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authorTeravus Ovares2008-04-27 20:10:28 +0000
committerTeravus Ovares2008-04-27 20:10:28 +0000
commit911e63765c7cea748b5ae2227f5c1d6ff131d329 (patch)
treef95eeffb4974a9b3f6ded4a46bdc240278a336b0 /OpenSim/Framework/Communications
parentMinor svn, formatting cleanup. (diff)
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* Single Attachments now work from inventory. You can attach from inventory and detach from inventory.
* Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P.
Diffstat (limited to 'OpenSim/Framework/Communications')
-rw-r--r--OpenSim/Framework/Communications/Cache/CachedUserInfo.cs9
1 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
index f1268d5..9749366 100644
--- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
+++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
@@ -272,8 +272,13 @@ namespace OpenSim.Framework.Communications.Cache
272 { 272 {
273 if (!RootFolder.Items.ContainsKey(itemInfo.ID)) 273 if (!RootFolder.Items.ContainsKey(itemInfo.ID))
274 { 274 {
275
275 RootFolder.Items.Add(itemInfo.ID, itemInfo); 276 RootFolder.Items.Add(itemInfo.ID, itemInfo);
276 } 277 }
278 else
279 {
280 RootFolder.Items[itemInfo.ID] = itemInfo;
281 }
277 } 282 }
278 } 283 }
279 else 284 else
@@ -287,6 +292,10 @@ namespace OpenSim.Framework.Communications.Cache
287 { 292 {
288 folder.Items.Add(itemInfo.ID, itemInfo); 293 folder.Items.Add(itemInfo.ID, itemInfo);
289 } 294 }
295 else
296 {
297 folder.Items[itemInfo.ID] = itemInfo;
298 }
290 } 299 }
291 } 300 }
292 } 301 }