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authorDiva Canto2013-07-27 15:38:56 -0700
committerDiva Canto2013-07-27 15:38:56 -0700
commit69975763d2a735eb2696d2e27e5796a472a208ea (patch)
tree3d3454d731471148951de01a9931aa5e67d359da /OpenSim/Framework/GridInstantMessage.cs
parentClarifications on documentation of Group configs (diff)
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Several major improvements to group (V2) chat. Specifically: handle join/drop appropriately, invitechatboxes.
The major departure from flotsam is to send only one message per destination region, as opposed to one message per group member. This reduces messaging considerably in large groups that have clusters of members in certain regions.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/GridInstantMessage.cs18
1 files changed, 18 insertions, 0 deletions
diff --git a/OpenSim/Framework/GridInstantMessage.cs b/OpenSim/Framework/GridInstantMessage.cs
index 6ae0488..da3690c 100644
--- a/OpenSim/Framework/GridInstantMessage.cs
+++ b/OpenSim/Framework/GridInstantMessage.cs
@@ -53,6 +53,24 @@ namespace OpenSim.Framework
53 binaryBucket = new byte[0]; 53 binaryBucket = new byte[0];
54 } 54 }
55 55
56 public GridInstantMessage(GridInstantMessage im, bool addTimestamp)
57 {
58 fromAgentID = im.fromAgentID;
59 fromAgentName = im.fromAgentName;
60 toAgentID = im.toAgentID;
61 dialog = im.dialog;
62 fromGroup = im.fromGroup;
63 message = im.message;
64 imSessionID = im.imSessionID;
65 offline = im.offline;
66 Position = im.Position;
67 binaryBucket = im.binaryBucket;
68 RegionID = im.RegionID;
69
70 if (addTimestamp)
71 timestamp = (uint)Util.UnixTimeSinceEpoch();
72 }
73
56 public GridInstantMessage(IScene scene, UUID _fromAgentID, 74 public GridInstantMessage(IScene scene, UUID _fromAgentID,
57 string _fromAgentName, UUID _toAgentID, 75 string _fromAgentName, UUID _toAgentID,
58 byte _dialog, bool _fromGroup, string _message, 76 byte _dialog, bool _fromGroup, string _message,