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authorMW2007-07-18 21:26:31 +0000
committerMW2007-07-18 21:26:31 +0000
commit4c8b8d22ff66605b11a4881cdb7004cb4ce49592 (patch)
tree6ba59b1027c989614e542b957ebcaeaa8fec0654 /OpenSim/Framework/General/NullClientAPI.cs
parentSculpted Prims should now work. (diff)
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A script/custom application should be able to add a particle system to a prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
Diffstat (limited to 'OpenSim/Framework/General/NullClientAPI.cs')
-rw-r--r--OpenSim/Framework/General/NullClientAPI.cs6
1 files changed, 2 insertions, 4 deletions
diff --git a/OpenSim/Framework/General/NullClientAPI.cs b/OpenSim/Framework/General/NullClientAPI.cs
index a5539ef..f753d05 100644
--- a/OpenSim/Framework/General/NullClientAPI.cs
+++ b/OpenSim/Framework/General/NullClientAPI.cs
@@ -118,10 +118,8 @@ namespace OpenSim.Framework
118 public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity){} 118 public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity){}
119 119
120 public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint){} 120 public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint){}
121 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID, uint flags){} 121 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID, byte[] particleSystem){}
122 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID, uint flags){} 122 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID, byte[] particleSystem){}
123 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID){}
124 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID){}
125 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation){} 123 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation){}
126 124
127 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items){} 125 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items){}