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author | MW | 2007-08-16 16:31:32 +0000 |
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committer | MW | 2007-08-16 16:31:32 +0000 |
commit | 531f64a53bbd084dd8d0b33ae6c49821c74d718a (patch) | |
tree | 6e515f4d52a974b72a229f1fbc39253a7ba2a8a0 /OpenSim/Framework/Data/InventoryData.cs | |
parent | I will get it right, honestly! (diff) | |
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Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
Diffstat (limited to 'OpenSim/Framework/Data/InventoryData.cs')
-rw-r--r-- | OpenSim/Framework/Data/InventoryData.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Framework/Data/InventoryData.cs b/OpenSim/Framework/Data/InventoryData.cs index a12b87b..38c251c 100644 --- a/OpenSim/Framework/Data/InventoryData.cs +++ b/OpenSim/Framework/Data/InventoryData.cs | |||
@@ -202,6 +202,12 @@ namespace OpenSim.Framework.Data | |||
202 | void updateInventoryItem(InventoryItemBase item); | 202 | void updateInventoryItem(InventoryItemBase item); |
203 | 203 | ||
204 | /// <summary> | 204 | /// <summary> |
205 | /// | ||
206 | /// </summary> | ||
207 | /// <param name="item"></param> | ||
208 | void deleteInventoryItem(InventoryItemBase item); | ||
209 | |||
210 | /// <summary> | ||
205 | /// Adds a new folder specified by folder | 211 | /// Adds a new folder specified by folder |
206 | /// </summary> | 212 | /// </summary> |
207 | /// <param name="folder">The inventory folder</param> | 213 | /// <param name="folder">The inventory folder</param> |