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authorRobert Adams2013-10-02 16:59:37 -0700
committerRobert Adams2013-10-07 13:57:40 -0700
commit7416809077227f35ab70ed44060e51f2bcf66937 (patch)
tree7578cbfed07777d5c60af986791dc7d8b09b2cd5 /OpenSim/Framework/Constants.cs
parentvarregion: remove scattered use of Constants.RegionSize by having routines re... (diff)
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varregion: plug in TerrainData class and modify TerrainModule and LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions).
Diffstat (limited to 'OpenSim/Framework/Constants.cs')
-rw-r--r--OpenSim/Framework/Constants.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Constants.cs b/OpenSim/Framework/Constants.cs
index 7979132..9ddb34b 100644
--- a/OpenSim/Framework/Constants.cs
+++ b/OpenSim/Framework/Constants.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Framework
40 public const float TerrainCompression = 100.0f; 40 public const float TerrainCompression = 100.0f;
41 // Since terrain is stored in 16x16 heights, regions must be a multiple of this number and that is the minimum 41 // Since terrain is stored in 16x16 heights, regions must be a multiple of this number and that is the minimum
42 public const int MinRegionSize = 16; 42 public const int MinRegionSize = 16;
43 public const byte TerrainPatchSize = 16; 43 public const int TerrainPatchSize = 16;
44 44
45 public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f"; 45 public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f";
46 46