diff options
author | Jeff Ames | 2008-05-16 01:22:11 +0000 |
---|---|---|
committer | Jeff Ames | 2008-05-16 01:22:11 +0000 |
commit | 65c5efe43b68700bad94076d4cd421160203c5de (patch) | |
tree | 589b56649ed02f4942671fd6e51c6dc43f682e0d /OpenSim/Framework/Communications | |
parent | Thank you very much, mjm for : (diff) | |
download | opensim-SC-65c5efe43b68700bad94076d4cd421160203c5de.zip opensim-SC-65c5efe43b68700bad94076d4cd421160203c5de.tar.gz opensim-SC-65c5efe43b68700bad94076d4cd421160203c5de.tar.bz2 opensim-SC-65c5efe43b68700bad94076d4cd421160203c5de.tar.xz |
Formatting cleanup.
Diffstat (limited to '')
31 files changed, 539 insertions, 539 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index 1414260..0669ce9 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs | |||
@@ -40,12 +40,12 @@ namespace OpenSim.Framework.Communications.Cache | |||
40 | 40 | ||
41 | /// <summary> | 41 | /// <summary> |
42 | /// Manages local cache of assets and their sending to viewers. | 42 | /// Manages local cache of assets and their sending to viewers. |
43 | /// | 43 | /// |
44 | /// This class actually encapsulates two largely separate mechanisms. One mechanism fetches assets either | 44 | /// This class actually encapsulates two largely separate mechanisms. One mechanism fetches assets either |
45 | /// synchronously or async and passes the data back to the requester. The second mechanism fetches assets and | 45 | /// synchronously or async and passes the data back to the requester. The second mechanism fetches assets and |
46 | /// sends packetised data directly back to the client. The only point where they meet is AssetReceived() and | 46 | /// sends packetised data directly back to the client. The only point where they meet is AssetReceived() and |
47 | /// AssetNotFound(), which means they do share the same asset and texture caches. | 47 | /// AssetNotFound(), which means they do share the same asset and texture caches. |
48 | /// | 48 | /// |
49 | /// TODO Assets in this cache are effectively immortal (they are never disposed off through old age). | 49 | /// TODO Assets in this cache are effectively immortal (they are never disposed off through old age). |
50 | /// This is not a huge problem at the moment since other memory use usually dwarfs that used by assets | 50 | /// This is not a huge problem at the moment since other memory use usually dwarfs that used by assets |
51 | /// but it's something to bear in mind. | 51 | /// but it's something to bear in mind. |
@@ -281,8 +281,8 @@ namespace OpenSim.Framework.Communications.Cache | |||
281 | 281 | ||
282 | /// <summary> | 282 | /// <summary> |
283 | /// Synchronously retreive an asset. If the asset isn't in the cache, a request will be made to the persistent store to | 283 | /// Synchronously retreive an asset. If the asset isn't in the cache, a request will be made to the persistent store to |
284 | /// load it into the cache. | 284 | /// load it into the cache. |
285 | /// | 285 | /// |
286 | /// XXX We'll keep polling the cache until we get the asset or we exceed | 286 | /// XXX We'll keep polling the cache until we get the asset or we exceed |
287 | /// the allowed number of polls. This isn't a very good way of doing things since a single thread | 287 | /// the allowed number of polls. This isn't a very good way of doing things since a single thread |
288 | /// is processing inbound packets, so if the asset server is slow, we could block this for up to | 288 | /// is processing inbound packets, so if the asset server is slow, we could block this for up to |
@@ -431,11 +431,11 @@ namespace OpenSim.Framework.Communications.Cache | |||
431 | //making a copy of the list is not ideal | 431 | //making a copy of the list is not ideal |
432 | //but the old method of locking around this whole block of code was causing a multi-thread lock | 432 | //but the old method of locking around this whole block of code was causing a multi-thread lock |
433 | //between this and the TextureDownloadModule | 433 | //between this and the TextureDownloadModule |
434 | //while the localAsset thread running this and trying to send a texture to the callback in the | 434 | //while the localAsset thread running this and trying to send a texture to the callback in the |
435 | //texturedownloadmodule , and hitting a lock in there. While the texturedownload thread (which was holding | 435 | //texturedownloadmodule , and hitting a lock in there. While the texturedownload thread (which was holding |
436 | // the lock in the texturedownload module) was trying to | 436 | // the lock in the texturedownload module) was trying to |
437 | //request a new asset and hitting a lock in here on the RequestLists. | 437 | //request a new asset and hitting a lock in here on the RequestLists. |
438 | 438 | ||
439 | List<NewAssetRequest> theseRequests = new List<NewAssetRequest>(reqList.Requests); | 439 | List<NewAssetRequest> theseRequests = new List<NewAssetRequest>(reqList.Requests); |
440 | reqList.Requests.Clear(); | 440 | reqList.Requests.Clear(); |
441 | 441 | ||
@@ -460,7 +460,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
460 | { | 460 | { |
461 | // m_log.WarnFormat("[ASSET CACHE]: AssetNotFound for {0}", assetID); | 461 | // m_log.WarnFormat("[ASSET CACHE]: AssetNotFound for {0}", assetID); |
462 | 462 | ||
463 | // Notify requesters for this asset | 463 | // Notify requesters for this asset |
464 | AssetRequestsList reqList = null; | 464 | AssetRequestsList reqList = null; |
465 | lock (RequestLists) | 465 | lock (RequestLists) |
466 | { | 466 | { |
@@ -552,7 +552,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
552 | } | 552 | } |
553 | return; | 553 | return; |
554 | } | 554 | } |
555 | //it is in our cache | 555 | //it is in our cache |
556 | AssetInfo asset = Assets[requestID]; | 556 | AssetInfo asset = Assets[requestID]; |
557 | 557 | ||
558 | // add to the AssetRequests list | 558 | // add to the AssetRequests list |
@@ -679,14 +679,14 @@ namespace OpenSim.Framework.Communications.Cache | |||
679 | public byte AssetRequestSource = 2; | 679 | public byte AssetRequestSource = 2; |
680 | public byte[] Params = null; | 680 | public byte[] Params = null; |
681 | //public bool AssetInCache; | 681 | //public bool AssetInCache; |
682 | //public int TimeRequested; | 682 | //public int TimeRequested; |
683 | public int DiscardLevel = -1; | 683 | public int DiscardLevel = -1; |
684 | 684 | ||
685 | public AssetRequest() | 685 | public AssetRequest() |
