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author | Justin Clark-Casey (justincc) | 2011-10-15 02:54:43 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-10-15 02:54:43 +0100 |
commit | 528cc8136e567b5bac583728fbb0235baaba2f02 (patch) | |
tree | f550fb1ff8b6a7845026e1cf6e650a6ff505e54e /OpenSim/Framework/ConfigSettings.cs | |
parent | remove now redundant m_physical_prim flag from SOP.ApplyPhysics() (diff) | |
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fetch physical_prim switch from [Startup] config from inside scene, as is done for most other scene config params
Diffstat (limited to 'OpenSim/Framework/ConfigSettings.cs')
-rw-r--r-- | OpenSim/Framework/ConfigSettings.cs | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/OpenSim/Framework/ConfigSettings.cs b/OpenSim/Framework/ConfigSettings.cs index 6ee7fee..2768f70 100644 --- a/OpenSim/Framework/ConfigSettings.cs +++ b/OpenSim/Framework/ConfigSettings.cs | |||
@@ -35,12 +35,9 @@ namespace OpenSim.Framework | |||
35 | public string StorageDll { get; set; } | 35 | public string StorageDll { get; set; } |
36 | public string ClientstackDll { get; set; } | 36 | public string ClientstackDll { get; set; } |
37 | 37 | ||
38 | /// <summary> | 38 | |
39 | /// Controls whether physics can be applied to prims. Even if false, prims still have entries in a | ||
40 | /// PhysicsScene in order to perform collision detection | ||
41 | /// </summary> | ||
42 | public bool PhysicalPrim { get; set; } | 39 | public bool PhysicalPrim { get; set; } |
43 | 40 | ||
44 | public string LibrariesXMLFile { get; set; } | 41 | public string LibrariesXMLFile { get; set; } |
45 | 42 | ||
46 | public const uint DefaultRegionHttpPort = 9000; | 43 | public const uint DefaultRegionHttpPort = 9000; |