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authorMW2007-08-16 16:31:32 +0000
committerMW2007-08-16 16:31:32 +0000
commit531f64a53bbd084dd8d0b33ae6c49821c74d718a (patch)
tree6e515f4d52a974b72a229f1fbc39253a7ba2a8a0 /OpenSim/Framework/Data/InventoryData.cs
parentI will get it right, honestly! (diff)
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Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
Diffstat (limited to 'OpenSim/Framework/Data/InventoryData.cs')
-rw-r--r--OpenSim/Framework/Data/InventoryData.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Framework/Data/InventoryData.cs b/OpenSim/Framework/Data/InventoryData.cs
index a12b87b..38c251c 100644
--- a/OpenSim/Framework/Data/InventoryData.cs
+++ b/OpenSim/Framework/Data/InventoryData.cs
@@ -202,6 +202,12 @@ namespace OpenSim.Framework.Data
202 void updateInventoryItem(InventoryItemBase item); 202 void updateInventoryItem(InventoryItemBase item);
203 203
204 /// <summary> 204 /// <summary>
205 ///
206 /// </summary>
207 /// <param name="item"></param>
208 void deleteInventoryItem(InventoryItemBase item);
209
210 /// <summary>
205 /// Adds a new folder specified by folder 211 /// Adds a new folder specified by folder
206 /// </summary> 212 /// </summary>
207 /// <param name="folder">The inventory folder</param> 213 /// <param name="folder">The inventory folder</param>