686 | { | 686 | { |
687 | } | 687 | } |
688 | } | 688 | } |
689 | 689 | ||
690 | public class AssetInfo : AssetBase | 690 | public class AssetInfo : AssetBase |
691 | { | 691 | { |
692 | public AssetInfo() | 692 | public AssetInfo() |
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs index 1a7f872..b16512c 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs | |||
@@ -36,7 +36,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
36 | { | 36 | { |
37 | public abstract class AssetServerBase : IAssetServer | 37 | public abstract class AssetServerBase : IAssetServer |
38 | { | 38 | { |
39 | private static readonly ILog m_log | 39 | private static readonly ILog m_log |
40 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 40 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
41 | 41 | ||
42 | protected IAssetReceiver m_receiver; | 42 | protected IAssetReceiver m_receiver; |
@@ -47,12 +47,12 @@ namespace OpenSim.Framework.Communications.Cache | |||
47 | 47 | ||
48 | // Temporarily hardcoded - should be a plugin | 48 | // Temporarily hardcoded - should be a plugin |
49 | protected IAssetLoader assetLoader = new AssetLoaderFileSystem(); | 49 | protected IAssetLoader assetLoader = new AssetLoaderFileSystem(); |
50 | 50 | ||
51 | protected abstract void StoreAsset(AssetBase asset); | 51 | protected abstract void StoreAsset(AssetBase asset); |
52 | protected abstract void CommitAssets(); | 52 | protected abstract void CommitAssets(); |
53 | 53 | ||
54 | /// <summary> | 54 | /// <summary> |
55 | /// This method must be implemented by a subclass to retrieve the asset named in the | 55 | /// This method must be implemented by a subclass to retrieve the asset named in the |
56 | /// AssetRequest. If the asset is not found, null should be returned. | 56 | /// AssetRequest. If the asset is not found, null should be returned. |
57 | /// </summary> | 57 | /// </summary> |
58 | /// <param name="req"></param> | 58 | /// <param name="req"></param> |
@@ -60,7 +60,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
60 | protected abstract AssetBase GetAsset(AssetRequest req); | 60 | protected abstract AssetBase GetAsset(AssetRequest req); |
61 | 61 | ||
62 | /// <summary> | 62 | /// <summary> |
63 | /// Process an asset request. This method will call GetAsset(AssetRequest req) | 63 | /// Process an asset request. This method will call GetAsset(AssetRequest req) |
64 | /// on the subclass. | 64 | /// on the subclass. |
65 | /// </summary> | 65 | /// </summary> |
66 | /// <param name="req"></param> | 66 | /// <param name="req"></param> |
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs index 218fd5a..f40f078 100644 --- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs +++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs | |||
@@ -36,55 +36,55 @@ using log4net; | |||
36 | namespace OpenSim.Framework.Communications.Cache | 36 | namespace OpenSim.Framework.Communications.Cache |
37 | { | 37 | { |
38 | internal delegate void AddItemDelegate(InventoryItemBase itemInfo); | 38 | internal delegate void AddItemDelegate(InventoryItemBase itemInfo); |
39 | internal delegate void UpdateItemDelegate(InventoryItemBase itemInfo); | 39 | internal delegate void UpdateItemDelegate(InventoryItemBase itemInfo); |
40 | internal delegate void DeleteItemDelegate(LLUUID itemID); | 40 | internal delegate void DeleteItemDelegate(LLUUID itemID); |
41 | 41 | ||
42 | internal delegate void CreateFolderDelegate(string folderName, LLUUID folderID, ushort folderType, LLUUID parentID); | 42 | internal delegate void CreateFolderDelegate(string folderName, LLUUID folderID, ushort folderType, LLUUID parentID); |
43 | internal delegate void MoveFolderDelegate(LLUUID folderID, LLUUID parentID); | 43 | internal delegate void MoveFolderDelegate(LLUUID folderID, LLUUID parentID); |
44 | internal delegate void PurgeFolderDelegate(LLUUID folderID); | 44 | internal delegate void PurgeFolderDelegate(LLUUID folderID); |
45 | internal delegate void UpdateFolderDelegate(string name, LLUUID folderID, ushort type, LLUUID parentID); | 45 | internal delegate void UpdateFolderDelegate(string name, LLUUID folderID, ushort type, LLUUID parentID); |
46 | 46 | ||
47 | internal delegate void SendInventoryDescendentsDelegate( | 47 | internal delegate void SendInventoryDescendentsDelegate( |
48 | IClientAPI client, LLUUID folderID, bool fetchFolders, bool fetchItems); | 48 | IClientAPI client, LLUUID folderID, bool fetchFolders, bool fetchItems); |
49 | 49 | ||
50 | /// <summary> | 50 | /// <summary> |
51 | /// Stores user profile and inventory data received from backend services for a particular user. | 51 | /// Stores user profile and inventory data received from backend services for a particular user. |
52 | /// </summary> | 52 | /// </summary> |
53 | public class CachedUserInfo | 53 | public class CachedUserInfo |
54 | { | 54 | { |
55 | private static readonly ILog m_log | 55 | private static readonly ILog m_log |
56 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 56 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
57 | 57 | ||
58 | /// <summary> | 58 | /// <summary> |
59 | /// The comms manager holds references to services (user, grid, inventory, etc.) | 59 | /// The comms manager holds references to services (user, grid, inventory, etc.) |
60 | /// </summary> | 60 | /// </summary> |
61 | private readonly CommunicationsManager m_commsManager; | 61 | private readonly CommunicationsManager m_commsManager; |
62 | 62 | ||
63 | public UserProfileData UserProfile { get { return m_userProfile; } } | 63 | public UserProfileData UserProfile { get { return m_userProfile; } } |
64 | private readonly UserProfileData m_userProfile; | 64 | private readonly UserProfileData m_userProfile; |
65 | 65 | ||
66 | /// <summary> | 66 | /// <summary> |
67 | /// Has we received the user's inventory from the inventory service? | 67 | /// Has we received the user's inventory from the inventory service? |
68 | /// </summary> | 68 | /// </summary> |
69 | private bool m_hasInventory; | 69 | private bool m_hasInventory; |
70 | 70 | ||
71 | /// <summary> | 71 | /// <summary> |
72 | /// Inventory requests waiting for receipt of this user's inventory from the inventory service. | 72 | /// Inventory requests waiting for receipt of this user's inventory from the inventory service. |
73 | /// </summary> | 73 | /// </summary> |
74 | private readonly IList<IInventoryRequest> m_pendingRequests = new List<IInventoryRequest>(); | 74 | private readonly IList<IInventoryRequest> m_pendingRequests = new List<IInventoryRequest>(); |
