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authorJustin Clarke Casey2009-01-16 21:56:13 +0000
committerJustin Clarke Casey2009-01-16 21:56:13 +0000
commiteca6442bae4093019bd221e87413c74c77c4ff5d (patch)
treee62245b1cf2a5f0afdde443fba38c2b62d401100 /OpenSim/Framework/ConfigurationMember.cs
parent* minor: Future archiver test stub (diff)
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* Rig up enough infrastructure to actually perform a successful 'standalone' teleport unit test with checks that the scene presence disappeared from sceneA and appeared in
sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
Diffstat (limited to 'OpenSim/Framework/ConfigurationMember.cs')
-rw-r--r--OpenSim/Framework/ConfigurationMember.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/ConfigurationMember.cs b/OpenSim/Framework/ConfigurationMember.cs
index 7a5e6b2..b54aafb 100644
--- a/OpenSim/Framework/ConfigurationMember.cs
+++ b/OpenSim/Framework/ConfigurationMember.cs
@@ -179,7 +179,7 @@ namespace OpenSim.Framework
179 return; 179 return;
180 } 180 }
181 181
182 m_log.Info("[CONFIG]: Calling Configuration Load Function..."); 182 //m_log.Debug("[CONFIG]: Calling Configuration Load Function...");
183 loadFunction(); 183 loadFunction();
184 184
185 if (configurationOptions.Count <= 0) 185 if (configurationOptions.Count <= 0)