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author | MW | 2007-08-19 13:35:20 +0000 |
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committer | MW | 2007-08-19 13:35:20 +0000 |
commit | c89db49f3cd3bbd60577eb5a1787ccf8dea930e3 (patch) | |
tree | 2b51b0d261724427933f543dd2f39ef8cd21127f /OpenSim/Framework/General/NullClientAPI.cs | |
parent | Code comments on recent changes in EventQueueManager (diff) | |
download | opensim-SC-c89db49f3cd3bbd60577eb5a1787ccf8dea930e3.zip opensim-SC-c89db49f3cd3bbd60577eb5a1787ccf8dea930e3.tar.gz opensim-SC-c89db49f3cd3bbd60577eb5a1787ccf8dea930e3.tar.bz2 opensim-SC-c89db49f3cd3bbd60577eb5a1787ccf8dea930e3.tar.xz |
Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].
Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think).
Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups).
Some preliminary work on task inventory (ie object's/prim's inventory).
Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work).
Added a few more method to IClientAPI.
Sure there is something I'm forgeting.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/General/NullClientAPI.cs | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Framework/General/NullClientAPI.cs b/OpenSim/Framework/General/NullClientAPI.cs index 6be2563..e001549 100644 --- a/OpenSim/Framework/General/NullClientAPI.cs +++ b/OpenSim/Framework/General/NullClientAPI.cs | |||
@@ -59,6 +59,7 @@ namespace OpenSim.Framework | |||
59 | public event RequestTaskInventory OnRequestTaskInventory; | 59 | public event RequestTaskInventory OnRequestTaskInventory; |
60 | public event UDPAssetUploadRequest OnAssetUploadRequest; | 60 | public event UDPAssetUploadRequest OnAssetUploadRequest; |
61 | public event XferReceive OnXferReceive; | 61 | public event XferReceive OnXferReceive; |
62 | public event RequestXfer OnRequestXfer; | ||
62 | 63 | ||
63 | public event UUIDNameRequest OnNameFromUUIDRequest; | 64 | public event UUIDNameRequest OnNameFromUUIDRequest; |
64 | 65 | ||
@@ -140,6 +141,10 @@ namespace OpenSim.Framework | |||
140 | public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { } | 141 | public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { } |
141 | public virtual void SendRemoveInventoryItem(LLUUID itemID) { } | 142 | public virtual void SendRemoveInventoryItem(LLUUID itemID) { } |
142 | public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { } | 143 | public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { } |
144 | public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data) { } | ||
145 | |||
146 | public virtual void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID) { } | ||
147 | public virtual void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags) { } | ||
143 | 148 | ||
144 | public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname){} | 149 | public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname){} |
145 | public void SendAlertMessage(string message) { } | 150 | public void SendAlertMessage(string message) { } |
@@ -151,6 +156,8 @@ namespace OpenSim.Framework | |||
151 | { | 156 | { |
152 | return false; | 157 | return false; |
153 | } | 158 | } |
159 | |||
160 | public void SendViewerTime(int phase) { } | ||
154 | } | 161 | } |
155 | } | 162 | } |
156 | 163 | ||