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authorMW2007-07-22 11:44:36 +0000
committerMW2007-07-22 11:44:36 +0000
commit70fa30204272e874b8e3acccdc2e22cd4e42b2b2 (patch)
tree2f6c3c0f3b3bd60d5972f8dea6b3abeae4dc9065 /OpenSim/Framework/Communications
parent* Aerobic erosion now uses Navier Stokes algorithms for wind calculations. (diff)
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* Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
Diffstat (limited to 'OpenSim/Framework/Communications')
-rw-r--r--OpenSim/Framework/Communications/Capabilities/Caps.cs359
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDArray.cs42
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadComplete.cs45
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadRequest.cs21
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadResponse.cs18
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDCapEvent.cs41
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDCapsDetails.cs18
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDEmpty.cs38
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDHelpers.cs164
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDMapLayer.cs46
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDMapLayerResponse.cs41
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDMapRequest.cs13
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDMethod.cs8
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDStreamHandler.cs42
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDTest.cs41
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDType.cs59
-rw-r--r--OpenSim/Framework/Communications/CommunicationsManager.cs5
-rw-r--r--OpenSim/Framework/Communications/IInterRegionCommunications.cs7
-rw-r--r--OpenSim/Framework/Communications/caches/CachedUserInfo.cs77
-rw-r--r--OpenSim/Framework/Communications/caches/InventoryFolder.cs61
-rw-r--r--OpenSim/Framework/Communications/caches/UserProfileCache.cs168
21 files changed, 1004 insertions, 310 deletions
diff --git a/OpenSim/Framework/Communications/Capabilities/Caps.cs b/OpenSim/Framework/Communications/Capabilities/Caps.cs
new file mode 100644
index 0000000..3b1cc6a
--- /dev/null
+++ b/OpenSim/Framework/Communications/Capabilities/Caps.cs
@@ -0,0 +1,359 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Text;
32using System.IO;
33using libsecondlife;
34using OpenSim.Framework.Servers;
35using OpenSim.Framework.Types;
36using OpenSim.Framework.Utilities;
37using OpenSim.Framework.Communications.Caches;
38
39namespace OpenSim.Region.Capabilities
40{
41 public delegate void UpLoadedTexture(string assetName, LLUUID assetID, LLUUID inventoryItem, byte[] data);
42
43 public class Caps
44 {
45 private string m_httpListenerHostName;
46 private int m_httpListenPort;
47 private string m_capsObjectPath = "00001-";
48 private string m_requestPath = "0000/";
49 private string m_mapLayerPath = "0001/";
50 private string m_newInventory = "0002/";
51 // private string m_requestTexture = "0003/";
52 private string m_notecardUpdatePath = "0004/";
53 //private string eventQueue = "0100/";
54 private BaseHttpServer httpListener;
55 private LLUUID agentID;
56 private AssetCache assetCache;
57 private int eventQueueCount = 1;
58 private Queue<string> CapsEventQueue = new Queue<string>();
59
60 public Caps(AssetCache assetCach, BaseHttpServer httpServer, string httpListen, int httpPort, string capsPath, LLUUID agent)
61 {
62 assetCache = assetCach;
63 m_capsObjectPath = capsPath;
64 httpListener = httpServer;
65 m_httpListenerHostName = httpListen;
66 m_httpListenPort = httpPort;
67 agentID = agent;
68 }
69
70 /// <summary>
71 ///
72 /// </summary>
73 public void RegisterHandlers()
74 {
75 Console.WriteLine("registering CAPS handlers");
76 string capsBase = "/CAPS/" + m_capsObjectPath;
77
78 httpListener.AddStreamHandler(new LLSDStreamhandler<LLSDMapRequest, LLSDMapLayerResponse>("POST", capsBase + m_mapLayerPath, this.GetMapLayer ));
79 httpListener.AddStreamHandler( new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>("POST", capsBase + m_newInventory, this.NewAgentInventoryRequest));
80
81 AddLegacyCapsHandler(httpListener, m_requestPath, CapsRequest);
82 AddLegacyCapsHandler(httpListener, m_notecardUpdatePath, NoteCardAgentInventory);
83 }
84
85 [Obsolete("Use BaseHttpServer.AddStreamHandler(new LLSDStreamHandler( LLSDMethod delegate )) instead.")]
