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authormingchen2007-10-28 03:41:34 +0000
committermingchen2007-10-28 03:41:34 +0000
commitd56da1c8311fdb27728580239399f429826d09a8 (patch)
tree5c16f81c58ee393475ad840691d8ce5a5c7fbb47 /OpenSim/Framework/General
parent* Added 'Jim' and 'Goblin' shapes; not available in inventory yet though (diff)
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*Replaced -useexecutepath with an updated -inifile extension. You can now specify either a filename (will use the default config path, or you can specify a full path.
Diffstat (limited to 'OpenSim/Framework/General')
-rw-r--r--OpenSim/Framework/General/Util.cs22
1 files changed, 0 insertions, 22 deletions
diff --git a/OpenSim/Framework/General/Util.cs b/OpenSim/Framework/General/Util.cs
index 0c9a290..dac2545 100644
--- a/OpenSim/Framework/General/Util.cs
+++ b/OpenSim/Framework/General/Util.cs
@@ -44,7 +44,6 @@ namespace OpenSim.Framework.Utilities
44 private static object XferLock = new object(); 44 private static object XferLock = new object();
45 private static Dictionary<LLUUID, string> capsURLS = new Dictionary<LLUUID, string>(); 45 private static Dictionary<LLUUID, string> capsURLS = new Dictionary<LLUUID, string>();
46 46
47 private static bool m_useExecutePath;
48 47
49 public static ulong UIntsToLong(uint X, uint Y) 48 public static ulong UIntsToLong(uint X, uint Y)
50 { 49 {
@@ -298,21 +297,12 @@ namespace OpenSim.Framework.Utilities
298 // directory locations 297 // directory locations
299 // 298 //
300 299
301 public static void changeUseExecutePathSetting(bool setting)
302 {
303 m_useExecutePath = setting;
304 }
305
306 public static string homeDir() 300 public static string homeDir()
307 { 301 {
308 string temp; 302 string temp;
309// string personal=(Environment.GetFolderPath(Environment.SpecialFolder.Personal)); 303// string personal=(Environment.GetFolderPath(Environment.SpecialFolder.Personal));
310// temp = Path.Combine(personal,".OpenSim"); 304// temp = Path.Combine(personal,".OpenSim");
311 temp="."; 305 temp=".";
312 if (m_useExecutePath)
313 {
314 temp = Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location);
315 }
316 return temp; 306 return temp;
317 } 307 }
318 308
@@ -320,10 +310,6 @@ namespace OpenSim.Framework.Utilities
320 { 310 {
321 string temp; 311 string temp;
322 temp = "."; 312 temp = ".";
323 if (m_useExecutePath)
324 {
325 temp = Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location);
326 }
327 return temp; 313 return temp;
328 } 314 }
329 315
@@ -331,10 +317,6 @@ namespace OpenSim.Framework.Utilities
331 { 317 {
332 string temp; 318 string temp;
333 temp = "."; 319 temp = ".";
334 if (m_useExecutePath)
335 {
336 temp = Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location);
337 }
338 return temp; 320 return temp;
339 } 321 }
340 322
@@ -342,10 +324,6 @@ namespace OpenSim.Framework.Utilities
342 { 324 {
343 string temp; 325 string temp;
344 temp = "."; 326 temp = ".";
345 if (m_useExecutePath)
346 {
347 temp = Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location);
348 }
349 return temp; 327 return temp;
350 } 328 }
351 329