75 | 75 | ||
76 | /// <summary> | 76 | /// <summary> |
77 | /// Has this user info object yet received its inventory information from the invetnroy service? | 77 | /// Has this user info object yet received its inventory information from the invetnroy service? |
78 | /// </summary> | 78 | /// </summary> |
79 | public bool HasInventory { get { return m_hasInventory; } } | 79 | public bool HasInventory { get { return m_hasInventory; } } |
80 | 80 | ||
81 | private InventoryFolderImpl m_rootFolder; | 81 | private InventoryFolderImpl m_rootFolder; |
82 | public InventoryFolderImpl RootFolder { get { return m_rootFolder; } } | 82 | public InventoryFolderImpl RootFolder { get { return m_rootFolder; } } |
83 | 83 | ||
84 | /// <summary> | 84 | /// <summary> |
85 | /// FIXME: This could be contained within a local variable - it doesn't need to be a field | 85 | /// FIXME: This could be contained within a local variable - it doesn't need to be a field |
86 | /// </summary> | 86 | /// </summary> |
87 | private IDictionary<LLUUID, IList<InventoryFolderImpl>> pendingCategorizationFolders | 87 | private IDictionary<LLUUID, IList<InventoryFolderImpl>> pendingCategorizationFolders |
88 | = new Dictionary<LLUUID, IList<InventoryFolderImpl>>(); | 88 | = new Dictionary<LLUUID, IList<InventoryFolderImpl>>(); |
89 | 89 | ||
90 | /// <summary> | 90 | /// <summary> |
@@ -97,7 +97,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
97 | m_commsManager = commsManager; | 97 | m_commsManager = commsManager; |
98 | m_userProfile = userProfile; | 98 | m_userProfile = userProfile; |
99 | } | 99 | } |
100 | 100 | ||
101 | /// <summary> | 101 | /// <summary> |
102 | /// This allows a request to be added to be processed once we receive a user's inventory | 102 | /// This allows a request to be added to be processed once we receive a user's inventory |
103 | /// from the inventory service. If we already have the inventory, the request | 103 | /// from the inventory service. If we already have the inventory, the request |
@@ -118,7 +118,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
118 | } | 118 | } |
119 | } | 119 | } |
120 | } | 120 | } |
121 | 121 | ||
122 | /// <summary> | 122 | /// <summary> |
123 | /// Store a folder pending arrival of its parent | 123 | /// Store a folder pending arrival of its parent |
124 | /// </summary> | 124 | /// </summary> |
@@ -126,7 +126,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
126 | private void AddPendingFolder(InventoryFolderImpl folder) | 126 | private void AddPendingFolder(InventoryFolderImpl folder) |
127 | { | 127 | { |
128 | LLUUID parentFolderId = folder.ParentID; | 128 | LLUUID parentFolderId = folder.ParentID; |
129 | 129 | ||
130 | if (pendingCategorizationFolders.ContainsKey(parentFolderId)) | 130 | if (pendingCategorizationFolders.ContainsKey(parentFolderId)) |
131 | { | 131 | { |
132 | pendingCategorizationFolders[parentFolderId].Add(folder); | 132 | pendingCategorizationFolders[parentFolderId].Add(folder); |
@@ -135,11 +135,11 @@ namespace OpenSim.Framework.Communications.Cache | |||
135 | { | 135 | { |
136 | IList<InventoryFolderImpl> folders = new List<InventoryFolderImpl>(); | 136 | IList<InventoryFolderImpl> folders = new List<InventoryFolderImpl>(); |
137 | folders.Add(folder); | 137 | folders.Add(folder); |
138 | 138 | ||
139 | pendingCategorizationFolders[parentFolderId] = folders; | 139 | pendingCategorizationFolders[parentFolderId] = folders; |
140 | } | 140 | } |
141 | } | 141 | } |
142 | 142 | ||
143 | /// <summary> | 143 | /// <summary> |
144 | /// Add any pending folders which were received before the given folder | 144 | /// Add any pending folders which were received before the given folder |
145 | /// </summary> | 145 | /// </summary> |
@@ -155,18 +155,18 @@ namespace OpenSim.Framework.Communications.Cache | |||
155 | // m_log.DebugFormat( | 155 | // m_log.DebugFormat( |
156 | // "[INVENTORY CACHE]: Resolving pending received folder {0} {1} into {2} {3}", | 156 | // "[INVENTORY CACHE]: Resolving pending received folder {0} {1} into {2} {3}", |
157 | // folder.name, folder.folderID, parent.name, parent.folderID); | 157 | // folder.name, folder.folderID, parent.name, parent.folderID); |
158 | 158 | ||
159 | lock (newFolder.SubFolders) | 159 | lock (newFolder.SubFolders) |
160 | { | 160 | { |
161 | if (!newFolder.SubFolders.ContainsKey(folder.ID)) | 161 | if (!newFolder.SubFolders.ContainsKey(folder.ID)) |
162 | { | 162 | { |
163 | newFolder.SubFolders.Add(folder.ID, folder); | 163 | newFolder.SubFolders.Add(folder.ID, folder); |
164 | } | 164 | } |
165 | } | 165 | } |
166 | } | 166 | } |
167 | } | 167 | } |
168 | } | 168 | } |
169 | 169 | ||
170 | /// <summary> | 170 | /// <summary> |
171 | /// Callback invoked when the inventory is received from an async request to the inventory service | 171 | /// Callback invoked when the inventory is received from an async request to the inventory service |
172 | /// </summary> | 172 | /// </summary> |
@@ -177,12 +177,12 @@ namespace OpenSim.Framework.Communications.Cache | |||
177 | // FIXME: Exceptions thrown upwards never appear on the console. Could fix further up if these | 177 | // FIXME: Exceptions thrown upwards never appear on the console. Could fix further up if these |
178 | // are simply being swallowed | 178 | // are simply being swallowed |
179 | try | 179 | try |
180 | { | 180 | { |
181 | foreach (InventoryFolderImpl folder in folders) | 181 | foreach (InventoryFolderImpl folder in folders) |
182 | { | 182 | { |
183 | FolderReceive(folder); | 183 | FolderReceive(folder); |
184 | } | 184 | } |
185 | 185 | ||
186 | foreach (InventoryItemBase item in items) | 186 | foreach (InventoryItemBase item in items) |
187 | { | 187 | { |
188 | ItemReceive(item); | 188 | ItemReceive(item); |
@@ -191,15 +191,15 @@ namespace OpenSim.Framework.Communications.Cache | |||
191 | catch (Exception e) | 191 | catch (Exception e) |
192 | { | 192 | { |
193 | m_log.ErrorFormat("[INVENTORY CACHE]: Error processing inventory received from inventory service, {0}", e); | 193 | m_log.ErrorFormat("[INVENTORY CACHE]: Error processing inventory received from inventory service, {0}", e); |
194 | } | 194 | } |
195 | 195 | ||
196 | // Deal with pending requests | 196 | // Deal with pending requests |
197 | lock (m_pendingRequests) | 197 | lock (m_pendingRequests) |
198 | { | 198 | { |
