Scene.Inventory to virtual,
so they can be overridden in subclasses. DeleteToInventory now returns
the UUID of the newly created asset, so that further actions on it can
be pursued in subclasses. This will make my life easier for making
inventory accessible in the hypergrid.
Diffstat (limited to 'OpenSim/Framework/IAssetLoader.cs')
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