diff options
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/General/PrimitiveBaseShape.cs (renamed from OpenSim/Framework/General/Types/PrimitiveBaseShape.cs) | 448 |
1 files changed, 224 insertions, 224 deletions
diff --git a/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs b/OpenSim/Framework/General/PrimitiveBaseShape.cs index 5805ece..1799fb8 100644 --- a/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs +++ b/OpenSim/Framework/General/PrimitiveBaseShape.cs | |||
@@ -1,224 +1,224 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System.Xml.Serialization; | 29 | using System.Xml.Serialization; |
30 | using libsecondlife; | 30 | using libsecondlife; |
31 | using libsecondlife.Packets; | 31 | using libsecondlife.Packets; |
32 | 32 | ||
33 | namespace OpenSim.Framework.Types | 33 | namespace OpenSim.Framework |
34 | { | 34 | { |
35 | public enum ProfileShape : byte | 35 | public enum ProfileShape : byte |
36 | { | 36 | { |
37 | Circle = 0, | 37 | Circle = 0, |
38 | Square = 1, | 38 | Square = 1, |
39 | IsometricTriangle = 2, | 39 | IsometricTriangle = 2, |
40 | EquilateralTriangle = 3, | 40 | EquilateralTriangle = 3, |
41 | RightTriangle = 4, | 41 | RightTriangle = 4, |
42 | HalfCircle = 5 | 42 | HalfCircle = 5 |
43 | } | 43 | } |
44 | 44 | ||
45 | public enum HollowShape : byte | 45 | public enum HollowShape : byte |
46 | { | 46 | { |
47 | Same = 0, | 47 | Same = 0, |
48 | Circle = 16, | 48 | Circle = 16, |
49 | Square = 32, | 49 | Square = 32, |
50 | Triangle = 48 | 50 | Triangle = 48 |
51 | } | 51 | } |
52 | 52 | ||
53 | public enum PCodeEnum : byte | 53 | public enum PCodeEnum : byte |
54 | { | 54 | { |
55 | Primitive = 9, | 55 | Primitive = 9, |
56 | Avatar = 47 | 56 | Avatar = 47 |
57 | } | 57 | } |
58 | 58 | ||
59 | public enum Extrusion : byte | 59 | public enum Extrusion : byte |
60 | { | 60 | { |
61 | Straight = 16, | 61 | Straight = 16, |
62 | Curve1 = 32, | 62 | Curve1 = 32, |
63 | Curve2 = 48, | 63 | Curve2 = 48, |
64 | Flexible = 128 | 64 | Flexible = 128 |
65 | } | 65 | } |
66 | 66 | ||
67 | public class PrimitiveBaseShape | 67 | public class PrimitiveBaseShape |
68 | { | 68 | { |
69 | private static byte[] m_defaultTextureEntry; | 69 | private static byte[] m_defaultTextureEntry; |
70 | 70 | ||
71 | public byte PCode; | 71 | public byte PCode; |
72 | public ushort PathBegin; | 72 | public ushort PathBegin; |
73 | public ushort PathEnd; | 73 | public ushort PathEnd; |
74 | public byte PathScaleX; | 74 | public byte PathScaleX; |
75 | public byte PathScaleY; | 75 | public byte PathScaleY; |
76 | public byte PathShearX; | 76 | public byte PathShearX; |
77 | public byte PathShearY; | 77 | public byte PathShearY; |
78 | public sbyte PathSkew; | 78 | public sbyte PathSkew; |
79 | public ushort ProfileBegin; | 79 | public ushort ProfileBegin; |
80 | public ushort ProfileEnd; | 80 | public ushort ProfileEnd; |
81 | public LLVector3 Scale; | 81 | public LLVector3 Scale; |
82 | public byte PathCurve; | 82 | public byte PathCurve; |
83 | public byte ProfileCurve; | 83 | public byte ProfileCurve; |
84 | public ushort ProfileHollow; | 84 | public ushort ProfileHollow; |
85 | public sbyte PathRadiusOffset; | 85 | public sbyte PathRadiusOffset; |
