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author | Sean Dague | 2007-07-16 15:40:11 +0000 |
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committer | Sean Dague | 2007-07-16 15:40:11 +0000 |
commit | 2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6 (patch) | |
tree | e3f80ad51736cf17e856547b1bcf956010927434 /OpenSim/Framework/Data/InventoryData.cs | |
parent | *Trunk compiles now (diff) | |
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Diffstat (limited to 'OpenSim/Framework/Data/InventoryData.cs')
-rw-r--r-- | OpenSim/Framework/Data/InventoryData.cs | 394 |
1 files changed, 197 insertions, 197 deletions
diff --git a/OpenSim/Framework/Data/InventoryData.cs b/OpenSim/Framework/Data/InventoryData.cs index 7253cc7..f6aeb58 100644 --- a/OpenSim/Framework/Data/InventoryData.cs +++ b/OpenSim/Framework/Data/InventoryData.cs | |||
@@ -1,197 +1,197 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using libsecondlife; | 29 | using libsecondlife; |
30 | 30 | ||
31 | namespace OpenSim.Framework.Data | 31 | namespace OpenSim.Framework.Data |
32 | { | 32 | { |
33 | /// <summary> | 33 | /// <summary> |
34 | /// Inventory Item - contains all the properties associated with an individual inventory piece. | 34 | /// Inventory Item - contains all the properties associated with an individual inventory piece. |
35 | /// </summary> | 35 | /// </summary> |
36 | public class InventoryItemBase | 36 | public class InventoryItemBase |
37 | { | 37 | { |
38 | /// <summary> | 38 | /// <summary> |
39 | /// A UUID containing the ID for the inventory item itself | 39 | /// A UUID containing the ID for the inventory item itself |
40 | /// </summary> | 40 | /// </summary> |
41 | public LLUUID inventoryID; | 41 | public LLUUID inventoryID; |
42 | /// <summary> | 42 | /// <summary> |
43 | /// The UUID of the associated asset on the asset server | 43 | /// The UUID of the associated asset on the asset server |
44 | /// </summary> | 44 | /// </summary> |
45 | public LLUUID assetID; | 45 | public LLUUID assetID; |
46 | /// <summary> | 46 | /// <summary> |
47 | /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc) | 47 | /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc) |
48 | /// </summary> | 48 | /// </summary> |
49 | public int type; | 49 | public int type; |
50 | /// <summary> | 50 | /// <summary> |
51 | /// The folder this item is contained in | 51 | /// The folder this item is contained in |
52 | /// </summary> | 52 | /// </summary> |
53 | public LLUUID parentFolderID; | 53 | public LLUUID parentFolderID; |
54 | /// <summary> | 54 | /// <summary> |
55 | /// The owner of this inventory item | 55 | /// The owner of this inventory item |
56 | /// </summary> | 56 | /// </summary> |
57 | public LLUUID avatarID; | 57 | public LLUUID avatarID; |
58 | /// <summary> | 58 | /// <summary> |
59 | /// The creator of this item | 59 | /// The creator of this item |
60 | /// </summary> | 60 | /// </summary> |
61 | public LLUUID creatorsID; | 61 | public LLUUID creatorsID; |
62 | /// <summary> | 62 | /// <summary> |
63 | /// The name of the inventory item (must be less than 64 characters) | 63 | /// The name of the inventory item (must be less than 64 characters) |
64 | /// </summary> | 64 | /// </summary> |
65 | public string inventoryName; | 65 | public string inventoryName; |
66 | /// <summary> | 66 | /// <summary> |
67 | /// The description of the inventory item (must be less than 64 characters) | 67 | /// The description of the inventory item (must be less than 64 characters) |
68 | /// </summary> | 68 | /// </summary> |
69 | public string inventoryDescription; | 69 | public string inventoryDescription; |
70 | /// <summary> | 70 | /// <summary> |
71 | /// A mask containing the permissions for the next owner (cannot be enforced) | 71 | /// A mask containing the permissions for the next owner (cannot be enforced) |
72 | /// </summary> | 72 | /// </summary> |
73 | public uint inventoryNextPermissions; | 73 | public uint inventoryNextPermissions; |
74 | /// <summary> | 74 | /// <summary> |
75 | /// A mask containing permissions for the current owner (cannot be enforced) | 75 | /// A mask containing permissions for the current owner (cannot be enforced) |
76 | /// </summary> | 76 | /// </summary> |