86 private void AddLegacyCapsHandler(BaseHttpServer httpListener, string path, RestMethod restMethod)
87 {
88 string capsBase = "/CAPS/" + m_capsObjectPath;
89 httpListener.AddStreamHandler(new RestStreamHandler("POST", capsBase + path, restMethod));
90 }
91
92 /// <summary>
93 ///
94 /// </summary>
95 /// <param name="request"></param>
96 /// <param name="path"></param>
97 /// <param name="param"></param>
98 /// <returns></returns>
99 public string CapsRequest(string request, string path, string param)
100 {
101 //Console.WriteLine("caps request " + request);
102 string result = LLSDHelpers.SerialiseLLSDReply(this.GetCapabilities());
103 return result;
104 }
105
106 /// <summary>
107 ///
108 /// </summary>
109 /// <returns></returns>
110 protected LLSDCapsDetails GetCapabilities()
111 {
112 LLSDCapsDetails caps = new LLSDCapsDetails();
113 string capsBaseUrl = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + "/CAPS/" + m_capsObjectPath;
114 caps.MapLayer = capsBaseUrl + m_mapLayerPath;
115 caps.NewFileAgentInventory = capsBaseUrl + m_newInventory;
116 //caps.RequestTextureDownload = capsBaseUrl + m_requestTexture;
117 caps.UpdateNotecardAgentInventory = capsBaseUrl + m_notecardUpdatePath;
118 return caps;
119 }
120
121 /// <summary>
122 ///
123 /// </summary>
124 /// <param name="mapReq"></param>
125 /// <returns></returns>
126 public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
127 {
128 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
129 mapResponse.LayerData.Array.Add(this.GetLLSDMapLayerResponse());
130 return mapResponse;
131 }
132
133 /// <summary>
134 ///
135 /// </summary>
136 /// <returns></returns>
137 protected LLSDMapLayer GetLLSDMapLayerResponse()
138 {
139 LLSDMapLayer mapLayer = new LLSDMapLayer();
140 mapLayer.Right = 5000;
141 mapLayer.Top = 5000;
142 mapLayer.ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
143 return mapLayer;
144 }
145
146 /// <summary>
147 ///
148 /// </summary>
149 /// <param name="request"></param>
150 /// <param name="path"></param>
151 /// <param name="param"></param>
152 /// <returns></returns>
153 public string RequestTexture(string request, string path, string param)
154 {
155 Console.WriteLine("texture request " + request);
156 // Needs implementing (added to remove compiler warning)
157 return "";
158 }
159
160 #region EventQueue (Currently not enabled)
161 /// <summary>
162 ///
163 /// </summary>
164 /// <param name="request"></param>
165 /// <param name="path"></param>
166 /// <param name="param"></param>
167 /// <returns></returns>
168 public string ProcessEventQueue(string request, string path, string param)
169 {
170 string res = "";
171
172 if (this.CapsEventQueue.Count > 0)
173 {
174 lock (this.CapsEventQueue)
175 {
176 string item = CapsEventQueue.Dequeue();
177 res = item;
178 }
179 }
180 else
181 {
182 res = this.CreateEmptyEventResponse();
183 }
184 return res;
185 }
186
187 /// <summary>
188 ///
189 /// </summary>
190 /// <param name="caps"></param>
191 /// <param name="ipAddressPort"></param>
192 /// <returns></returns>
193 public string CreateEstablishAgentComms(string caps, string ipAddressPort)
194 {
195 LLSDCapEvent eventItem = new LLSDCapEvent();
196 eventItem.id = eventQueueCount;
197 //should be creating a EstablishAgentComms item, but there isn't a class for it yet
198 eventItem.events.Array.Add(new LLSDEmpty());
199 string res = LLSDHelpers.SerialiseLLSDReply(eventItem);
200 eventQueueCount++;
201
202 this.CapsEventQueue.Enqueue(res);
203 return res;
204 }
205
206 /// <summary>
207 ///
208 /// </summary>
209 /// <returns></returns>
210 public string CreateEmptyEventResponse()
211 {
212 LLSDCapEvent eventItem = new LLSDCapEvent();
213 eventItem.id = eventQueueCount;
214 eventItem.events.Array.Add(new LLSDEmpty());
215 string res = LLSDHelpers.SerialiseLLSDReply(eventItem);
216 eventQueueCount++;
217 return res;
218 }
219 #endregion
220
221 /// <summary>
222 ///
223 /// </summary>
224 /// <param name="request"></param>
225 /// <param name="path"></param>
226 /// <param name="param"></param>
227 /// <returns></returns>
228 public string NoteCardAgentInventory(string request, string path, string param)
229 {
230 Console.WriteLine("notecard update request " + request);
231 string assetName = "notecardupdate";
232 string capsBase = "/CAPS/" + m_capsObjectPath;
233 LLUUID newAsset = LLUUID.Random();
234 LLUUID newInvItem = LLUUID.Random();
235 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
236
237 AssetUploader uploader = new AssetUploader(assetName, newAsset, newInvItem, capsBase + uploaderPath, this.httpListener);
238 httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
239 string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath;