86 | public byte PathRevolutions; | 86 | public byte PathRevolutions; |
87 | public sbyte PathTaperX; | 87 | public sbyte PathTaperX; |
88 | public sbyte PathTaperY; | 88 | public sbyte PathTaperY; |
89 | public sbyte PathTwist; | 89 | public sbyte PathTwist; |
90 | public sbyte PathTwistBegin; | 90 | public sbyte PathTwistBegin; |
91 | public byte[] TextureEntry; // a LL textureEntry in byte[] format | 91 | public byte[] TextureEntry; // a LL textureEntry in byte[] format |
92 | public byte[] ExtraParams; | 92 | public byte[] ExtraParams; |
93 | 93 | ||
94 | public ProfileShape ProfileShape | 94 | public ProfileShape ProfileShape |
95 | { | 95 | { |
96 | get | 96 | get |
97 | { | 97 | { |
98 | return (ProfileShape)(ProfileCurve & 0xf); | 98 | return (ProfileShape)(ProfileCurve & 0xf); |
99 | } | 99 | } |
100 | set | 100 | set |
101 | { | 101 | { |
102 | byte oldValueMasked = (byte)(ProfileCurve & 0xf0); | 102 | byte oldValueMasked = (byte)(ProfileCurve & 0xf0); |
103 | ProfileCurve = (byte)(oldValueMasked | (byte)value); | 103 | ProfileCurve = (byte)(oldValueMasked | (byte)value); |
104 | } | 104 | } |
105 | } | 105 | } |
106 | 106 | ||
107 | [XmlIgnore] | 107 | [XmlIgnore] |
108 | public HollowShape HollowShape | 108 | public HollowShape HollowShape |
109 | { | 109 | { |
110 | get | 110 | get |
111 | { | 111 | { |
112 | return (HollowShape)(ProfileHollow & 0xf0); | 112 | return (HollowShape)(ProfileHollow & 0xf0); |
113 | } | 113 | } |
114 | set | 114 | set |
115 | { | 115 | { |
116 | byte oldValueMasked = (byte)(ProfileHollow & 0xf0); | 116 | byte oldValueMasked = (byte)(ProfileHollow & 0xf0); |
117 | ProfileHollow = (byte)(oldValueMasked | (byte)value); | 117 | ProfileHollow = (byte)(oldValueMasked | (byte)value); |
118 | } | 118 | } |
119 | } | 119 | } |
120 | 120 | ||
121 | public LLVector3 PrimScale | 121 | public LLVector3 PrimScale |
122 | { | 122 | { |
123 | get | 123 | get |
124 | { | 124 | { |
125 | return this.Scale; | 125 | return this.Scale; |
126 | } | 126 | } |
127 | } | 127 | } |
128 | 128 | ||
129 | static PrimitiveBaseShape() | 129 | static PrimitiveBaseShape() |
130 | { | 130 | { |
131 | m_defaultTextureEntry = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-9999-000000000005")).ToBytes(); | 131 | m_defaultTextureEntry = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-9999-000000000005")).ToBytes(); |
132 | } | 132 | } |
133 | 133 | ||
134 | public PrimitiveBaseShape() | 134 | public PrimitiveBaseShape() |
135 | { | 135 | { |
136 | PCode = (byte)PCodeEnum.Primitive; | 136 | PCode = (byte)PCodeEnum.Primitive; |
137 | ExtraParams = new byte[1]; | 137 | ExtraParams = new byte[1]; |
138 | TextureEntry = m_defaultTextureEntry; | 138 | TextureEntry = m_defaultTextureEntry; |
139 | } | 139 | } |
140 | 140 | ||
141 | //void returns need to change of course | 141 | //void returns need to change of course |
142 | public virtual void GetMesh() | 142 | public virtual void GetMesh() |
143 | { | 143 | { |
144 | 144 | ||
145 | } | 145 | } |
146 | 146 | ||
147 | public PrimitiveBaseShape Copy() | 147 | public PrimitiveBaseShape Copy() |
148 | { | 148 | { |
