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authorMW2007-10-29 21:46:25 +0000
committerMW2007-10-29 21:46:25 +0000
commit3d8219f6c7faa256d6a13ab7925f75d83af95b78 (patch)
treeea507efa88aa7e526575469a6ce913fdc0c0358e /OpenSim/Framework/General/UserProfileData.cs
parentFixed a bug in SQLAssetServer that only seemed to be a problem when running u... (diff)
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as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/General/UserProfileData.cs (renamed from OpenSim/Framework/General/Types/UserProfileData.cs)380
1 files changed, 190 insertions, 190 deletions
diff --git a/OpenSim/Framework/General/Types/UserProfileData.cs b/OpenSim/Framework/General/UserProfileData.cs
index 20d8224..444d811 100644
--- a/OpenSim/Framework/General/Types/UserProfileData.cs
+++ b/OpenSim/Framework/General/UserProfileData.cs
@@ -1,191 +1,191 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using libsecondlife; 29using libsecondlife;
30 30
31namespace OpenSim.Framework.Types 31namespace OpenSim.Framework
32{ 32{
33 /// <summary> 33 /// <summary>
34 /// Information about a particular user known to the userserver 34 /// Information about a particular user known to the userserver
35 /// </summary> 35 /// </summary>
36 public class UserProfileData 36 public class UserProfileData
37 { 37 {
38 /// <summary> 38 /// <summary>
39 /// The ID value for this user 39 /// The ID value for this user
40 /// </summary> 40 /// </summary>
41 public LLUUID UUID; 41 public LLUUID UUID;
42 42
43 /// <summary> 43 /// <summary>
44 /// The first component of a users account name 44 /// The first component of a users account name
45 /// </summary> 45 /// </summary>
46 public string username; 46 public string username;
47 /// <summary> 47 /// <summary>
48 /// The second component of a users account name 48 /// The second component of a users account name
49 /// </summary> 49 /// </summary>
50 public string surname; 50 public string surname;
51 51
52 /// <summary> 52 /// <summary>
53 /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt) 53 /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
54 /// </summary> 54 /// </summary>
55 /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks> 55 /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks>
56 public string passwordHash; 56 public string passwordHash;
57 /// <summary> 57 /// <summary>
58 /// The salt used for the users hash, should be 32 bytes or longer 58 /// The salt used for the users hash, should be 32 bytes or longer
59 /// </summary> 59 /// </summary>
60 public string passwordSalt; 60 public string passwordSalt;
61 61
62 /// <summary> 62 /// <summary>
63 /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into 63 /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
64 /// </summary> 64 /// </summary>
65 public ulong homeRegion 65 public ulong homeRegion
66 { 66 {
67 get { return Helpers.UIntsToLong((homeRegionX * 256), (homeRegionY * 256)); } 67 get { return Helpers.UIntsToLong((homeRegionX * 256), (homeRegionY * 256)); }
68 set { 68 set {
69 homeRegionX = (uint)(value >> 40); 69 homeRegionX = (uint)(value >> 40);
70 homeRegionY = (((uint)(value)) >> 8); 70 homeRegionY = (((uint)(value)) >> 8);
71 } 71 }
72 } 72 }
73 public uint homeRegionX; 73 public uint homeRegionX;
74 public uint homeRegionY; 74 public uint homeRegionY;
75 /// <summary> 75 /// <summary>
76 /// The coordinates inside the region of the home location 76 /// The coordinates inside the region of the home location
77 /// </summary> 77 /// </summary>
78 public LLVector3 homeLocation; 78 public LLVector3 homeLocation;
79 /// <summary> 79 /// <summary>
80 /// Where the user will be looking when they rez. 80 /// Where the user will be looking when they rez.
81 /// </summary> 81 /// </summary>
82 public LLVector3 homeLookAt; 82 public LLVector3 homeLookAt;
83 83
84 /// <summary> 84 /// <summary>
85 /// A UNIX Timestamp (seconds since epoch) for the users creation 85 /// A UNIX Timestamp (seconds since epoch) for the users creation
86 /// </summary> 86 /// </summary>
87 public int created; 87 public int created;
88 /// <summary> 88 /// <summary>
89 /// A UNIX Timestamp for the users last login date / time 89 /// A UNIX Timestamp for the users last login date / time
90 /// </summary> 90 /// </summary>
91 public int lastLogin; 91 public int lastLogin;
92 92
93 public LLUUID rootInventoryFolderID; 93 public LLUUID rootInventoryFolderID;
94 94
95 /// <summary> 95 /// <summary>
96 /// A URI to the users inventory server, used for foreigners and large grids 96 /// A URI to the users inventory server, used for foreigners and large grids
97 /// </summary> 97 /// </summary>
98 public string userInventoryURI = String.Empty; 98 public string userInventoryURI = String.Empty;
99 /// <summary> 99 /// <summary>
100 /// A URI to the users asset server, used for foreigners and large grids. 100 /// A URI to the users asset server, used for foreigners and large grids.
