diff options
author | Justin Clark-Casey (justincc) | 2010-05-28 18:49:32 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2010-05-28 18:49:32 +0100 |
commit | 6b568af5658c07212288429d2e5c77849ffab9e5 (patch) | |
tree | f7adadf9fb54558ef93e8f5fecfbda5152e4a1d9 /OpenSim/Framework/Console | |
parent | comment out large chunks of appearance/inventory region access services to el... (diff) | |
download | opensim-SC-6b568af5658c07212288429d2e5c77849ffab9e5.zip opensim-SC-6b568af5658c07212288429d2e5c77849ffab9e5.tar.gz opensim-SC-6b568af5658c07212288429d2e5c77849ffab9e5.tar.bz2 opensim-SC-6b568af5658c07212288429d2e5c77849ffab9e5.tar.xz |
Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.
This is going to be the right behaviour in all cases, I should think.
This means that avatars in region when an oar is loaded do not lose their attachments
Diffstat (limited to 'OpenSim/Framework/Console')
0 files changed, 0 insertions, 0 deletions