240
241 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
242 uploadResponse.uploader = uploaderURL;
243 uploadResponse.state = "upload";
244 // uploader.OnUpLoad += this.UploadCompleteHandler;
245 return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
246 }
247
248 /// <summary>
249 ///
250 /// </summary>
251 /// <param name="llsdRequest"></param>
252 /// <returns></returns>
253 public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest)
254 {
255 // Console.WriteLine("asset upload request via CAPS");
256 string assetName = llsdRequest.name;
257 string capsBase = "/CAPS/" + m_capsObjectPath;
258 LLUUID newAsset = LLUUID.Random();
259 LLUUID newInvItem = LLUUID.Random();
260 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
261
262 AssetUploader uploader = new AssetUploader(assetName, newAsset, newInvItem, capsBase + uploaderPath, this.httpListener);
263 httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
264 string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath;
265
266 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
267 uploadResponse.uploader = uploaderURL;
268 uploadResponse.state = "upload";
269 uploader.OnUpLoad += this.UploadCompleteHandler;
270 return uploadResponse;
271 }
272
273 /// <summary>
274 ///
275 /// </summary>
276 /// <param name="assetID"></param>
277 /// <param name="inventoryItem"></param>
278 /// <param name="data"></param>
279 public void UploadCompleteHandler(string assetName, LLUUID assetID, LLUUID inventoryItem, byte[] data)
280 {
281 AssetBase asset;
282 asset = new AssetBase();
283 asset.FullID = assetID;
284 asset.Type = 0;
285 asset.InvType = 0;
286 asset.Name = assetName;
287 asset.Data = data;
288 this.assetCache.AddAsset(asset);
289 }
290
291 public class AssetUploader
292 {
293 public event UpLoadedTexture OnUpLoad;
294
295 private string uploaderPath = "";
296 private LLUUID newAssetID;
297 private LLUUID inventoryItemID;
298 private BaseHttpServer httpListener;
299 private bool SaveImages = true;
300 private string m_assetName = "";
301
302 /// <summary>
303 ///
304 /// </summary>
305 /// <param name="assetID"></param>
306 /// <param name="inventoryItem"></param>
307 /// <param name="path"></param>
308 /// <param name="httpServer"></param>
309 public AssetUploader(string assetName, LLUUID assetID, LLUUID inventoryItem, string path, BaseHttpServer httpServer)
310 {
311 m_assetName = assetName;
312 newAssetID = assetID;
313 inventoryItemID = inventoryItem;
314 uploaderPath = path;
315 httpListener = httpServer;
316 }
317
318 /// <summary>
319 ///
320 /// </summary>
321 /// <param name="data"></param>
322 /// <param name="path"></param>
323 /// <param name="param"></param>
324 /// <returns></returns>
325 public string uploaderCaps(byte[] data, string path, string param)
326 {
327 LLUUID inv = this.inventoryItemID;
328 string res = "";
329 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
330 uploadComplete.new_asset = newAssetID.ToStringHyphenated();
331 uploadComplete.new_inventory_item = inv;
332 uploadComplete.state = "complete";
333
334 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
335
336 httpListener.RemoveStreamHandler("POST", uploaderPath);
337
338 if(this.SaveImages)
339 this.SaveImageToFile(m_assetName + ".jp2", data);
340
341 if (OnUpLoad != null)
342 {
343 OnUpLoad(m_assetName, newAssetID, inv, data);
344 }
345
346 return res;
347 }
348
349 private void SaveImageToFile(string filename, byte[] data)
350 {
351 FileStream fs = File.Create(filename);
352 BinaryWriter bw = new BinaryWriter(fs);
353 bw.Write(data);
354 bw.Close();
355 fs.Close();
356 }
357 }
358 }
359}
diff --git a/OpenSim/Framework/Communications/Capabilities/LLSDArray.cs b/OpenSim/Framework/Communications/Capabilities/LLSDArray.cs
new file mode 100644
index 0000000..e04849f
--- /dev/null
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDArray.cs
@@ -0,0 +1,42 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Collections;
29
30namespace OpenSim.Region.Capabilities
31{
32 [LLSDType("ARRAY")]
33 public class LLSDArray
34 {
35 public ArrayList Array = new ArrayList();
36
37 public LLSDArray()
38 {
39
40 }
41 }
42}
diff --git a/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadComplete.cs b/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadComplete.cs
new file mode 100644
index 0000000..ce373c0
--- /dev/null
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadComplete.cs
@@ -0,0 +1,45 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using libsecondlife;
29
30namespace OpenSim.Region.Capabilities
31{
32 [LLSDType("MAP")]
33 public class LLSDAssetUploadComplete
34 {
35 public string new_asset = "";
36 public LLUUID new_inventory_item = LLUUID.Zero;