101 /// </summary> 101 /// </summary>
102 public string userAssetURI = String.Empty; 102 public string userAssetURI = String.Empty;
103 103
104 /// <summary> 104 /// <summary>
105 /// A uint mask containing the "I can do" fields of the users profile 105 /// A uint mask containing the "I can do" fields of the users profile
106 /// </summary> 106 /// </summary>
107 public uint profileCanDoMask; 107 public uint profileCanDoMask;
108 /// <summary> 108 /// <summary>
109 /// A uint mask containing the "I want to do" part of the users profile 109 /// A uint mask containing the "I want to do" part of the users profile
110 /// </summary> 110 /// </summary>
111 public uint profileWantDoMask; // Profile window "I want to" mask 111 public uint profileWantDoMask; // Profile window "I want to" mask
112 112
113 /// <summary> 113 /// <summary>
114 /// The about text listed in a users profile. 114 /// The about text listed in a users profile.
115 /// </summary> 115 /// </summary>
116 public string profileAboutText = String.Empty; 116 public string profileAboutText = String.Empty;
117 /// <summary> 117 /// <summary>
118 /// The first life about text listed in a users profile 118 /// The first life about text listed in a users profile
119 /// </summary> 119 /// </summary>
120 public string profileFirstText = String.Empty; 120 public string profileFirstText = String.Empty;
121 121
122 /// <summary> 122 /// <summary>
123 /// The profile image for an avatar stored on the asset server 123 /// The profile image for an avatar stored on the asset server
124 /// </summary> 124 /// </summary>
125 public LLUUID profileImage; 125 public LLUUID profileImage;
126 /// <summary> 126 /// <summary>
127 /// The profile image for the users first life tab 127 /// The profile image for the users first life tab
128 /// </summary> 128 /// </summary>
129 public LLUUID profileFirstImage; 129 public LLUUID profileFirstImage;
130 /// <summary> 130 /// <summary>
131 /// The users last registered agent (filled in on the user server) 131 /// The users last registered agent (filled in on the user server)
132 /// </summary> 132 /// </summary>
133 public UserAgentData currentAgent; 133 public UserAgentData currentAgent;
134 } 134 }
135 135
136 /// <summary> 136 /// <summary>
137 /// Information about a users session 137 /// Information about a users session
138 /// </summary> 138 /// </summary>
139 public class UserAgentData 139 public class UserAgentData
140 { 140 {
141 /// <summary> 141 /// <summary>
142 /// The UUID of the users avatar (not the agent!) 142 /// The UUID of the users avatar (not the agent!)
143 /// </summary> 143 /// </summary>
144 public LLUUID UUID; 144 public LLUUID UUID;
145 /// <summary> 145 /// <summary>
146 /// The IP address of the user 146 /// The IP address of the user
147 /// </summary> 147 /// </summary>
148 public string agentIP = String.Empty; 148 public string agentIP = String.Empty;
149 /// <summary> 149 /// <summary>
150 /// The port of the user 150 /// The port of the user
151 /// </summary> 151 /// </summary>
152 public uint agentPort; 152 public uint agentPort;
153 /// <summary> 153 /// <summary>
154 /// Is the user online? 154 /// Is the user online?
155 /// </summary> 155 /// </summary>
156 public bool agentOnline; 156 public bool agentOnline;
157 /// <summary> 157 /// <summary>
158 /// The session ID for the user (also the agent ID) 158 /// The session ID for the user (also the agent ID)
159 /// </summary> 159 /// </summary>
160 public LLUUID sessionID; 160 public LLUUID sessionID;
161 /// <summary> 161 /// <summary>
162 /// The "secure" session ID for the user 162 /// The "secure" session ID for the user
163 /// </summary> 163 /// </summary>
164 /// <remarks>Not very secure. Dont rely on it for anything more than Linden Lab does.</remarks> 164 /// <remarks>Not very secure. Dont rely on it for anything more than Linden Lab does.</remarks>
165 public LLUUID secureSessionID; 165 public LLUUID secureSessionID;
166 /// <summary> 166 /// <summary>
167 /// The region the user logged into initially 167 /// The region the user logged into initially
168 /// </summary> 168 /// </summary>
169 public LLUUID regionID; 169 public LLUUID regionID;
170 /// <summary> 170 /// <summary>
171 /// A unix timestamp from when the user logged in 171 /// A unix timestamp from when the user logged in
172 /// </summary> 172 /// </summary>
173 public int loginTime; 173 public int loginTime;
174 /// <summary> 174 /// <summary>
175 /// When this agent expired and logged out, 0 if still online 175 /// When this agent expired and logged out, 0 if still online
176 /// </summary> 176 /// </summary>
177 public int logoutTime; 177 public int logoutTime;
178 /// <summary> 178 /// <summary>
179 /// Current region the user is logged into 179 /// Current region the user is logged into
180 /// </summary> 180 /// </summary>
181 public LLUUID currentRegion; 181 public LLUUID currentRegion;
182 /// <summary> 182 /// <summary>
183 /// Region handle of the current region the user is in 183 /// Region handle of the current region the user is in
184 /// </summary> 184 /// </summary>
185 public ulong currentHandle; 185 public ulong currentHandle;
186 /// <summary> 186 /// <summary>
187 /// The position of the user within the region 187 /// The position of the user within the region
188 /// </summary> 188 /// </summary>
189 public LLVector3 currentPos; 189 public LLVector3 currentPos;
190 } 190 }
191} \ No newline at end of file 191} \ No newline at end of file