199 | // We're going to change inventory status within the lock to avoid a race condition | 199 | // We're going to change inventory status within the lock to avoid a race condition |
200 | // where requests are processed after the AddRequest() method has been called. | 200 | // where requests are processed after the AddRequest() method has been called. |
201 | m_hasInventory = true; | 201 | m_hasInventory = true; |
202 | 202 | ||
203 | foreach (IInventoryRequest request in m_pendingRequests) | 203 | foreach (IInventoryRequest request in m_pendingRequests) |
204 | { | 204 | { |
205 | request.Execute(); | 205 | request.Execute(); |
@@ -215,7 +215,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
215 | private void FolderReceive(InventoryFolderImpl newFolder) | 215 | private void FolderReceive(InventoryFolderImpl newFolder) |
216 | { | 216 | { |
217 | // m_log.DebugFormat( | 217 | // m_log.DebugFormat( |
218 | // "[INVENTORY CACHE]: Received folder {0} {1} for user {2}", | 218 | // "[INVENTORY CACHE]: Received folder {0} {1} for user {2}", |
219 | // folderInfo.Name, folderInfo.ID, userID); | 219 | // folderInfo.Name, folderInfo.ID, userID); |
220 | 220 | ||
221 | if (RootFolder == null) | 221 | if (RootFolder == null) |
@@ -232,7 +232,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
232 | else | 232 | else |
233 | { | 233 | { |
234 | InventoryFolderImpl parentFolder = RootFolder.FindFolder(newFolder.ParentID); | 234 | InventoryFolderImpl parentFolder = RootFolder.FindFolder(newFolder.ParentID); |
235 | 235 | ||
236 | if (parentFolder != null) | 236 | if (parentFolder != null) |
237 | { | 237 | { |
238 | lock (parentFolder.SubFolders) | 238 | lock (parentFolder.SubFolders) |
@@ -252,44 +252,44 @@ namespace OpenSim.Framework.Communications.Cache | |||
252 | else | 252 | else |
253 | { | 253 | { |
254 | AddPendingFolder(newFolder); | 254 | AddPendingFolder(newFolder); |
255 | } | 255 | } |
256 | } | 256 | } |
257 | 257 | ||
258 | ResolvePendingFolders(newFolder); | 258 | ResolvePendingFolders(newFolder); |
259 | } | 259 | } |
260 | 260 | ||
261 | /// <summary> | 261 | /// <summary> |
262 | /// Callback invoked when an item is received from an async request to the inventory service. | 262 | /// Callback invoked when an item is received from an async request to the inventory service. |
263 | /// | 263 | /// |
264 | /// We're assuming here that items are always received after all the folders | 264 | /// We're assuming here that items are always received after all the folders |
265 | /// received. | 265 | /// received. |
266 | /// </summary> | 266 | /// </summary> |
267 | /// <param name="folderInfo"></param> | 267 | /// <param name="folderInfo"></param> |
268 | private void ItemReceive(InventoryItemBase itemInfo) | 268 | private void ItemReceive(InventoryItemBase itemInfo) |
269 | { | 269 | { |
270 | // m_log.DebugFormat( | 270 | // m_log.DebugFormat( |
271 | // "[INVENTORY CACHE]: Received item {0} {1} for user {2}", | 271 | // "[INVENTORY CACHE]: Received item {0} {1} for user {2}", |
272 | // itemInfo.Name, itemInfo.ID, userID); | 272 | // itemInfo.Name, itemInfo.ID, userID); |
273 | InventoryFolderImpl folder = RootFolder.FindFolder(itemInfo.Folder); | 273 | InventoryFolderImpl folder = RootFolder.FindFolder(itemInfo.Folder); |
274 | 274 | ||
275 | if (null == folder) | 275 | if (null == folder) |
276 | { | 276 | { |
277 | m_log.WarnFormat( | 277 | m_log.WarnFormat( |
278 | "Received item {0} {1} but its folder {2} does not exist", | 278 | "Received item {0} {1} but its folder {2} does not exist", |
279 | itemInfo.Name, itemInfo.ID, itemInfo.Folder); | 279 | itemInfo.Name, itemInfo.ID, itemInfo.Folder); |
280 | 280 | ||
281 | return; | 281 | return; |
282 | } | 282 | } |
283 | 283 | ||
284 | lock (folder.Items) | 284 | lock (folder.Items) |
285 | { | 285 | { |
286 | folder.Items[itemInfo.ID] = itemInfo; | 286 | folder.Items[itemInfo.ID] = itemInfo; |
287 | } | 287 | } |
288 | } | 288 | } |
289 | 289 | ||
290 | /// <summary> | 290 | /// <summary> |
291 | /// Create a folder in this agent's inventory. | 291 | /// Create a folder in this agent's inventory. |
292 | /// | 292 | /// |
293 | /// If the inventory service has not yet delievered the inventory | 293 | /// If the inventory service has not yet delievered the inventory |
294 | /// for this user then the request will be queued. | 294 | /// for this user then the request will be queued. |
295 | /// </summary> | 295 | /// </summary> |
@@ -299,20 +299,20 @@ namespace OpenSim.Framework.Communications.Cache | |||
299 | { | 299 | { |
300 | // m_log.DebugFormat( | 300 | // m_log.DebugFormat( |
301 | // "[AGENT INVENTORY]: Creating inventory folder {0} {1} for {2} {3}", folderID, folderName, remoteClient.Name, remoteClient.AgentId); | 301 | // "[AGENT INVENTORY]: Creating inventory folder {0} {1} for {2} {3}", folderID, folderName, remoteClient.Name, remoteClient.AgentId); |
302 | 302 | ||
303 | if (HasInventory) | 303 | if (HasInventory) |
304 | { | 304 | { |
305 | InventoryFolderImpl parentFolder = RootFolder.FindFolder(parentID); | 305 | InventoryFolderImpl parentFolder = RootFolder.FindFolder(parentID); |
306 | 306 | ||
307 | if (null == parentFolder) | 307 | if (null == parentFolder) |
308 | { | 308 | { |
309 | m_log.WarnFormat( | 309 | m_log.WarnFormat( |
310 | "[AGENT INVENTORY]: Tried to create folder {0} {1} but the parent {2} does not exist", | 310 | "[AGENT INVENTORY]: Tried to create folder {0} {1} but the parent {2} does not exist", |
311 | folderName, folderID, parentID); | 311 | folderName, folderID, parentID); |
312 | 312 | ||
313 | return false; | 313 | return false; |
314 | } | 314 | } |
315 | 315 | ||
316 | InventoryFolderImpl createdFolder = parentFolder.CreateChildFolder(folderID, folderName, folderType); | 316 | InventoryFolderImpl createdFolder = parentFolder.CreateChildFolder(folderID, folderName, folderType); |
317 | 317 | ||
318 | if (createdFolder != null) | 318 | if (createdFolder != null) |
@@ -324,17 +324,17 @@ namespace OpenSim.Framework.Communications.Cache | |||
324 | createdBaseFolder.ParentID = createdFolder.ParentID; | 324 | createdBaseFolder.ParentID = createdFolder.ParentID; |
325 | createdBaseFolder.Type = createdFolder.Type; | 325 | createdBaseFolder.Type = createdFolder.Type; |
326 | createdBaseFolder.Version = createdFolder.Version; | 326 | createdBaseFolder.Version = createdFolder.Version; |
327 | 327 | ||
328 | m_commsManager.InventoryService.AddFolder(createdBaseFolder); | 328 | m_commsManager.InventoryService.AddFolder(createdBaseFolder); |