37 public string state = "";
38 //public bool success = false;
39
40 public LLSDAssetUploadComplete()
41 {
42
43 }
44 }
45}
diff --git a/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadRequest.cs b/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadRequest.cs
new file mode 100644
index 0000000..7ef77cb
--- /dev/null
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadRequest.cs
@@ -0,0 +1,21 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5
6namespace OpenSim.Region.Capabilities
7{
8 [LLSDMap]
9 public class LLSDAssetUploadRequest
10 {
11 public string asset_type = "";
12 public string description = "";
13 public LLUUID folder_id = LLUUID.Zero;
14 public string inventory_type = "";
15 public string name = "";
16
17 public LLSDAssetUploadRequest()
18 {
19 }
20 }
21}
diff --git a/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadResponse.cs b/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadResponse.cs
new file mode 100644
index 0000000..1a620ae
--- /dev/null
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadResponse.cs
@@ -0,0 +1,18 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Region.Capabilities
6{
7 [LLSDMap]
8 public class LLSDAssetUploadResponse
9 {
10 public string uploader = "";
11 public string state = "";
12
13 public LLSDAssetUploadResponse()
14 {
15
16 }
17 }
18}
diff --git a/OpenSim/Framework/Communications/Capabilities/LLSDCapEvent.cs b/OpenSim/Framework/Communications/Capabilities/LLSDCapEvent.cs
new file mode 100644
index 0000000..51b4fe0
--- /dev/null
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDCapEvent.cs
@@ -0,0 +1,41 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28namespace OpenSim.Region.Capabilities
29{
30 [LLSDType("MAP")]
31 public class LLSDCapEvent
32 {
33 public int id = 0;
34 public LLSDArray events = new LLSDArray();
35
36 public LLSDCapEvent()
37 {
38
39 }
40 }
41}
diff --git a/OpenSim/Framework/Communications/Capabilities/LLSDCapsDetails.cs b/OpenSim/Framework/Communications/Capabilities/LLSDCapsDetails.cs
new file mode 100644
index 0000000..3b6a629
--- /dev/null
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDCapsDetails.cs
@@ -0,0 +1,18 @@
1namespace OpenSim.Region.Capabilities
2{
3 [LLSDType("MAP")]
4 public class LLSDCapsDetails
5 {
6 public string MapLayer = "";
7 public string NewFileAgentInventory = "";
8 //public string EventQueueGet = "";
9 //public string RequestTextureDownload = "";
10 //public string ChatSessionRequest = "";
11 public string UpdateNotecardAgentInventory = "";
12
13 public LLSDCapsDetails()
14 {
15
16 }
17 }
18}
diff --git a/OpenSim/Framework/Communications/Capabilities/LLSDEmpty.cs b/OpenSim/Framework/Communications/Capabilities/LLSDEmpty.cs
new file mode 100644
index 0000000..d79c09e
--- /dev/null
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDEmpty.cs
@@ -0,0 +1,38 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28namespace OpenSim.Region.Capabilities
29{
30 [LLSDType("MAP")]
31 public class LLSDEmpty
32 {
33 public LLSDEmpty()
34 {
35
36 }
37 }
38}
diff --git a/OpenSim/Framework/Communications/Capabilities/LLSDHelpers.cs b/OpenSim/Framework/Communications/Capabilities/LLSDHelpers.cs
new file mode 100644
index 0000000..19ef0c9
--- /dev/null
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDHelpers.cs
@@ -0,0 +1,164 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections;
30using System.IO;
31using System.Reflection;
32using System.Xml;
33using libsecondlife;
34
35namespace OpenSim.Region.Capabilities
36{
37 public class LLSDHelpers
38 {
39 public static string SerialiseLLSDReply(object obj)
40 {
41 StringWriter sw = new StringWriter();
42 XmlTextWriter writer = new XmlTextWriter(sw);
43 writer.Formatting = Formatting.None;
44 writer.WriteStartElement(String.Empty, "llsd", String.Empty);
45 SerializeLLSDType(writer, obj);
46 writer.WriteEndElement();
47 writer.Close();
48 return sw.ToString();
49 }
50
51 public static void SerializeLLSDType(XmlTextWriter writer, object obj)
52 {
53 Type myType = obj.GetType();
54 LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false);
55 if (llsdattributes.Length > 0)
56 {
57 switch (llsdattributes[0].ObjectType)
58 {
59 case "MAP":
60 writer.WriteStartElement(String.Empty, "map", String.Empty);
61 FieldInfo[] fields = myType.GetFields();
62 for (int i = 0; i < fields.Length; i++)
63 {
64 object fieldValue = fields[i].GetValue(obj);
65 LLSDType[] fieldAttributes = (LLSDType[])fieldValue.GetType().GetCustomAttributes(typeof(LLSDType), false);
66 if (fieldAttributes.Length > 0)
67 {
68 writer.WriteStartElement(String.Empty, "key", String.Empty);
69 writer.WriteString(fields[i].Name);
70 writer.WriteEndElement();
71 SerializeLLSDType(writer, fieldValue);
