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author | Charles Krinke | 2009-02-22 20:52:55 +0000 |
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committer | Charles Krinke | 2009-02-22 20:52:55 +0000 |
commit | 8f55b9d735fbc975ce7a4b54e972c17ffbfb1f49 (patch) | |
tree | 96a24a49de82056060dd9b7bab0cb209d5f1a129 /OpenSim/Framework/Communications | |
parent | Allow delivery of object messages gridwide (diff) | |
download | opensim-SC-8f55b9d735fbc975ce7a4b54e972c17ffbfb1f49.zip opensim-SC-8f55b9d735fbc975ce7a4b54e972c17ffbfb1f49.tar.gz opensim-SC-8f55b9d735fbc975ce7a4b54e972c17ffbfb1f49.tar.bz2 opensim-SC-8f55b9d735fbc975ce7a4b54e972c17ffbfb1f49.tar.xz |
Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
* Added log4net dependency to physxplugin in prebuild.xml.
* Added missing m_log fields to classes.
* Replaced Console.WriteLine with appropriate m_log.Xxxx
* Tested that nant test target runs succesfully.
* Tested that local opensim sandbox starts up without errors.
Diffstat (limited to 'OpenSim/Framework/Communications')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetCache.cs | 4 | ||||
-rw-r--r-- | OpenSim/Framework/Communications/Capabilities/Caps.cs | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index 0e1f948..2690e4e 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs | |||
@@ -510,11 +510,11 @@ namespace OpenSim.Framework.Communications.Cache | |||
510 | //inventory asset request | 510 | //inventory asset request |
511 | requestID = new UUID(transferRequest.TransferInfo.Params, 80); | 511 | requestID = new UUID(transferRequest.TransferInfo.Params, 80); |
512 | source = 3; | 512 | source = 3; |
513 | //Console.WriteLine("asset request " + requestID); | 513 | //m_log.Debug("asset request " + requestID); |
514 | } | 514 | } |
515 | 515 | ||
516 | //check to see if asset is in local cache, if not we need to request it from asset server. | 516 | //check to see if asset is in local cache, if not we need to request it from asset server. |
517 | //Console.WriteLine("asset request " + requestID); | 517 | //m_log.Debug("asset request " + requestID); |
518 | if (!m_memcache.Contains(requestID)) | 518 | if (!m_memcache.Contains(requestID)) |
519 | { | 519 | { |
520 | //not found asset | 520 | //not found asset |
diff --git a/OpenSim/Framework/Communications/Capabilities/Caps.cs b/OpenSim/Framework/Communications/Capabilities/Caps.cs index a4c847d..4ab304f 100644 --- a/OpenSim/Framework/Communications/Capabilities/Caps.cs +++ b/OpenSim/Framework/Communications/Capabilities/Caps.cs | |||
@@ -464,7 +464,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
464 | /// <returns></returns> | 464 | /// <returns></returns> |
465 | public string RequestTexture(string request, string path, string param) | 465 | public string RequestTexture(string request, string path, string param) |
466 | { | 466 | { |
467 | System.Console.WriteLine("texture request " + request); | 467 | m_log.Debug("texture request " + request); |
468 | // Needs implementing (added to remove compiler warning) | 468 | // Needs implementing (added to remove compiler warning) |
469 | return String.Empty; | 469 | return String.Empty; |
470 | } | 470 | } |
@@ -670,7 +670,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
670 | } | 670 | } |
671 | } | 671 | } |
672 | 672 | ||
673 | //System.Console.WriteLine("asset upload request via CAPS" + llsdRequest.inventory_type +" , "+ llsdRequest.asset_type); | 673 | //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type +" , "+ llsdRequest.asset_type); |
674 | 674 | ||
675 | string assetName = llsdRequest.name; | 675 | string assetName = llsdRequest.name; |
676 | string assetDes = llsdRequest.description; | 676 | string assetDes = llsdRequest.description; |