329 | 329 | ||
330 | return true; | 330 | return true; |
331 | } | 331 | } |
332 | else | 332 | else |
333 | { | 333 | { |
334 | m_log.WarnFormat( | 334 | m_log.WarnFormat( |
335 | "[AGENT INVENTORY]: Tried to create folder {0} {1} but the folder already exists", | 335 | "[AGENT INVENTORY]: Tried to create folder {0} {1} but the folder already exists", |
336 | folderName, folderID); | 336 | folderName, folderID); |
337 | 337 | ||
338 | return false; | 338 | return false; |
339 | } | 339 | } |
340 | } | 340 | } |
@@ -344,22 +344,22 @@ namespace OpenSim.Framework.Communications.Cache | |||
344 | new InventoryRequest( | 344 | new InventoryRequest( |
345 | Delegate.CreateDelegate(typeof(CreateFolderDelegate), this, "CreateFolder"), | 345 | Delegate.CreateDelegate(typeof(CreateFolderDelegate), this, "CreateFolder"), |
346 | new object[] { folderName, folderID, folderType, parentID })); | 346 | new object[] { folderName, folderID, folderType, parentID })); |
347 | 347 | ||
348 | return true; | 348 | return true; |
349 | } | 349 | } |
350 | } | 350 | } |
351 | 351 | ||
352 | /// <summary> | 352 | /// <summary> |
353 | /// Handle a client request to update the inventory folder | 353 | /// Handle a client request to update the inventory folder |
354 | /// | 354 | /// |
355 | /// If the inventory service has not yet delievered the inventory | 355 | /// If the inventory service has not yet delievered the inventory |
356 | /// for this user then the request will be queued. | 356 | /// for this user then the request will be queued. |
357 | /// | 357 | /// |
358 | /// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE | 358 | /// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE |
359 | /// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing, | 359 | /// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing, |
360 | /// and needs to be changed. | 360 | /// and needs to be changed. |
361 | /// </summary> | 361 | /// </summary> |
362 | /// | 362 | /// |
363 | /// <param name="folderID"></param> | 363 | /// <param name="folderID"></param> |
364 | /// <param name="type"></param> | 364 | /// <param name="type"></param> |
365 | /// <param name="name"></param> | 365 | /// <param name="name"></param> |
@@ -367,7 +367,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
367 | public bool UpdateFolder(string name, LLUUID folderID, ushort type, LLUUID parentID) | 367 | public bool UpdateFolder(string name, LLUUID folderID, ushort type, LLUUID parentID) |
368 | { | 368 | { |
369 | // m_log.DebugFormat( | 369 | // m_log.DebugFormat( |
370 | // "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId); | 370 | // "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId); |
371 | 371 | ||
372 | if (HasInventory) | 372 | if (HasInventory) |
373 | { | 373 | { |
@@ -378,7 +378,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
378 | baseFolder.ParentID = parentID; | 378 | baseFolder.ParentID = parentID; |
379 | baseFolder.Type = (short) type; | 379 | baseFolder.Type = (short) type; |
380 | baseFolder.Version = RootFolder.Version; | 380 | baseFolder.Version = RootFolder.Version; |
381 | 381 | ||
382 | m_commsManager.InventoryService.AddFolder(baseFolder); | 382 | m_commsManager.InventoryService.AddFolder(baseFolder); |
383 | } | 383 | } |
384 | else | 384 | else |
@@ -387,18 +387,18 @@ namespace OpenSim.Framework.Communications.Cache | |||
387 | new InventoryRequest( | 387 | new InventoryRequest( |
388 | Delegate.CreateDelegate(typeof(UpdateFolderDelegate), this, "UpdateFolder"), | 388 | Delegate.CreateDelegate(typeof(UpdateFolderDelegate), this, "UpdateFolder"), |
389 | new object[] { name, folderID, type, parentID })); | 389 | new object[] { name, folderID, type, parentID })); |
390 | } | 390 | } |
391 | 391 | ||
392 | return true; | 392 | return true; |
393 | } | 393 | } |
394 | 394 | ||
395 | /// <summary> | 395 | /// <summary> |
396 | /// Handle an inventory folder move request from the client. | 396 | /// Handle an inventory folder move request from the client. |
397 | /// | 397 | /// |
398 | /// If the inventory service has not yet delievered the inventory | 398 | /// If the inventory service has not yet delievered the inventory |
399 | /// for this user then the request will be queued. | 399 | /// for this user then the request will be queued. |
400 | /// </summary> | 400 | /// </summary> |
401 | /// | 401 | /// |
402 | /// <param name="folderID"></param> | 402 | /// <param name="folderID"></param> |
403 | /// <param name="parentID"></param> | 403 | /// <param name="parentID"></param> |
404 | public bool MoveFolder(LLUUID folderID, LLUUID parentID) | 404 | public bool MoveFolder(LLUUID folderID, LLUUID parentID) |
@@ -413,9 +413,9 @@ namespace OpenSim.Framework.Communications.Cache | |||
413 | baseFolder.Owner = m_userProfile.ID; | 413 | baseFolder.Owner = m_userProfile.ID; |
414 | baseFolder.ID = folderID; | 414 | baseFolder.ID = folderID; |
415 | baseFolder.ParentID = parentID; | 415 | baseFolder.ParentID = parentID; |
416 | 416 | ||
417 | m_commsManager.InventoryService.MoveFolder(baseFolder); | 417 | m_commsManager.InventoryService.MoveFolder(baseFolder); |
418 | 418 | ||
419 | return true; | 419 | return true; |
420 | } | 420 | } |
421 | else | 421 | else |
@@ -424,30 +424,30 @@ namespace OpenSim.Framework.Communications.Cache | |||
424 | new InventoryRequest( | 424 | new InventoryRequest( |
425 | Delegate.CreateDelegate(typeof(MoveFolderDelegate), this, "MoveFolder"), | 425 | Delegate.CreateDelegate(typeof(MoveFolderDelegate), this, "MoveFolder"), |
426 | new object[] { folderID, parentID })); | 426 | new object[] { folderID, parentID })); |
427 | 427 | ||
428 | return true; | 428 | return true; |
429 | } | 429 | } |
430 | } | 430 | } |
431 | 431 | ||
432 | /// <summary> | 432 | /// <summary> |
433 | /// This method will delete all the items and folders in the given folder. | 433 | /// This method will delete all the items and folders in the given folder. |
434 | /// | 434 | /// |
435 | /// If the inventory service has not yet delievered the inventory | 435 | /// If the inventory service has not yet delievered the inventory |
436 | /// for this user then the request will be queued. | 436 | /// for this user then the request will be queued. |
437 | /// </summary> | 437 | /// </summary> |
438 | /// | 438 | /// |
439 | /// <param name="folderID"></param> | 439 | /// <param name="folderID"></param> |
