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author | MW | 2007-10-08 10:30:15 +0000 |
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committer | MW | 2007-10-08 10:30:15 +0000 |
commit | 4c25008850f92bcc79502c71a0e4d34c883d27d0 (patch) | |
tree | c5dd571fb11699675c80d363b3261c5be477c018 /OpenSim/Framework/Data.SQLite | |
parent | small bug fix (diff) | |
download | opensim-SC-4c25008850f92bcc79502c71a0e4d34c883d27d0.zip opensim-SC-4c25008850f92bcc79502c71a0e4d34c883d27d0.tar.gz opensim-SC-4c25008850f92bcc79502c71a0e4d34c883d27d0.tar.bz2 opensim-SC-4c25008850f92bcc79502c71a0e4d34c883d27d0.tar.xz |
Applied patch 485, inventory patch from tleiades (thanks again).
Diffstat (limited to 'OpenSim/Framework/Data.SQLite')
-rw-r--r-- | OpenSim/Framework/Data.SQLite/Properties/AssemblyInfo.cs | 2 | ||||
-rw-r--r-- | OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs | 29 |
2 files changed, 27 insertions, 4 deletions
diff --git a/OpenSim/Framework/Data.SQLite/Properties/AssemblyInfo.cs b/OpenSim/Framework/Data.SQLite/Properties/AssemblyInfo.cs index 8136bc1..75bb53d 100644 --- a/OpenSim/Framework/Data.SQLite/Properties/AssemblyInfo.cs +++ b/OpenSim/Framework/Data.SQLite/Properties/AssemblyInfo.cs | |||
@@ -29,5 +29,5 @@ using System.Runtime.InteropServices; | |||
29 | // | 29 | // |
30 | // You can specify all the values or you can default the Revision and Build Numbers | 30 | // You can specify all the values or you can default the Revision and Build Numbers |
31 | // by using the '*' as shown below: | 31 | // by using the '*' as shown below: |
32 | [assembly: AssemblyVersion("1.0.0.0")] | 32 | [assembly: AssemblyVersion("0.4.0.0")] |
33 | [assembly: AssemblyFileVersion("1.0.0.0")] | 33 | [assembly: AssemblyFileVersion("1.0.0.0")] |
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs index 4c9c467..1688b709 100644 --- a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs +++ b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs | |||
@@ -1,6 +1,7 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | using System.Reflection; | ||
4 | 5 | ||
5 | using OpenSim.Framework.Console; | 6 | using OpenSim.Framework.Console; |
6 | using OpenSim.Framework.Types; | 7 | using OpenSim.Framework.Types; |
@@ -166,7 +167,12 @@ namespace OpenSim.Framework.Data.SQLite | |||
166 | /// <returns>A string containing the plugin version</returns> | 167 | /// <returns>A string containing the plugin version</returns> |
167 | public string getVersion() | 168 | public string getVersion() |
168 | { | 169 | { |
169 | return "0.1"; | 170 | System.Reflection.Module module = this.GetType().Module; |
171 | string dllName = module.Assembly.ManifestModule.Name; | ||
172 | Version dllVersion = module.Assembly.GetName().Version; | ||
173 | |||
174 | |||
175 | return string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build, dllVersion.Revision); | ||
170 | } | 176 | } |
171 | 177 | ||
172 | /// <summary> | 178 | /// <summary> |
@@ -337,11 +343,11 @@ namespace OpenSim.Framework.Data.SQLite | |||
337 | /// | 343 | /// |
338 | /// </summary> | 344 | /// </summary> |
339 | /// <param name="item"></param> | 345 | /// <param name="item"></param> |
340 | public void deleteInventoryItem(InventoryItemBase item) | 346 | public void deleteInventoryItem(LLUUID itemID) |
341 | { | 347 | { |
342 | DataTable inventoryItemTable = ds.Tables["inventoryitems"]; | 348 | DataTable inventoryItemTable = ds.Tables["inventoryitems"]; |
343 | 349 | ||
344 | DataRow inventoryRow = inventoryItemTable.Rows.Find(item.inventoryID); | 350 | DataRow inventoryRow = inventoryItemTable.Rows.Find(itemID); |
345 | if (inventoryRow != null) | 351 | if (inventoryRow != null) |
346 | { | 352 | { |
347 | inventoryRow.Delete(); | 353 | inventoryRow.Delete(); |
@@ -350,6 +356,20 @@ namespace OpenSim.Framework.Data.SQLite | |||
350 | this.invItemsDa.Update(ds, "inventoryitems"); | 356 | this.invItemsDa.Update(ds, "inventoryitems"); |
351 | } | 357 | } |
352 | 358 | ||
359 | |||
360 | /// <summary> | ||
361 | /// Delete all items in the specified folder | ||
362 | /// </summary> | ||
363 | /// <param name="folderId">id of the folder, whose item content should be deleted</param> | ||
364 | //!TODO, this is horribly inefficient, but I don't want to ruin the overall structure of this implementatio | ||
365 | private void deleteItemsInFolder(LLUUID folderId) | ||
366 | { | ||
367 | List<InventoryItemBase> items = getInventoryInFolder(folderId); | ||
368 | |||
369 | foreach(InventoryItemBase i in items) | ||
370 | deleteInventoryItem(i.inventoryID); | ||
371 | } | ||
372 | |||
353 | /// <summary> | 373 | /// <summary> |
354 | /// Adds a new folder specified by folder | 374 | /// Adds a new folder specified by folder |
355 | /// </summary> | 375 | /// </summary> |
@@ -389,6 +409,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
389 | inventoryRow = inventoryFolderTable.Rows.Find(f.folderID); | 409 | inventoryRow = inventoryFolderTable.Rows.Find(f.folderID); |
390 | if (inventoryRow != null) | 410 | if (inventoryRow != null) |
391 | { | 411 | { |
412 | deleteItemsInFolder(f.folderID); | ||
392 | inventoryRow.Delete(); | 413 | inventoryRow.Delete(); |
393 | } | 414 | } |
394 | } | 415 | } |
@@ -397,6 +418,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
397 | inventoryRow = inventoryFolderTable.Rows.Find(folderID); | 418 | inventoryRow = inventoryFolderTable.Rows.Find(folderID); |
398 | if (inventoryRow != null) | 419 | if (inventoryRow != null) |
399 | { | 420 | { |
421 | deleteItemsInFolder(folderID); | ||
400 | inventoryRow.Delete(); | 422 | inventoryRow.Delete(); |
401 | } | 423 | } |
402 | 424 | ||
@@ -554,3 +576,4 @@ namespace OpenSim.Framework.Data.SQLite | |||
554 | } | 576 | } |
555 | 577 | ||
556 | 578 | ||
579 | |||