77 | public uint inventoryCurrentPermissions; | 77 | public uint inventoryCurrentPermissions; |
78 | } | 78 | } |
79 | 79 | ||
80 | /// <summary> | 80 | /// <summary> |
81 | /// A Class for folders which contain users inventory | 81 | /// A Class for folders which contain users inventory |
82 | /// </summary> | 82 | /// </summary> |
83 | public class InventoryFolderBase | 83 | public class InventoryFolderBase |
84 | { | 84 | { |
85 | /// <summary> | 85 | /// <summary> |
86 | /// The name of the folder (64 characters or less) | 86 | /// The name of the folder (64 characters or less) |
87 | /// </summary> | 87 | /// </summary> |
88 | public string name; | 88 | public string name; |
89 | /// <summary> | 89 | /// <summary> |
90 | /// The agent who's inventory this is contained by | 90 | /// The agent who's inventory this is contained by |
91 | /// </summary> | 91 | /// </summary> |
92 | public LLUUID agentID; | 92 | public LLUUID agentID; |
93 | /// <summary> | 93 | /// <summary> |
94 | /// The folder this folder is contained in | 94 | /// The folder this folder is contained in |
95 | /// </summary> | 95 | /// </summary> |
96 | public LLUUID parentID; | 96 | public LLUUID parentID; |
97 | /// <summary> | 97 | /// <summary> |
98 | /// The UUID for this folder | 98 | /// The UUID for this folder |
99 | /// </summary> | 99 | /// </summary> |
100 | public LLUUID folderID; | 100 | public LLUUID folderID; |
101 | /// <summary> | 101 | /// <summary> |
102 | /// Tyep of Items normally stored in this folder | 102 | /// Tyep of Items normally stored in this folder |
103 | /// </summary> | 103 | /// </summary> |
104 | public ushort type; | 104 | public ushort type; |
105 | /// <summary> | 105 | /// <summary> |
106 | /// | 106 | /// |
107 | /// </summary> | 107 | /// </summary> |
108 | public ushort version; | 108 | public ushort version; |
109 | } | 109 | } |
110 | 110 | ||
111 | /// <summary> | 111 | /// <summary> |
112 | /// An interface for accessing inventory data from a storage server | 112 | /// An interface for accessing inventory data from a storage server |
113 | /// </summary> | 113 | /// </summary> |
114 | public interface IInventoryData | 114 | public interface IInventoryData |
115 | { | 115 | { |
116 | /// <summary> | 116 | /// <summary> |
117 | /// Initialises the interface | 117 | /// Initialises the interface |
118 | /// </summary> | 118 | /// </summary> |
119 | void Initialise(); | 119 | void Initialise(); |
120 | 120 | ||
121 | /// <summary> | 121 | /// <summary> |
122 | /// Closes the interface | 122 | /// Closes the interface |
123 | /// </summary> | 123 | /// </summary> |
124 | void Close(); | 124 | void Close(); |
125 | 125 | ||
126 | /// <summary> | 126 | /// <summary> |
127 | /// The plugin being loaded | 127 | /// The plugin being loaded |
128 | /// </summary> | 128 | /// </summary> |
129 | /// <returns>A string containing the plugin name</returns> | 129 | /// <returns>A string containing the plugin name</returns> |
130 | string getName(); | 130 | string getName(); |
131 | 131 | ||
132 | /// <summary> | 132 | /// <summary> |
133 | /// The plugins version | 133 | /// The plugins version |
134 | /// </summary> | 134 | /// </summary> |
135 | /// <returns>A string containing the plugin version</returns> | 135 | /// <returns>A string containing the plugin version</returns> |
136 | string getVersion(); | 136 | string getVersion(); |
137 | 137 | ||
138 | /// <summary> | 138 | /// <summary> |
139 | /// Returns a list of inventory items contained within the specified folder | 139 | /// Returns a list of inventory items contained within the specified folder |
140 | /// </summary> | 140 | /// </summary> |
141 | /// <param name="folderID">The UUID of the target folder</param> | 141 | /// <param name="folderID">The UUID of the target folder</param> |
142 | /// <returns>A List of InventoryItemBase items</returns> | 142 | /// <returns>A List of InventoryItemBase items</returns> |
143 | List<InventoryItemBase> getInventoryInFolder(LLUUID folderID); | 143 | List<InventoryItemBase> getInventoryInFolder(LLUUID folderID); |
144 | 144 | ||
145 | /// <summary> | 145 | /// <summary> |
146 | /// Returns a list of folders in the users inventory root. | 146 | /// Returns a list of folders in the users inventory root. |