72 }
73 else
74 {
75 writer.WriteStartElement(String.Empty, "key", String.Empty);
76 writer.WriteString(fields[i].Name);
77 writer.WriteEndElement();
78 LLSD.LLSDWriteOne(writer, fieldValue);
79 }
80 }
81 writer.WriteEndElement();
82 break;
83 case "ARRAY":
84 // LLSDArray arrayObject = obj as LLSDArray;
85 // ArrayList a = arrayObject.Array;
86 ArrayList a = (ArrayList)obj.GetType().GetField("Array").GetValue(obj);
87 if (a != null)
88 {
89 writer.WriteStartElement(String.Empty, "array", String.Empty);
90 foreach (object item in a)
91 {
92 SerializeLLSDType(writer, item);
93 }
94 writer.WriteEndElement();
95 }
96 break;
97 }
98 }
99 else
100 {
101 LLSD.LLSDWriteOne(writer, obj);
102 }
103 }
104
105 public static object DeserialiseLLSDMap(Hashtable llsd, object obj)
106 {
107 Type myType = obj.GetType();
108 LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false);
109 if (llsdattributes.Length > 0)
110 {
111 switch (llsdattributes[0].ObjectType)
112 {
113 case "MAP":
114 IDictionaryEnumerator enumerator = llsd.GetEnumerator();
115 while (enumerator.MoveNext())
116 {
117 FieldInfo field = myType.GetField((string)enumerator.Key);
118 if (field != null)
119 {
120 if (enumerator.Value is Hashtable)
121 {
122 object fieldValue = field.GetValue(obj);
123 DeserialiseLLSDMap((Hashtable) enumerator.Value, fieldValue);
124 }
125 else if (enumerator.Value is ArrayList)
126 {
127 object fieldValue = field.GetValue(obj);
128 fieldValue.GetType().GetField("Array").SetValue(fieldValue, enumerator.Value);
129 //TODO
130 // the LLSD map/array types in the array need to be deserialised
131 // but first we need to know the right class to deserialise them into.
132 }
133 else
134 {
135 field.SetValue(obj, enumerator.Value);
136 }
137 }
138 }
139 break;
140 }
141 }
142 return obj;
143 }
144 }
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164}
diff --git a/OpenSim/Framework/Communications/Capabilities/LLSDMapLayer.cs b/OpenSim/Framework/Communications/Capabilities/LLSDMapLayer.cs
new file mode 100644
index 0000000..566d0e9
--- /dev/null
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDMapLayer.cs
@@ -0,0 +1,46 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using libsecondlife;
29
30namespace OpenSim.Region.Capabilities
31{
32 [LLSDType("MAP")]
33 public class LLSDMapLayer
34 {
35 public int Left = 0;
36 public int Right = 0;
37 public int Top = 0;
38 public int Bottom = 0;
39 public LLUUID ImageID = LLUUID.Zero;
40
41 public LLSDMapLayer()
42 {
43
44 }
45 }
46}
diff --git a/OpenSim/Framework/Communications/Capabilities/LLSDMapLayerResponse.cs b/OpenSim/Framework/Communications/Capabilities/LLSDMapLayerResponse.cs
new file mode 100644
index 0000000..ce746ae
--- /dev/null
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDMapLayerResponse.cs
@@ -0,0 +1,41 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28namespace OpenSim.Region.Capabilities
29{
30 [LLSDType("MAP")]
31 public class LLSDMapLayerResponse
32 {
33 public LLSDMapRequest AgentData = new LLSDMapRequest();
34 public LLSDArray LayerData = new LLSDArray();
35
36 public LLSDMapLayerResponse()
37 {
38
39 }
40 }
41}
diff --git a/OpenSim/Framework/Communications/Capabilities/LLSDMapRequest.cs b/OpenSim/Framework/Communications/Capabilities/LLSDMapRequest.cs
new file mode 100644
index 0000000..fb739cd
--- /dev/null
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDMapRequest.cs
@@ -0,0 +1,13 @@
1namespace OpenSim.Region.Capabilities
2{
3 [LLSDType("MAP")]
4 public class LLSDMapRequest
5 {
6 public int Flags = 0;
7
8 public LLSDMapRequest()
9 {
10
11 }
12 }
13}
diff --git a/OpenSim/Framework/Communications/Capabilities/LLSDMethod.cs b/OpenSim/Framework/Communications/Capabilities/LLSDMethod.cs
new file mode 100644
index 0000000..5f42f44
--- /dev/null
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDMethod.cs
@@ -0,0 +1,8 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Region.Capabilities
6{
7 public delegate TResponse LLSDMethod<TRequest, TResponse>(TRequest request);
8}
diff --git a/OpenSim/Framework/Communications/Capabilities/LLSDStreamHandler.cs b/OpenSim/Framework/Communications/Capabilities/LLSDStreamHandler.cs
new file mode 100644
index 0000000..7d99b6e
--- /dev/null
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDStreamHandler.cs
@@ -0,0 +1,42 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Framework.Servers;
5using System.IO;
6using System.Collections;
7using libsecondlife;
8
9namespace OpenSim.Region.Capabilities
10{
11 public class LLSDStreamhandler<TRequest, TResponse> : BaseStreamHandler
12 where TRequest : new()
13 {
14 private LLSDMethod<TRequest, TResponse> m_method;
15
16 public LLSDStreamhandler(string httpMethod, string path, LLSDMethod<TRequest, TResponse> method)
