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authorJustin Clarke Casey2009-02-04 18:56:12 +0000
committerJustin Clarke Casey2009-02-04 18:56:12 +0000
commita1da6057066b2dadfa96ddb2f64df83a0b246ee4 (patch)
tree33c308858320e78e8bccf0a1c5bf4355bd87411e /OpenSim/Framework/Communications
parentUpdate svn properties. (diff)
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* Introduce a new "default" option for asset_database in the [STORAGE] section
* This option makes OpenSim use the usual db based asset service in standalone, and the grid based one in grid mode * The other options can (local, grid, etc) can still be used explicitly as before * Also change OpenSim.ini.example and the surrounding explanative text
Diffstat (limited to 'OpenSim/Framework/Communications')
-rw-r--r--OpenSim/Framework/Communications/Cache/FileAssetClient.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Framework/Communications/Cache/FileAssetClient.cs b/OpenSim/Framework/Communications/Cache/FileAssetClient.cs
index 8b8172e..9a60b53 100644
--- a/OpenSim/Framework/Communications/Cache/FileAssetClient.cs
+++ b/OpenSim/Framework/Communications/Cache/FileAssetClient.cs
@@ -43,6 +43,7 @@ namespace OpenSim.Framework.Communications.Cache
43 } 43 }
44 m_dir = dir; 44 m_dir = dir;
45 } 45 }
46
46 public override void StoreAsset(AssetBase asset) 47 public override void StoreAsset(AssetBase asset)
47 { 48 {
48 byte[] idBytes = asset.Metadata.FullID.Guid.ToByteArray(); 49 byte[] idBytes = asset.Metadata.FullID.Guid.ToByteArray();