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authorCharles Krinke2008-11-11 15:18:16 +0000
committerCharles Krinke2008-11-11 15:18:16 +0000
commit851b72570a561a24f39dc72684e354144ed79f00 (patch)
treee56170223b12ff75e985f4c10d4259ab114beb20 /OpenSim/Framework/IAssetLoader.cs
parentIf the proxy is on, we need to ignore the extra 6 bytes in the packet. (diff)
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Mantis#2604. Thank you kindly, Diva for a patch that:
This patch changes a couple of methods in Scene.Inventory to virtual, so they can be overridden in subclasses. DeleteToInventory now returns the UUID of the newly created asset, so that further actions on it can be pursued in subclasses. This will make my life easier for making inventory accessible in the hypergrid.
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