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author | Justin Clark-Casey (justincc) | 2012-04-17 01:25:41 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-04-17 01:25:41 +0100 |
commit | 24a0cc5261f1fd1a1d8779c8fb5e7d7fba98ed68 (patch) | |
tree | 3f5c985d49dac06300eb4fcfa0637e07f56fc45e /OpenSim/Framework/EstateSettings.cs | |
parent | Null reference in llGetObjectMass on a seated avatar. (diff) | |
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refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does.
This makes it consistent with other parts of OpenSimulator that are treating ESTATE_MANAGER and ESTATE_OWNER as different entities.
As per opensim-dev mailing list.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/EstateSettings.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/EstateSettings.cs b/OpenSim/Framework/EstateSettings.cs index 98604f2..a92abbf 100644 --- a/OpenSim/Framework/EstateSettings.cs +++ b/OpenSim/Framework/EstateSettings.cs | |||
@@ -322,7 +322,7 @@ namespace OpenSim.Framework | |||
322 | l_EstateManagers.Remove(avatarID); | 322 | l_EstateManagers.Remove(avatarID); |
323 | } | 323 | } |
324 | 324 | ||
325 | public bool IsEstateManager(UUID avatarID) | 325 | public bool IsEstateManagerOrOwner(UUID avatarID) |
326 | { | 326 | { |
327 | if (IsEstateOwner(avatarID)) | 327 | if (IsEstateOwner(avatarID)) |
328 | return true; | 328 | return true; |
@@ -368,7 +368,7 @@ namespace OpenSim.Framework | |||
368 | 368 | ||
369 | public bool HasAccess(UUID user) | 369 | public bool HasAccess(UUID user) |
370 | { | 370 | { |
371 | if (IsEstateManager(user)) | 371 | if (IsEstateManagerOrOwner(user)) |
372 | return true; | 372 | return true; |
373 | 373 | ||
374 | return l_EstateAccess.Contains(user); | 374 | return l_EstateAccess.Contains(user); |