440 | public bool PurgeFolder(LLUUID folderID) | 440 | public bool PurgeFolder(LLUUID folderID) |
441 | { | 441 | { |
442 | // m_log.InfoFormat("[AGENT INVENTORY]: Purging folder {0} for {1} uuid {2}", | 442 | // m_log.InfoFormat("[AGENT INVENTORY]: Purging folder {0} for {1} uuid {2}", |
443 | // folderID, remoteClient.Name, remoteClient.AgentId); | 443 | // folderID, remoteClient.Name, remoteClient.AgentId); |
444 | 444 | ||
445 | if (HasInventory) | 445 | if (HasInventory) |
446 | { | 446 | { |
447 | InventoryFolderImpl purgedFolder = RootFolder.FindFolder(folderID); | 447 | InventoryFolderImpl purgedFolder = RootFolder.FindFolder(folderID); |
448 | 448 | ||
449 | if (purgedFolder != null) | 449 | if (purgedFolder != null) |
450 | { | 450 | { |
451 | // XXX Nasty - have to create a new object to hold details we already have | 451 | // XXX Nasty - have to create a new object to hold details we already have |
452 | InventoryFolderBase purgedBaseFolder = new InventoryFolderBase(); | 452 | InventoryFolderBase purgedBaseFolder = new InventoryFolderBase(); |
453 | purgedBaseFolder.Owner = purgedFolder.Owner; | 453 | purgedBaseFolder.Owner = purgedFolder.Owner; |
@@ -455,12 +455,12 @@ namespace OpenSim.Framework.Communications.Cache | |||
455 | purgedBaseFolder.Name = purgedFolder.Name; | 455 | purgedBaseFolder.Name = purgedFolder.Name; |
456 | purgedBaseFolder.ParentID = purgedFolder.ParentID; | 456 | purgedBaseFolder.ParentID = purgedFolder.ParentID; |
457 | purgedBaseFolder.Type = purgedFolder.Type; | 457 | purgedBaseFolder.Type = purgedFolder.Type; |
458 | purgedBaseFolder.Version = purgedFolder.Version; | 458 | purgedBaseFolder.Version = purgedFolder.Version; |
459 | 459 | ||
460 | m_commsManager.InventoryService.PurgeFolder(purgedBaseFolder); | 460 | m_commsManager.InventoryService.PurgeFolder(purgedBaseFolder); |
461 | 461 | ||
462 | purgedFolder.Purge(); | 462 | purgedFolder.Purge(); |
463 | 463 | ||
464 | return true; | 464 | return true; |
465 | } | 465 | } |
466 | } | 466 | } |
@@ -470,12 +470,12 @@ namespace OpenSim.Framework.Communications.Cache | |||
470 | new InventoryRequest( | 470 | new InventoryRequest( |
471 | Delegate.CreateDelegate(typeof(PurgeFolderDelegate), this, "PurgeFolder"), | 471 | Delegate.CreateDelegate(typeof(PurgeFolderDelegate), this, "PurgeFolder"), |
472 | new object[] { folderID })); | 472 | new object[] { folderID })); |
473 | 473 | ||
474 | return true; | 474 | return true; |
475 | } | 475 | } |
476 | 476 | ||
477 | return false; | 477 | return false; |
478 | } | 478 | } |
479 | 479 | ||
480 | /// <summary> | 480 | /// <summary> |
481 | /// Add an item to the user's inventory | 481 | /// Add an item to the user's inventory |
@@ -494,7 +494,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
494 | new InventoryRequest( | 494 | new InventoryRequest( |
495 | Delegate.CreateDelegate(typeof(AddItemDelegate), this, "AddItem"), | 495 | Delegate.CreateDelegate(typeof(AddItemDelegate), this, "AddItem"), |
496 | new object[] { item })); | 496 | new object[] { item })); |
497 | } | 497 | } |
498 | } | 498 | } |
499 | 499 | ||
500 | /// <summary> | 500 | /// <summary> |
@@ -514,18 +514,18 @@ namespace OpenSim.Framework.Communications.Cache | |||
514 | new InventoryRequest( | 514 | new InventoryRequest( |
515 | Delegate.CreateDelegate(typeof(UpdateItemDelegate), this, "UpdateItem"), | 515 | Delegate.CreateDelegate(typeof(UpdateItemDelegate), this, "UpdateItem"), |
516 | new object[] { item })); | 516 | new object[] { item })); |
517 | } | 517 | } |
518 | } | 518 | } |
519 | 519 | ||
520 | /// <summary> | 520 | /// <summary> |
521 | /// Delete an item from the user's inventory | 521 | /// Delete an item from the user's inventory |
522 | /// | 522 | /// |
523 | /// If the inventory service has not yet delievered the inventory | 523 | /// If the inventory service has not yet delievered the inventory |
524 | /// for this user then the request will be queued. | 524 | /// for this user then the request will be queued. |
525 | /// </summary> | 525 | /// </summary> |
526 | /// <param name="itemID"></param> | 526 | /// <param name="itemID"></param> |
527 | /// <returns> | 527 | /// <returns> |
528 | /// true on a successful delete or a if the request is queued. | 528 | /// true on a successful delete or a if the request is queued. |
529 | /// Returns false on an immediate failure | 529 | /// Returns false on an immediate failure |
530 | /// </returns> | 530 | /// </returns> |
531 | public bool DeleteItem(LLUUID itemID) | 531 | public bool DeleteItem(LLUUID itemID) |
@@ -535,14 +535,14 @@ namespace OpenSim.Framework.Communications.Cache | |||
535 | // XXX For historical reasons (grid comms), we need to retrieve the whole item in order to delete, even though | 535 | // XXX For historical reasons (grid comms), we need to retrieve the whole item in order to delete, even though |
536 | // really only the item id is required. | 536 | // really only the item id is required. |
537 | InventoryItemBase item = RootFolder.FindItem(itemID); | 537 | InventoryItemBase item = RootFolder.FindItem(itemID); |
538 | 538 | ||
539 | if (null == item) | 539 | if (null == item) |
540 | { | 540 | { |
541 | m_log.WarnFormat("[AGENT INVENTORY]: Tried to delete item {0} which does not exist", itemID); | 541 | m_log.WarnFormat("[AGENT INVENTORY]: Tried to delete item {0} which does not exist", itemID); |
542 | 542 | ||
543 | return false; | 543 | return false; |
544 | } | 544 | } |
545 | 545 | ||
546 | if (RootFolder.DeleteItem(item.ID)) | 546 | if (RootFolder.DeleteItem(item.ID)) |
547 | { | 547 | { |
548 | return m_commsManager.InventoryService.DeleteItem(item); | 548 | return m_commsManager.InventoryService.DeleteItem(item); |
@@ -554,13 +554,13 @@ namespace OpenSim.Framework.Communications.Cache | |||
554 | new InventoryRequest( | 554 | new InventoryRequest( |
555 | Delegate.CreateDelegate(typeof(DeleteItemDelegate), this, "DeleteItem"), | 555 | Delegate.CreateDelegate(typeof(DeleteItemDelegate), this, "DeleteItem"), |
556 | new object[] { itemID })); | 556 | new object[] { itemID })); |
557 | 557 | ||
558 | return true; | 558 | return true; |
559 | } | 559 | } |
560 | 560 | ||
561 | return false; | 561 | return false; |
562 | } | 562 | } |
563 | 563 | ||
564 | /// <summary> | 564 | /// <summary> |
565 | /// Send details of the inventory items and/or folders in a given folder to the client. | 565 | /// Send details of the inventory items and/or folders in a given folder to the client. |
566 | /// </summary> | 566 | /// </summary> |
