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authorTeravus Ovares2007-12-09 05:59:49 +0000
committerTeravus Ovares2007-12-09 05:59:49 +0000
commitf2b175ef08066649a13b6a42f0a59d9bee503638 (patch)
tree084ef2d6e2c67358b85d62179aee98eaa838d25c /OpenSim/Framework/Communications
parentadded more packet handling stubs (diff)
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* Added some inter-region comms glue for allowing sims to chat amongst themsevles about an agent behind the agent's back.
* Will be using this glue Tomorrow/today to tell other regions what the agent's draw distance is and what region they're actually in so the region can make decisions on what prim to send, if any.
Diffstat (limited to 'OpenSim/Framework/Communications')
-rw-r--r--OpenSim/Framework/Communications/IInterRegionCommunications.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Framework/Communications/IInterRegionCommunications.cs b/OpenSim/Framework/Communications/IInterRegionCommunications.cs
index e025223..e20c627 100644
--- a/OpenSim/Framework/Communications/IInterRegionCommunications.cs
+++ b/OpenSim/Framework/Communications/IInterRegionCommunications.cs
@@ -36,6 +36,7 @@ namespace OpenSim.Framework.Communications
36 bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData); 36 bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData);
37 bool InformRegionOfPrimCrossing(ulong regionHandle, LLUUID primID, string objData); 37 bool InformRegionOfPrimCrossing(ulong regionHandle, LLUUID primID, string objData);
38 bool RegionUp(SearializableRegionInfo region, ulong regionhandle); 38 bool RegionUp(SearializableRegionInfo region, ulong regionhandle);
39 bool ChildAgentUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData);
39 40
40 bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying); 41 bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying);
41 bool ExpectPrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isFlying); 42 bool ExpectPrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isFlying);