17 : base(httpMethod, path )
18 {
19 m_method = method;
20 }
21
22 public override byte[] Handle(string path, Stream request)
23 {
24 //Encoding encoding = Encoding.UTF8;
25 //StreamReader streamReader = new StreamReader(request, false);
26
27 //string requestBody = streamReader.ReadToEnd();
28 //streamReader.Close();
29
30 Hashtable hash = (Hashtable)LLSD.LLSDDeserialize( request );
31 TRequest llsdRequest = new TRequest();
32 LLSDHelpers.DeserialiseLLSDMap(hash, llsdRequest);
33
34 TResponse response = m_method(llsdRequest);
35
36 Encoding encoding = new UTF8Encoding(false);
37
38 return encoding.GetBytes( LLSDHelpers.SerialiseLLSDReply(response) );
39
40 }
41 }
42}
diff --git a/OpenSim/Framework/Communications/Capabilities/LLSDTest.cs b/OpenSim/Framework/Communications/Capabilities/LLSDTest.cs
new file mode 100644
index 0000000..f23e327
--- /dev/null
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDTest.cs
@@ -0,0 +1,41 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28namespace OpenSim.Region.Capabilities
29{
30 [LLSDType("MAP")]
31 public class LLSDTest
32 {
33 public int Test1 = 20;
34 public int Test2 = 10;
35
36 public LLSDTest()
37 {
38
39 }
40 }
41}
diff --git a/OpenSim/Framework/Communications/Capabilities/LLSDType.cs b/OpenSim/Framework/Communications/Capabilities/LLSDType.cs
new file mode 100644
index 0000000..c58a937
--- /dev/null
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDType.cs
@@ -0,0 +1,59 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29
30namespace OpenSim.Region.Capabilities
31{
32 [AttributeUsage(AttributeTargets.Class)]
33 public class LLSDType : Attribute
34 {
35 protected string myType;
36
37 public LLSDType(string type)
38 {
39 myType = type;
40
41 }
42
43 public string ObjectType
44 {
45 get
46 {
47 return myType;
48 }
49 }
50 }
51
52 [AttributeUsage(AttributeTargets.Class)]
53 public class LLSDMap : LLSDType
54 {
55 public LLSDMap() : base( "MAP" )
56 {
57 }
58 }
59}
diff --git a/OpenSim/Framework/Communications/CommunicationsManager.cs b/OpenSim/Framework/Communications/CommunicationsManager.cs
index db34d1b..e220e17 100644
--- a/OpenSim/Framework/Communications/CommunicationsManager.cs
+++ b/OpenSim/Framework/Communications/CommunicationsManager.cs
@@ -33,6 +33,7 @@ using OpenSim.Framework.Interfaces;
33using OpenSim.Framework.Types; 33using OpenSim.Framework.Types;
34using OpenSim.Framework.Servers; 34using OpenSim.Framework.Servers;
35using OpenSim.Framework.Communications.Caches; 35using OpenSim.Framework.Communications.Caches;
36
36 37
37namespace OpenSim.Framework.Communications 38namespace OpenSim.Framework.Communications
38{ 39{
@@ -44,11 +45,13 @@ namespace OpenSim.Framework.Communications
44 public IInventoryServices InventoryServer; 45 public IInventoryServices InventoryServer;
45 public IInterRegionCommunications InterRegion; 46 public IInterRegionCommunications InterRegion;
46 public UserProfileCache UserProfilesCache; 47 public UserProfileCache UserProfilesCache;
48 public AssetCache AssetCache;
47 49
48 public NetworkServersInfo ServersInfo; 50 public NetworkServersInfo ServersInfo;
49 public CommunicationsManager(NetworkServersInfo serversInfo, BaseHttpServer httpServer) 51 public CommunicationsManager(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache)
50 { 52 {
51 ServersInfo = serversInfo; 53 ServersInfo = serversInfo;
54 this.AssetCache = assetCache;
52 UserProfilesCache = new UserProfileCache(this); 55 UserProfilesCache = new UserProfileCache(this);
53 } 56 }
54 57
diff --git a/OpenSim/Framework/Communications/IInterRegionCommunications.cs b/OpenSim/Framework/Communications/IInterRegionCommunications.cs
index 7758f2b..d82fa19 100644
--- a/OpenSim/Framework/Communications/IInterRegionCommunications.cs
+++ b/OpenSim/Framework/Communications/IInterRegionCommunications.cs
@@ -30,9 +30,10 @@ using OpenSim.Framework.Types;
30 30
31namespace OpenSim.Framework.Communications 31namespace OpenSim.Framework.Communications
32{ 32{
33 public interface IInterRegionCommunications 33 public interface IInterRegionCommunications
34 { 34 {
35 bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData); 35 bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData);
36 bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position); 36 bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying);
37 bool AcknowledgeAgentCrossed(ulong regionHandle, LLUUID agentID);
37 } 38 }
38} 39}
diff --git a/OpenSim/Framework/Communications/caches/CachedUserInfo.cs b/OpenSim/Framework/Communications/caches/CachedUserInfo.cs
deleted file mode 100644
index b8d8847..0000000
--- a/OpenSim/Framework/Communications/caches/CachedUserInfo.cs
+++ /dev/null
