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author | MW | 2007-08-21 21:03:18 +0000 |
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committer | MW | 2007-08-21 21:03:18 +0000 |
commit | 921ac14e86fab329c3135b24b2a1be83813fce1b (patch) | |
tree | 867f42c3f5b9984b2281df2e6b40f7f56349d297 /OpenSim/Framework/General/NullClientAPI.cs | |
parent | changed the comment lines from # to ; in opensim.ini. (diff) | |
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Added OnRezScript event to Scene.EventManager.Which the script engine should subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/General/NullClientAPI.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Framework/General/NullClientAPI.cs b/OpenSim/Framework/General/NullClientAPI.cs index e6749fc..55a3f0b 100644 --- a/OpenSim/Framework/General/NullClientAPI.cs +++ b/OpenSim/Framework/General/NullClientAPI.cs | |||
@@ -62,6 +62,7 @@ namespace OpenSim.Framework | |||
62 | public event UDPAssetUploadRequest OnAssetUploadRequest; | 62 | public event UDPAssetUploadRequest OnAssetUploadRequest; |
63 | public event XferReceive OnXferReceive; | 63 | public event XferReceive OnXferReceive; |
64 | public event RequestXfer OnRequestXfer; | 64 | public event RequestXfer OnRequestXfer; |
65 | public event RezScript OnRezScript; | ||
65 | 66 | ||
66 | public event UUIDNameRequest OnNameFromUUIDRequest; | 67 | public event UUIDNameRequest OnNameFromUUIDRequest; |
67 | 68 | ||