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author | Robert Adams | 2013-10-16 07:52:30 -0700 |
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committer | Robert Adams | 2013-10-16 07:52:30 -0700 |
commit | 97bc5263de990ce80fc0adfbdb632ba8c5cbb77b (patch) | |
tree | 6d6d27ea6f8b8d93a8622f6fd9b257387ac7ca94 /OpenSim/Framework/Constants.cs | |
parent | Merge branch 'master' into varregion (diff) | |
download | opensim-SC-97bc5263de990ce80fc0adfbdb632ba8c5cbb77b.zip opensim-SC-97bc5263de990ce80fc0adfbdb632ba8c5cbb77b.tar.gz opensim-SC-97bc5263de990ce80fc0adfbdb632ba8c5cbb77b.tar.bz2 opensim-SC-97bc5263de990ce80fc0adfbdb632ba8c5cbb77b.tar.xz |
varregion: move the compressed heighmap compression factor from
Constants into TerrainData.
Save compression factor with the terrain blob in the database.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/Constants.cs | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Framework/Constants.cs b/OpenSim/Framework/Constants.cs index 9ddb34b..d18b32e 100644 --- a/OpenSim/Framework/Constants.cs +++ b/OpenSim/Framework/Constants.cs | |||
@@ -36,8 +36,6 @@ namespace OpenSim.Framework | |||
36 | public const uint RegionSize = 256; | 36 | public const uint RegionSize = 256; |
37 | public const uint RegionHeight = 4096; | 37 | public const uint RegionHeight = 4096; |
38 | 38 | ||
39 | // Terrain heightmap is kept as shorts that are the float value times this compression factor | ||
40 | public const float TerrainCompression = 100.0f; | ||
41 | // Since terrain is stored in 16x16 heights, regions must be a multiple of this number and that is the minimum | 39 | // Since terrain is stored in 16x16 heights, regions must be a multiple of this number and that is the minimum |
42 | public const int MinRegionSize = 16; | 40 | public const int MinRegionSize = 16; |
43 | public const int TerrainPatchSize = 16; | 41 | public const int TerrainPatchSize = 16; |