149 | return (PrimitiveBaseShape)this.MemberwiseClone(); | 149 | return (PrimitiveBaseShape)this.MemberwiseClone(); |
150 | } | 150 | } |
151 | } | 151 | } |
152 | 152 | ||
153 | public class GenericShape : PrimitiveBaseShape | 153 | public class GenericShape : PrimitiveBaseShape |
154 | { | 154 | { |
155 | public GenericShape() | 155 | public GenericShape() |
156 | : base() | 156 | : base() |
157 | { | 157 | { |
158 | 158 | ||
159 | } | 159 | } |
160 | } | 160 | } |
161 | 161 | ||
162 | public class BoxShape : PrimitiveBaseShape | 162 | public class BoxShape : PrimitiveBaseShape |
163 | { | 163 | { |
164 | public BoxShape() | 164 | public BoxShape() |
165 | : base() | 165 | : base() |
166 | { | 166 | { |
167 | PathCurve = (byte)Extrusion.Straight; | 167 | PathCurve = (byte)Extrusion.Straight; |
168 | ProfileShape = ProfileShape.Square; | 168 | ProfileShape = ProfileShape.Square; |
169 | PathScaleX = 100; | 169 | PathScaleX = 100; |
170 | PathScaleY = 100; | 170 | PathScaleY = 100; |
171 | } | 171 | } |
172 | 172 | ||
173 | public BoxShape(float side) | 173 | public BoxShape(float side) |
174 | : this() | 174 | : this() |
175 | { | 175 | { |
176 | SetSide(side); | 176 | SetSide(side); |
177 | } | 177 | } |
178 | 178 | ||
179 | public void SetSide(float side) | 179 | public void SetSide(float side) |
180 | { | 180 | { |
181 | Scale = new LLVector3(side, side, side); | 181 | Scale = new LLVector3(side, side, side); |
182 | } | 182 | } |
183 | 183 | ||
184 | public static BoxShape Default | 184 | public static BoxShape Default |
185 | { | 185 | { |
186 | get | 186 | get |
187 | { | 187 | { |
188 | BoxShape boxShape = new BoxShape(); | 188 | BoxShape boxShape = new BoxShape(); |
189 | 189 | ||
190 | boxShape.SetSide(0.5f); | 190 | boxShape.SetSide(0.5f); |
191 | 191 | ||
192 | return boxShape; | 192 | return boxShape; |
193 | } | 193 | } |
194 | } | 194 | } |
195 | } | 195 | } |
196 | public class CylinderShape : PrimitiveBaseShape | 196 | public class CylinderShape : PrimitiveBaseShape |
197 | { | 197 | { |
198 | public CylinderShape() | 198 | public CylinderShape() |
199 | : base() | 199 | : base() |
200 | { | 200 | { |
201 | PathCurve = (byte)Extrusion.Straight; | 201 | PathCurve = (byte)Extrusion.Straight; |
202 | ProfileShape = ProfileShape.Circle; | 202 | ProfileShape = ProfileShape.Circle; |
203 | PathScaleX = 100; | 203 | PathScaleX = 100; |
204 | PathScaleY = 100; | 204 | PathScaleY = 100; |
205 | } | 205 | } |
206 | 206 | ||
207 | public CylinderShape(float radius, float heigth) | 207 | public CylinderShape(float radius, float heigth) |
208 | : this() | 208 | : this() |
209 | { | 209 | { |
210 | SetRadius(radius); | 210 | SetRadius(radius); |
211 | SetHeigth(heigth); | 211 | SetHeigth(heigth); |
212 | } | 212 | } |
213 | 213 | ||
214 | private void SetHeigth(float heigth) | 214 | private void SetHeigth(float heigth) |
215 | { | 215 | { |
216 | Scale.Z = heigth; | 216 | Scale.Z = heigth; |
217 | } | 217 | } |
218 | 218 | ||
219 | private void SetRadius(float radius) | 219 | private void SetRadius(float radius) |
220 | { | 220 | { |
221 | Scale.X = Scale.Y = radius * 2f; | 221 | Scale.X = Scale.Y = radius * 2f; |
222 | } | 222 | } |
223 | } | 223 | } |
224 | } | 224 | } |