diff options
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
Diffstat (limited to 'OpenSim/Framework/General/IAssetServer.cs')
-rw-r--r-- | OpenSim/Framework/General/IAssetServer.cs | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/OpenSim/Framework/General/IAssetServer.cs b/OpenSim/Framework/General/IAssetServer.cs new file mode 100644 index 0000000..ae86c8c --- /dev/null +++ b/OpenSim/Framework/General/IAssetServer.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using libsecondlife; | ||
31 | using OpenSim.Framework; | ||
32 | |||
33 | namespace OpenSim.Framework | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// Description of IAssetServer. | ||
37 | /// </summary> | ||
38 | |||
39 | public interface IAssetServer | ||
40 | { | ||
41 | void SetReceiver(IAssetReceiver receiver); | ||
42 | void FetchAsset(LLUUID assetID, bool isTexture); | ||
43 | void UpdateAsset(AssetBase asset); | ||
44 | void StoreAndCommitAsset(AssetBase asset); | ||
45 | void Close(); | ||
46 | void LoadAsset(AssetBase info, bool image, string filename); | ||
47 | List<AssetBase> GetDefaultAssets(); | ||
48 | AssetBase CreateImageAsset(string assetIdStr, string name, string filename); | ||
49 | void ForEachDefaultAsset(Action<AssetBase> action); | ||
50 | AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage); | ||
51 | void ForEachXmlAsset(Action<AssetBase> action); | ||
52 | } | ||
53 | |||
54 | // could change to delegate? | ||
55 | public interface IAssetReceiver | ||
56 | { | ||
57 | void AssetReceived(AssetBase asset, bool IsTexture); | ||
58 | void AssetNotFound(LLUUID assetID); | ||
59 | } | ||
60 | |||
61 | public interface IAssetPlugin | ||
62 | { | ||
63 | IAssetServer GetAssetServer(); | ||
64 | } | ||
65 | |||
66 | public struct ARequest | ||
67 | { | ||
68 | public LLUUID AssetID; | ||
69 | public bool IsTexture; | ||
70 | } | ||
71 | } | ||