@@ -1,77 +0,0 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Framework.Data;
5using libsecondlife;
6
7namespace OpenSim.Framework.Communications.Caches
8{
9 public class CachedUserInfo
10 {
11 public UserProfileData UserProfile;
12 //public Dictionary<LLUUID, InventoryFolder> Folders = new Dictionary<LLUUID, InventoryFolder>();
13 public InventoryFolder RootFolder;
14
15 public CachedUserInfo()
16 {
17
18 }
19
20 /// <summary>
21 ///
22 /// </summary>
23 /// <param name="userID"></param>
24 /// <param name="folderInfo"></param>
25 public void FolderReceive(LLUUID userID, InventoryFolder folderInfo)
26 {
27 if (userID == UserProfile.UUID)
28 {
29 if (this.RootFolder == null)
30 {
31 if (folderInfo.parentID == LLUUID.Zero)
32 {
33 this.RootFolder = folderInfo;
34 }
35 }
36 else
37 {
38 if (this.RootFolder.folderID == folderInfo.parentID)
39 {
40 this.RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
41 }
42 else
43 {
44 InventoryFolder pFolder = this.RootFolder.HasSubFolder(folderInfo.parentID);
45 if (pFolder != null)
46 {
47 pFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
48 }
49 }
50 }
51 }
52 }
53
54 public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo)
55 {
56 if (userID == UserProfile.UUID)
57 {
58 if (this.RootFolder != null)
59 {
60 if (itemInfo.parentFolderID == this.RootFolder.folderID)
61 {
62 this.RootFolder.Items.Add(itemInfo.inventoryID, itemInfo);
63 }
64 else
65 {
66 InventoryFolder pFolder = this.RootFolder.HasSubFolder(itemInfo.parentFolderID);
67 if (pFolder != null)
68 {
69 pFolder.Items.Add(itemInfo.inventoryID, itemInfo);
70 }
71 }
72 }
73
74 }
75 }
76 }
77}
diff --git a/OpenSim/Framework/Communications/caches/InventoryFolder.cs b/OpenSim/Framework/Communications/caches/InventoryFolder.cs
deleted file mode 100644
index 8978cee..0000000
--- a/OpenSim/Framework/Communications/caches/InventoryFolder.cs
+++ /dev/null
@@ -1,61 +0,0 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5using OpenSim.Framework.Data;
6
7namespace OpenSim.Framework.Communications.Caches
8{
9 public class InventoryFolder : InventoryFolderBase
10 {
11 public Dictionary<LLUUID, InventoryFolder> SubFolders = new Dictionary<LLUUID, InventoryFolder>();
12 public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>();
13
14 public InventoryFolder()
15 {
16 }
17
18 public InventoryFolder HasSubFolder(LLUUID folderID)
19 {
20 InventoryFolder returnFolder = null;
21 if (this.SubFolders.ContainsKey(folderID))
22 {
23 returnFolder = this.SubFolders[folderID];
24 }
25 else
26 {
27 foreach (InventoryFolder folder in this.SubFolders.Values)
28 {
29 returnFolder = folder.HasSubFolder(folderID);
30 if (returnFolder != null)
31 {
32 break;
33 }
34 }
35 }
36 return returnFolder;
37 }
38
39 public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type )
40 {
41 InventoryFolder subFold = new InventoryFolder();
42 subFold.name = folderName;
43 subFold.folderID = folderID;
44 subFold.type = type;
45 subFold.parentID = this.folderID;
46 subFold.agentID = this.agentID;
47 this.SubFolders.Add(subFold.folderID, subFold);
48 return subFold;
49 }
50
51 public List<InventoryItemBase> RequestListOfItems()
52 {
53 List<InventoryItemBase> itemList = new List<InventoryItemBase>();
54 foreach (InventoryItemBase item in this.Items.Values)
55 {
56 itemList.Add(item);
57 }
58 return itemList;
59 }
60 }
61}
diff --git a/OpenSim/Framework/Communications/caches/UserProfileCache.cs b/OpenSim/Framework/Communications/caches/UserProfileCache.cs
deleted file mode 100644
index bfb6f07..0000000
--- a/OpenSim/Framework/Communications/caches/UserProfileCache.cs
+++ /dev/null
@@ -1,168 +0,0 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5using OpenSim.Framework.Interfaces;
6using OpenSim.Framework.Data;
7using OpenSim.Framework.Communications;
8
9namespace OpenSim.Framework.Communications.Caches
10{
11 public class UserProfileCache
12 {
13 public Dictionary<LLUUID, CachedUserInfo> UserProfiles = new Dictionary<LLUUID, CachedUserInfo>();
14
15 private CommunicationsManager m_parent;
16
17 public UserProfileCache(CommunicationsManager parent)
18 {
19 m_parent = parent;
20 }
21
22 /// <summary>
23 /// A new user has moved into a region in this instance
24 /// so get info from servers
25 /// </summary>
26 /// <param name="userID"></param>
27 public void AddNewUser(LLUUID userID)
28 {
29 if (!this.UserProfiles.ContainsKey(userID))
30 {
31 CachedUserInfo userInfo = new CachedUserInfo();
32 userInfo.UserProfile = this.RequestUserProfileForUser(userID);
33
34 if (userInfo.UserProfile != null)
35 {
36 this.RequestInventoryForUser(userID, userInfo);
37 this.UserProfiles.Add(userID, userInfo);
38 }
39 else
40 {
41 //no profile for this user, what do we do now?