147 | /// </summary> | 147 | /// </summary> |
148 | /// <param name="user">The UUID of the user who is having inventory being returned</param> | 148 | /// <param name="user">The UUID of the user who is having inventory being returned</param> |
149 | /// <returns>A list of folders</returns> | 149 | /// <returns>A list of folders</returns> |
150 | List<InventoryFolderBase> getUserRootFolders(LLUUID user); | 150 | List<InventoryFolderBase> getUserRootFolders(LLUUID user); |
151 | 151 | ||
152 | /// <summary> | 152 | /// <summary> |
153 | /// Returns a list of inventory folders contained in the folder 'parentID' | 153 | /// Returns a list of inventory folders contained in the folder 'parentID' |
154 | /// </summary> | 154 | /// </summary> |
155 | /// <param name="parentID">The folder to get subfolders for</param> | 155 | /// <param name="parentID">The folder to get subfolders for</param> |
156 | /// <returns>A list of inventory folders</returns> | 156 | /// <returns>A list of inventory folders</returns> |
157 | List<InventoryFolderBase> getInventoryFolders(LLUUID parentID); | 157 | List<InventoryFolderBase> getInventoryFolders(LLUUID parentID); |
158 | 158 | ||
159 | /// <summary> | 159 | /// <summary> |
160 | /// Returns an inventory item by its UUID | 160 | /// Returns an inventory item by its UUID |
161 | /// </summary> | 161 | /// </summary> |
162 | /// <param name="item">The UUID of the item to be returned</param> | 162 | /// <param name="item">The UUID of the item to be returned</param> |
163 | /// <returns>A class containing item information</returns> | 163 | /// <returns>A class containing item information</returns> |
164 | InventoryItemBase getInventoryItem(LLUUID item); | 164 | InventoryItemBase getInventoryItem(LLUUID item); |
165 | 165 | ||
166 | /// <summary> | 166 | /// <summary> |
167 | /// Returns a specified inventory folder by its UUID | 167 | /// Returns a specified inventory folder by its UUID |
168 | /// </summary> | 168 | /// </summary> |
169 | /// <param name="folder">The UUID of the folder to be returned</param> | 169 | /// <param name="folder">The UUID of the folder to be returned</param> |
170 | /// <returns>A class containing folder information</returns> | 170 | /// <returns>A class containing folder information</returns> |
171 | InventoryFolderBase getInventoryFolder(LLUUID folder); | 171 | InventoryFolderBase getInventoryFolder(LLUUID folder); |
172 | 172 | ||
173 | /// <summary> | 173 | /// <summary> |
174 | /// Creates a new inventory item based on item | 174 | /// Creates a new inventory item based on item |
175 | /// </summary> | 175 | /// </summary> |
176 | /// <param name="item">The item to be created</param> | 176 | /// <param name="item">The item to be created</param> |
177 | void addInventoryItem(InventoryItemBase item); | 177 | void addInventoryItem(InventoryItemBase item); |
178 | 178 | ||
179 | /// <summary> | 179 | /// <summary> |
180 | /// Updates an inventory item with item (updates based on ID) | 180 | /// Updates an inventory item with item (updates based on ID) |
181 | /// </summary> | 181 | /// </summary> |
182 | /// <param name="item">The updated item</param> | 182 | /// <param name="item">The updated item</param> |
183 | void updateInventoryItem(InventoryItemBase item); | 183 | void updateInventoryItem(InventoryItemBase item); |
184 | 184 | ||
185 | /// <summary> | 185 | /// <summary> |
186 | /// Adds a new folder specified by folder | 186 | /// Adds a new folder specified by folder |
187 | /// </summary> | 187 | /// </summary> |
188 | /// <param name="folder">The inventory folder</param> | 188 | /// <param name="folder">The inventory folder</param> |
189 | void addInventoryFolder(InventoryFolderBase folder); | 189 | void addInventoryFolder(InventoryFolderBase folder); |
190 | 190 | ||
191 | /// <summary> | 191 | /// <summary> |
192 | /// Updates a folder based on its ID with folder | 192 | /// Updates a folder based on its ID with folder |
193 | /// </summary> | 193 | /// </summary> |
194 | /// <param name="folder">The inventory folder</param> | 194 | /// <param name="folder">The inventory folder</param> |
195 | void updateInventoryFolder(InventoryFolderBase folder); | 195 | void updateInventoryFolder(InventoryFolderBase folder); |
196 | } | 196 | } |
197 | } | 197 | } |