@@ -574,13 +574,13 @@ namespace OpenSim.Framework.Communications.Cache | |||
574 | if (HasInventory) | 574 | if (HasInventory) |
575 | { | 575 | { |
576 | InventoryFolderImpl folder; | 576 | InventoryFolderImpl folder; |
577 | 577 | ||
578 | if ((folder = RootFolder.FindFolder(folderID)) != null) | 578 | if ((folder = RootFolder.FindFolder(folderID)) != null) |
579 | { | 579 | { |
580 | // m_log.DebugFormat( | 580 | // m_log.DebugFormat( |
581 | // "[AGENT INVENTORY]: Found folder {0} for client {1}", | 581 | // "[AGENT INVENTORY]: Found folder {0} for client {1}", |
582 | // folderID, remoteClient.AgentId); | 582 | // folderID, remoteClient.AgentId); |
583 | 583 | ||
584 | client.SendInventoryFolderDetails( | 584 | client.SendInventoryFolderDetails( |
585 | client.AgentId, folderID, folder.RequestListOfItems(), | 585 | client.AgentId, folderID, folder.RequestListOfItems(), |
586 | folder.RequestListOfFolders(), fetchFolders, fetchItems); | 586 | folder.RequestListOfFolders(), fetchFolders, fetchItems); |
@@ -592,7 +592,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
592 | m_log.WarnFormat( | 592 | m_log.WarnFormat( |
593 | "[AGENT INVENTORY]: Could not find folder {0} requested by user {1} {2}", | 593 | "[AGENT INVENTORY]: Could not find folder {0} requested by user {1} {2}", |
594 | folderID, client.Name, client.AgentId); | 594 | folderID, client.Name, client.AgentId); |
595 | 595 | ||
596 | return false; | 596 | return false; |
597 | } | 597 | } |
598 | } | 598 | } |
@@ -604,13 +604,13 @@ namespace OpenSim.Framework.Communications.Cache | |||
604 | new object[] { client, folderID, fetchFolders, fetchItems })); | 604 | new object[] { client, folderID, fetchFolders, fetchItems })); |
605 | 605 | ||
606 | return true; | 606 | return true; |
607 | } | 607 | } |
608 | } | 608 | } |
609 | } | 609 | } |
610 | 610 | ||
611 | /// <summary> | 611 | /// <summary> |
612 | /// Should be implemented by callers which require a callback when the user's inventory is received | 612 | /// Should be implemented by callers which require a callback when the user's inventory is received |
613 | /// </summary> | 613 | /// </summary> |
614 | public interface IInventoryRequest | 614 | public interface IInventoryRequest |
615 | { | 615 | { |
616 | /// <summary> | 616 | /// <summary> |
@@ -618,7 +618,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
618 | /// </summary> | 618 | /// </summary> |
619 | void Execute(); | 619 | void Execute(); |
620 | } | 620 | } |
621 | 621 | ||
622 | /// <summary> | 622 | /// <summary> |
623 | /// Generic inventory request | 623 | /// Generic inventory request |
624 | /// </summary> | 624 | /// </summary> |
@@ -626,16 +626,16 @@ namespace OpenSim.Framework.Communications.Cache | |||
626 | { | 626 | { |
627 | private Delegate m_delegate; | 627 | private Delegate m_delegate; |
628 | private Object[] m_args; | 628 | private Object[] m_args; |
629 | 629 | ||
630 | internal InventoryRequest(Delegate delegat, Object[] args) | 630 | internal InventoryRequest(Delegate delegat, Object[] args) |
631 | { | 631 | { |
632 | m_delegate = delegat; | 632 | m_delegate = delegat; |
633 | m_args = args; | 633 | m_args = args; |
634 | } | 634 | } |
635 | 635 | ||
636 | public void Execute() | 636 | public void Execute() |
637 | { | 637 | { |
638 | m_delegate.DynamicInvoke(m_args); | 638 | m_delegate.DynamicInvoke(m_args); |
639 | } | 639 | } |
640 | } | 640 | } |
641 | } | 641 | } |
diff --git a/OpenSim/Framework/Communications/Cache/GridAssetClient.cs b/OpenSim/Framework/Communications/Cache/GridAssetClient.cs index d5b7fea..4b4ef17 100644 --- a/OpenSim/Framework/Communications/Cache/GridAssetClient.cs +++ b/OpenSim/Framework/Communications/Cache/GridAssetClient.cs | |||
@@ -95,9 +95,9 @@ namespace OpenSim.Framework.Communications.Cache | |||
95 | // XmlSerializer xs = new XmlSerializer(typeof(AssetBase)); | 95 | // XmlSerializer xs = new XmlSerializer(typeof(AssetBase)); |
96 | // xs.Serialize(s, asset); | 96 | // xs.Serialize(s, asset); |
97 | // RestClient rc = new RestClient(_assetServerUrl); | 97 | // RestClient rc = new RestClient(_assetServerUrl); |
98 | 98 | ||
99 | string assetUrl = _assetServerUrl + "/assets/"; | 99 | string assetUrl = _assetServerUrl + "/assets/"; |
100 | 100 | ||
101 | //rc.AddResourcePath("assets"); | 101 | //rc.AddResourcePath("assets"); |
102 | 102 | ||
103 | // rc.RequestMethod = "POST"; | 103 | // rc.RequestMethod = "POST"; |
@@ -105,7 +105,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
105 | //m_log.InfoFormat("[ASSET]: Stored {0}", rc); | 105 | //m_log.InfoFormat("[ASSET]: Stored {0}", rc); |
106 | 106 | ||
107 | m_log.InfoFormat("[GRID ASSET CLIENT]: Sending store request for asset {0}", asset.FullID); | 107 | m_log.InfoFormat("[GRID ASSET CLIENT]: Sending store request for asset {0}", asset.FullID); |
108 | 108 | ||
109 | RestObjectPoster.BeginPostObject<AssetBase>(assetUrl, asset); | 109 | RestObjectPoster.BeginPostObject<AssetBase>(assetUrl, asset); |
110 | } | 110 | } |
111 | catch (Exception e) | 111 | catch (Exception e) |
diff --git a/OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs b/OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs index c8cec69..0fbc427 100644 --- a/OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs +++ b/OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs | |||
@@ -36,7 +36,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
36 | public class InventoryFolderImpl : InventoryFolderBase | 36 | public class InventoryFolderImpl : InventoryFolderBase |
37 | { | 37 | { |
38 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 38 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
39 | 39 | ||
40 | // Fields | 40 | // Fields |
41 | public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>(); | 41 | public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>(); |
42 | public Dictionary<LLUUID, InventoryFolderImpl> SubFolders = new Dictionary<LLUUID, InventoryFolderImpl>(); | 42 | public Dictionary<LLUUID, InventoryFolderImpl> SubFolders = new Dictionary<LLUUID, InventoryFolderImpl>(); |
@@ -82,14 +82,14 @@ namespace OpenSim.Framework.Communications.Cache | |||
82 | subFold.ParentID = this.ID; | 82 | subFold.ParentID = this.ID; |
83 | subFold.Owner = Owner; | 83 | subFold.Owner = Owner; |
84 | SubFolders.Add(subFold.ID, subFold); | 84 | SubFolders.Add(subFold.ID, subFold); |
85 | 85 | ||
86 | return subFold; | 86 | return subFold; |
87 | } | 87 | } |
88 | } | 88 | } |
