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author | Melanie | 2010-01-09 14:17:44 +0000 |
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committer | Melanie | 2010-01-09 14:17:44 +0000 |
commit | 063f106cbbc2a805dc210fe16c30741ab24876cb (patch) | |
tree | 5c338b086d342c21ee7ce26663bd92195d91a139 /OpenSim/Framework/EstateSettings.cs | |
parent | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff) | |
download | opensim-SC-063f106cbbc2a805dc210fe16c30741ab24876cb.zip opensim-SC-063f106cbbc2a805dc210fe16c30741ab24876cb.tar.gz opensim-SC-063f106cbbc2a805dc210fe16c30741ab24876cb.tar.bz2 opensim-SC-063f106cbbc2a805dc210fe16c30741ab24876cb.tar.xz |
Add functionality to estate "Allowed Users" and "Allowed Groups". Allowed users
will be honored now, while allowed groups will not. This requires additional
groups module integration work
Diffstat (limited to 'OpenSim/Framework/EstateSettings.cs')
-rw-r--r-- | OpenSim/Framework/EstateSettings.cs | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/OpenSim/Framework/EstateSettings.cs b/OpenSim/Framework/EstateSettings.cs index deced98..b4b5808 100644 --- a/OpenSim/Framework/EstateSettings.cs +++ b/OpenSim/Framework/EstateSettings.cs | |||
@@ -300,6 +300,34 @@ namespace OpenSim.Framework | |||
300 | OnSave(this); | 300 | OnSave(this); |
301 | } | 301 | } |
302 | 302 | ||
303 | public void AddEstateUser(UUID avatarID) | ||
304 | { | ||
305 | if (avatarID == UUID.Zero) | ||
306 | return; | ||
307 | if (!l_EstateAccess.Contains(avatarID)) | ||
308 | l_EstateAccess.Add(avatarID); | ||
309 | } | ||
310 | |||
311 | public void RemoveEstateUser(UUID avatarID) | ||
312 | { | ||
313 | if (l_EstateAccess.Contains(avatarID)) | ||
314 | l_EstateAccess.Remove(avatarID); | ||
315 | } | ||
316 | |||
317 | public void AddEstateGroup(UUID avatarID) | ||
318 | { | ||
319 | if (avatarID == UUID.Zero) | ||
320 | return; | ||
321 | if (!l_EstateGroups.Contains(avatarID)) | ||
322 | l_EstateGroups.Add(avatarID); | ||
323 | } | ||
324 | |||
325 | public void RemoveEstateGroup(UUID avatarID) | ||
326 | { | ||
327 | if (l_EstateGroups.Contains(avatarID)) | ||
328 | l_EstateGroups.Remove(avatarID); | ||
329 | } | ||
330 | |||
303 | public void AddEstateManager(UUID avatarID) | 331 | public void AddEstateManager(UUID avatarID) |
304 | { | 332 | { |
305 | if (avatarID == UUID.Zero) | 333 | if (avatarID == UUID.Zero) |