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authorRobert Adams2014-01-04 10:39:05 -0800
committerRobert Adams2014-01-04 19:01:03 -0800
commitd9848943a96672b14fb9a6be58c4adc1e1552f3c (patch)
tree75b684d637e5a783a5d6f637808d60fe534eaa59 /OpenSim/Framework/Constants.cs
parentDynamically adjust to the number of visual params sent. (diff)
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Add routines in Util.cs for conversion of region handles to region
locations and for the conversion of region world location to region 'region' location. These routines will replace all the arithmatic scattered throughout OpenSimulator.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Constants.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Framework/Constants.cs b/OpenSim/Framework/Constants.cs
index 3468cea..3ba264c 100644
--- a/OpenSim/Framework/Constants.cs
+++ b/OpenSim/Framework/Constants.cs
@@ -38,7 +38,10 @@ namespace OpenSim.Framework
38 // This could be a parameters but, really, a region of greater than this is pretty unmanageable 38 // This could be a parameters but, really, a region of greater than this is pretty unmanageable
39 public const uint MaximumRegionSize = 8192; 39 public const uint MaximumRegionSize = 8192;
40 40
41 public const byte TerrainPatchSize = 16; 41 // Since terrain is stored in 16x16 heights, regions must be a multiple of this number and that is the minimum
42 public const int MinRegionSize = 16;
43 public const int TerrainPatchSize = 16;
44
42 public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f"; 45 public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f";
43 46
44 public enum EstateAccessCodex : uint 47 public enum EstateAccessCodex : uint