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author | Teravus Ovares | 2007-11-28 06:18:07 +0000 |
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committer | Teravus Ovares | 2007-11-28 06:18:07 +0000 |
commit | b7d596a6af51bea7dba642cdc768ac5ff77af5f3 (patch) | |
tree | 967b749b10b548f6ed687d8ade4680e411793da4 /OpenSim/Framework/Communications | |
parent | build ThrottleCheck function to clear up bits of the throttle (diff) | |
download | opensim-SC-b7d596a6af51bea7dba642cdc768ac5ff77af5f3.zip opensim-SC-b7d596a6af51bea7dba642cdc768ac5ff77af5f3.tar.gz opensim-SC-b7d596a6af51bea7dba642cdc768ac5ff77af5f3.tar.bz2 opensim-SC-b7d596a6af51bea7dba642cdc768ac5ff77af5f3.tar.xz |
* Restaring the sim works fine in grid mode now. Sims announce themselves to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up.
* Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
Diffstat (limited to 'OpenSim/Framework/Communications')
-rw-r--r-- | OpenSim/Framework/Communications/IInterRegionCommunications.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Communications/IInterRegionCommunications.cs b/OpenSim/Framework/Communications/IInterRegionCommunications.cs index 55616a4..a492c51 100644 --- a/OpenSim/Framework/Communications/IInterRegionCommunications.cs +++ b/OpenSim/Framework/Communications/IInterRegionCommunications.cs | |||
@@ -35,7 +35,7 @@ namespace OpenSim.Framework.Communications | |||
35 | string rdebugRegionName{ get; set; } | 35 | string rdebugRegionName{ get; set; } |
36 | bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData); | 36 | bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData); |
37 | bool InformRegionOfPrimCrossing(ulong regionHandle, LLUUID primID, string objData); | 37 | bool InformRegionOfPrimCrossing(ulong regionHandle, LLUUID primID, string objData); |
38 | bool RegionUp(RegionInfo region); | 38 | bool RegionUp(SearializableRegionInfo region); |
39 | 39 | ||
40 | bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying); | 40 | bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying); |
41 | bool ExpectPrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isFlying); | 41 | bool ExpectPrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isFlying); |