42 Console.WriteLine("UserProfileCache.cs: user profile for user not found");
43
44 }
45 }
46 else
47 {
48 //already have a cached profile for this user
49 //we should make sure its upto date with the user server version
50 }
51 }
52
53 /// <summary>
54 /// A new user has moved into a region in this instance
55 /// so get info from servers
56 /// </summary>
57 /// <param name="firstName"></param>
58 /// <param name="lastName"></param>
59 public void AddNewUser(string firstName, string lastName)
60 {
61
62 }
63
64 /// <summary>
65 /// A user has left this instance
66 /// so make sure servers have been updated
67 /// Then remove cached info
68 /// </summary>
69 /// <param name="userID"></param>
70 public void UserLogOut(LLUUID userID)
71 {
72
73 }
74
75 public void HandleCreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID)
76 {
77 if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
78 {
79 CachedUserInfo userInfo = this.UserProfiles[remoteClient.AgentId];
80 if (userInfo.RootFolder.folderID == parentID)
81 {
82 userInfo.RootFolder.CreateNewSubFolder(folderID, folderName, folderType);
83 }
84 else
85 {
86 InventoryFolder parentFolder = userInfo.RootFolder.HasSubFolder(parentID);
87 if (parentFolder != null)
88 {
89 parentFolder.CreateNewSubFolder(folderID, folderName, folderType);
90 }
91 }
92 }
93 }
94
95 public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder)
96 {
97 if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
98 {
99 CachedUserInfo userInfo = this.UserProfiles[remoteClient.AgentId];
100 if (userInfo.RootFolder.folderID == folderID)
101 {
102 if (fetchItems)
103 {
104 remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, userInfo.RootFolder.RequestListOfItems());
105 }
106 }
107 else
108 {
109 InventoryFolder parentFolder = userInfo.RootFolder.HasSubFolder(folderID);
110 if(parentFolder != null)
111 {
112 if(fetchItems)
113 {
114 remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, parentFolder.RequestListOfItems());
115 }
116 }
117 }
118 }
119 }
120
121 /// <summary>
122 /// Request the user profile from User server
123 /// </summary>
124 /// <param name="userID"></param>
125 private UserProfileData RequestUserProfileForUser(LLUUID userID)
126 {
127 return this.m_parent.UserServer.GetUserProfile(userID);
128 }
129
130 /// <summary>
131 /// Request Iventory Info from Inventory server
132 /// </summary>
133 /// <param name="userID"></param>
134 private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo)
135 {
136 // this.m_parent.InventoryServer.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive);
137
138 //for now we manually create the root folder,
139 // but should be requesting all inventory from inventory server.
140 InventoryFolder rootFolder = new InventoryFolder();
141 rootFolder.agentID = userID;
142 rootFolder.folderID = userInfo.UserProfile.rootInventoryFolderID;
143 rootFolder.name = "My Inventory";
144 rootFolder.parentID = LLUUID.Zero;
145 rootFolder.type = 8;
146 rootFolder.version = 1;
147 userInfo.FolderReceive(userID, rootFolder);
148 }
149
150 /// <summary>
151 /// Make sure UserProfile is updated on user server
152 /// </summary>
153 /// <param name="userID"></param>
154 private void UpdateUserProfileToServer(LLUUID userID)
155 {
156
157 }
158
159 /// <summary>
160 /// Update Inventory data to Inventory server
161 /// </summary>
162 /// <param name="userID"></param>
163 private void UpdateInventoryToServer(LLUUID userID)
164 {
165
166 }
167 }
168}