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authorSean Dague2009-02-16 12:20:31 +0000
committerSean Dague2009-02-16 12:20:31 +0000
commitf4bec00057fb6987f4ea166347156e1abb985ec1 (patch)
treea8b4e9461b077f1e2e36876d0aea263eb2ceb177 /OpenSim/Framework/IAssetCache.cs
parentcosmetic: adding region name to logging statement (diff)
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From: Alan Webb <awebb@linux.vnet.ibm.com>
The change makes two principal implementation changes: [1] It removes the hard coded set of possible asset server client implementations, allowing any arbitrary implementation that has been identified to the PluginLoader as an appropriate extension. The extension point for asset server client extension is /OpenSim/AssetServerClient. All of the old configuration rules have been preserved, and any of the legacy configuration values will still work as they did before, except the implementation is now loaded as a plug-in, rather than as a hard-coded instantiation of a specific class. The re-hashing of IAssetServer as an extension of IPlugin made upgrading of the implementation classes a necessity. Caveat: I have not been able to meaningfully test the crypto-grid clients. I believe they should work correctly, but the refactoring necessary to handle plug-in based initialization (vs constructor-based initialisation) admits the possibility of a problem. [2] The asset cache implementation, previously introduce as a hard-code class instantiation is now implemented as an IPlugin. Once again the previous (configurationless) behavior has been preserved. But now it is possible for those interested in experimenting with cache technologies to do so simply by introducing a new extension for the asset cache extension point (/OpenSim/AssetCache). I've tested all of the configuration settings, after applying the patch to a newly extracted tree, and they seem to work OK.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/IAssetCache.cs22
1 files changed, 21 insertions, 1 deletions
diff --git a/OpenSim/Framework/IAssetCache.cs b/OpenSim/Framework/IAssetCache.cs
index b90dffc..22f5755 100644
--- a/OpenSim/Framework/IAssetCache.cs
+++ b/OpenSim/Framework/IAssetCache.cs
@@ -33,7 +33,7 @@ namespace OpenSim.Framework
33 33
34 public delegate void AssetRequestCallback(UUID assetId, AssetBase asset); 34 public delegate void AssetRequestCallback(UUID assetId, AssetBase asset);
35 35
36 public interface IAssetCache : IAssetReceiver 36 public interface IAssetCache : IAssetReceiver, IPlugin
37 { 37 {
38 38
39 IAssetServer AssetServer { get; } 39 IAssetServer AssetServer { get; }
@@ -47,5 +47,25 @@ namespace OpenSim.Framework
47 void ExpireAsset(UUID assetID); 47 void ExpireAsset(UUID assetID);
48 void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest); 48 void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest);
49 49
50 void Initialise(ConfigSettings cs, IAssetServer server);
51
52 }
53
54 public class AssetCachePluginInitialiser : PluginInitialiserBase
55 {
56 private ConfigSettings config;
57 private IAssetServer server;
58
59 public AssetCachePluginInitialiser (ConfigSettings p_sv, IAssetServer p_as)
60 {
61 config = p_sv;
62 server = p_as;
63 }
64 public override void Initialise (IPlugin plugin)
65 {
66 IAssetCache p = plugin as IAssetCache;
67 p.Initialise (config, server);
68 }
50 } 69 }
70
51} 71}