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author | Justin Clarke Casey | 2008-03-18 20:42:01 +0000 |
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committer | Justin Clarke Casey | 2008-03-18 20:42:01 +0000 |
commit | d135dad051accc7378f4d375891956f3aa11b31c (patch) | |
tree | ad2477731a5ec0eca8dea95c0aa084697f8a9029 /OpenSim/Framework/Communications | |
parent | * Stop (which currently removes) all scripts in an object when that object is... (diff) | |
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* Add a large amount of extra locking to m_parts in SceneObjectGroup
* Should help stop any InvalidOperationExceptions caused by concurrent read/write
* The extra locking should be okay, but I'm really surprised we've got away without mucho crashes due to this...
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