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author | MW | 2008-02-04 12:04:02 +0000 |
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committer | MW | 2008-02-04 12:04:02 +0000 |
commit | 755ad9e3e0447b60299b08a18624064d1d64141b (patch) | |
tree | 89859180b5ba7ef47defbf6a1d6640177ecb1326 /OpenSim/Framework/Communications | |
parent | * Whole buncha stuff. (diff) | |
download | opensim-SC-755ad9e3e0447b60299b08a18624064d1d64141b.zip opensim-SC-755ad9e3e0447b60299b08a18624064d1d64141b.tar.gz opensim-SC-755ad9e3e0447b60299b08a18624064d1d64141b.tar.bz2 opensim-SC-755ad9e3e0447b60299b08a18624064d1d64141b.tar.xz |
First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure).
This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database.
But the work to move the code to one of the grid servers shouldn't be too much.
Diffstat (limited to 'OpenSim/Framework/Communications')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/GridAssetClient.cs | 2 | ||||
-rw-r--r-- | OpenSim/Framework/Communications/RestClient/RestClient.cs | 1 |
2 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Framework/Communications/Cache/GridAssetClient.cs b/OpenSim/Framework/Communications/Cache/GridAssetClient.cs index cf54fa4..2f0727f 100644 --- a/OpenSim/Framework/Communications/Cache/GridAssetClient.cs +++ b/OpenSim/Framework/Communications/Cache/GridAssetClient.cs | |||
@@ -95,11 +95,13 @@ namespace OpenSim.Framework.Communications.Cache | |||
95 | // RestClient rc = new RestClient(_assetServerUrl); | 95 | // RestClient rc = new RestClient(_assetServerUrl); |
96 | MainLog.Instance.Verbose("ASSET", "Storing asset"); | 96 | MainLog.Instance.Verbose("ASSET", "Storing asset"); |
97 | //rc.AddResourcePath("assets"); | 97 | //rc.AddResourcePath("assets"); |
98 | |||
98 | // rc.RequestMethod = "POST"; | 99 | // rc.RequestMethod = "POST"; |
99 | // rc.Request(s); | 100 | // rc.Request(s); |
100 | //MainLog.Instance.Verbose("ASSET", "Stored {0}", rc); | 101 | //MainLog.Instance.Verbose("ASSET", "Stored {0}", rc); |
101 | MainLog.Instance.Verbose("ASSET", "Sending to " + _assetServerUrl + "/assets/"); | 102 | MainLog.Instance.Verbose("ASSET", "Sending to " + _assetServerUrl + "/assets/"); |
102 | RestObjectPoster.BeginPostObject<AssetBase>(_assetServerUrl + "/assets/", asset); | 103 | RestObjectPoster.BeginPostObject<AssetBase>(_assetServerUrl + "/assets/", asset); |
104 | |||
103 | } | 105 | } |
104 | catch (Exception e) | 106 | catch (Exception e) |
105 | { | 107 | { |
diff --git a/OpenSim/Framework/Communications/RestClient/RestClient.cs b/OpenSim/Framework/Communications/RestClient/RestClient.cs index e4da4dc..76bad64 100644 --- a/OpenSim/Framework/Communications/RestClient/RestClient.cs +++ b/OpenSim/Framework/Communications/RestClient/RestClient.cs | |||
@@ -389,6 +389,7 @@ namespace OpenSim.Framework.Communications | |||
389 | dst.Write(buf, 0, length); | 389 | dst.Write(buf, 0, length); |
390 | length = src.Read(buf, 0, 1024); | 390 | length = src.Read(buf, 0, 1024); |
391 | } | 391 | } |
392 | |||
392 | _response = (HttpWebResponse) _request.GetResponse(); | 393 | _response = (HttpWebResponse) _request.GetResponse(); |
393 | 394 | ||
394 | // IAsyncResult responseAsyncResult = _request.BeginGetResponse(new AsyncCallback(ResponseIsReadyDelegate), _request); | 395 | // IAsyncResult responseAsyncResult = _request.BeginGetResponse(new AsyncCallback(ResponseIsReadyDelegate), _request); |