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author | MW | 2007-07-18 21:26:31 +0000 |
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committer | MW | 2007-07-18 21:26:31 +0000 |
commit | 4c8b8d22ff66605b11a4881cdb7004cb4ce49592 (patch) | |
tree | 6ba59b1027c989614e542b957ebcaeaa8fec0654 /OpenSim/Framework/General/Interfaces/IClientAPI.cs | |
parent | Sculpted Prims should now work. (diff) | |
download | opensim-SC-4c8b8d22ff66605b11a4881cdb7004cb4ce49592.zip opensim-SC-4c8b8d22ff66605b11a4881cdb7004cb4ce49592.tar.gz opensim-SC-4c8b8d22ff66605b11a4881cdb7004cb4ce49592.tar.bz2 opensim-SC-4c8b8d22ff66605b11a4881cdb7004cb4ce49592.tar.xz |
A script/custom application should be able to add a particle system to a prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
Diffstat (limited to 'OpenSim/Framework/General/Interfaces/IClientAPI.cs')
-rw-r--r-- | OpenSim/Framework/General/Interfaces/IClientAPI.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/General/Interfaces/IClientAPI.cs b/OpenSim/Framework/General/Interfaces/IClientAPI.cs index 858126b..abde0ab 100644 --- a/OpenSim/Framework/General/Interfaces/IClientAPI.cs +++ b/OpenSim/Framework/General/Interfaces/IClientAPI.cs | |||
@@ -182,8 +182,8 @@ namespace OpenSim.Framework.Interfaces | |||
182 | void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity); | 182 | void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity); |
183 | 183 | ||
184 | void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint); | 184 | void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint); |
185 | void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID); | 185 | void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID, byte[] particleSystem); |
186 | void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID); | 186 | void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID, byte[] particleSystem); |
187 | void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation); | 187 | void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation); |
188 | 188 | ||
189 | void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items); | 189 | void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items); |