89 | 89 | ||
90 | return null; | 90 | return null; |
91 | } | 91 | } |
92 | 92 | ||
93 | /// <summary> | 93 | /// <summary> |
94 | /// Delete all the folders and items in this folder. | 94 | /// Delete all the folders and items in this folder. |
95 | /// </summary> | 95 | /// </summary> |
@@ -97,9 +97,9 @@ namespace OpenSim.Framework.Communications.Cache | |||
97 | { | 97 | { |
98 | foreach (InventoryFolderImpl folder in SubFolders.Values) | 98 | foreach (InventoryFolderImpl folder in SubFolders.Values) |
99 | { | 99 | { |
100 | folder.Purge(); | 100 | folder.Purge(); |
101 | } | 101 | } |
102 | 102 | ||
103 | SubFolders.Clear(); | 103 | SubFolders.Clear(); |
104 | Items.Clear(); | 104 | Items.Clear(); |
105 | } | 105 | } |
@@ -118,20 +118,20 @@ namespace OpenSim.Framework.Communications.Cache | |||
118 | return Items[itemID]; | 118 | return Items[itemID]; |
119 | } | 119 | } |
120 | } | 120 | } |
121 | 121 | ||
122 | lock (SubFolders) | 122 | lock (SubFolders) |
123 | { | 123 | { |
124 | foreach (InventoryFolderImpl folder in SubFolders.Values) | 124 | foreach (InventoryFolderImpl folder in SubFolders.Values) |
125 | { | 125 | { |
126 | InventoryItemBase item = folder.FindItem(itemID); | 126 | InventoryItemBase item = folder.FindItem(itemID); |
127 | 127 | ||
128 | if (item != null) | 128 | if (item != null) |
129 | { | 129 | { |
130 | return item; | 130 | return item; |
131 | } | 131 | } |
132 | } | 132 | } |
133 | } | 133 | } |
134 | 134 | ||
135 | return null; | 135 | return null; |
136 | } | 136 | } |
137 | 137 | ||
@@ -143,7 +143,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
143 | public bool DeleteItem(LLUUID itemID) | 143 | public bool DeleteItem(LLUUID itemID) |
144 | { | 144 | { |
145 | bool found = false; | 145 | bool found = false; |
146 | 146 | ||
147 | lock (Items) | 147 | lock (Items) |
148 | { | 148 | { |
149 | if (Items.ContainsKey(itemID)) | 149 | if (Items.ContainsKey(itemID)) |
@@ -152,20 +152,20 @@ namespace OpenSim.Framework.Communications.Cache | |||
152 | return true; | 152 | return true; |
153 | } | 153 | } |
154 | } | 154 | } |
155 | 155 | ||
156 | lock (SubFolders) | 156 | lock (SubFolders) |
157 | { | 157 | { |
158 | foreach (InventoryFolderImpl folder in SubFolders.Values) | 158 | foreach (InventoryFolderImpl folder in SubFolders.Values) |
159 | { | 159 | { |
160 | found = folder.DeleteItem(itemID); | 160 | found = folder.DeleteItem(itemID); |
161 | 161 | ||
162 | if (found == true) | 162 | if (found == true) |
163 | { | 163 | { |
164 | break; | 164 | break; |
165 | } | 165 | } |
166 | } | 166 | } |
167 | } | 167 | } |
168 | 168 | ||
169 | return found; | 169 | return found; |
170 | } | 170 | } |
171 | 171 | ||
@@ -175,25 +175,25 @@ namespace OpenSim.Framework.Communications.Cache | |||
175 | /// </summary> | 175 | /// </summary> |
176 | /// <returns>The requested folder if it exists, null if it does not.</returns> | 176 | /// <returns>The requested folder if it exists, null if it does not.</returns> |
177 | public InventoryFolderImpl FindFolder(LLUUID folderID) | 177 | public InventoryFolderImpl FindFolder(LLUUID folderID) |
178 | { | 178 | { |
179 | if (folderID == ID) | 179 | if (folderID == ID) |
180 | { | 180 | { |
181 | return this; | 181 | return this; |
182 | } | 182 | } |
183 | 183 | ||
184 | lock (SubFolders) | 184 | lock (SubFolders) |
185 | { | 185 | { |
186 | foreach (InventoryFolderImpl folder in SubFolders.Values) | 186 | foreach (InventoryFolderImpl folder in SubFolders.Values) |
187 | { | 187 | { |
188 | InventoryFolderImpl returnFolder = folder.FindFolder(folderID); | 188 | InventoryFolderImpl returnFolder = folder.FindFolder(folderID); |
189 | 189 | ||
190 | if (returnFolder != null) | 190 | if (returnFolder != null) |
191 | { | 191 | { |
192 | return returnFolder; | 192 | return returnFolder; |
193 | } | 193 | } |
194 | } | 194 | } |
195 | } | 195 | } |
196 | 196 | ||
197 | return null; | 197 | return null; |
198 | } | 198 | } |
199 | 199 | ||
@@ -203,7 +203,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
203 | public List<InventoryItemBase> RequestListOfItems() | 203 | public List<InventoryItemBase> RequestListOfItems() |
204 | { | 204 | { |
205 | List<InventoryItemBase> itemList = new List<InventoryItemBase>(); | 205 | List<InventoryItemBase> itemList = new List<InventoryItemBase>(); |
206 | 206 | ||
207 | lock (Items) | 207 | lock (Items) |
208 | { | 208 | { |
209 | foreach (InventoryItemBase item in Items.Values) | 209 | foreach (InventoryItemBase item in Items.Values) |
@@ -211,9 +211,9 @@ namespace OpenSim.Framework.Communications.Cache | |||
211 | itemList.Add(item); | 211 | itemList.Add(item); |
212 | } | 212 | } |
213 | } | 213 | } |
214 | 214 | ||
215 | //m_log.DebugFormat("[INVENTORY FOLDER IMPL]: Found {0} items", itemList.Count); | 215 | //m_log.DebugFormat("[INVENTORY FOLDER IMPL]: Found {0} items", itemList.Count); |
216 | 216 | ||
217 | return itemList; | 217 | return itemList; |
218 | } | 218 | } |
219 | 219 | ||
@@ -221,9 +221,9 @@ namespace OpenSim.Framework.Communications.Cache | |||
221 | /// Return the list of immediate child folders in this folder. | 221 | /// Return the list of immediate child folders in this folder. |
222 | /// </summary> | 222 | /// </summary> |
223 | public List<InventoryFolderBase> RequestListOfFolders() | 223 | public List<InventoryFolderBase> RequestListOfFolders() |
224 | { | 224 | { |
225 | List<InventoryFolderBase> folderList = new List<InventoryFolderBase>(); | 225 | List<InventoryFolderBase> folderList = new List<InventoryFolderBase>(); |
226 | 226 | ||
227 | lock (SubFolders) | 227 | lock (SubFolders) |
228 | { | 228 | { |
229 | foreach (InventoryFolderBase folder in SubFolders.Values) | 229 | foreach (InventoryFolderBase folder in SubFolders.Values) |
@@ -231,7 +231,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
231 | folderList.Add(folder); | 231 | folderList.Add(folder); |
232 | } | 232 | } |
233 | } | 233 | } |
234 | 234 | ||
235 | return folderList; | 235 | return folderList; |
236 | } | 236 | } |
237 | } | 237 | } |
diff --git a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs index b3852c0..ca7eb13 100644 --- a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs +++ b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs | |||
@@ -45,34 +45,34 @@ namespace OpenSim.Framework.Communications.Cache | |||
45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | 46 | ||
47 | private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000"); | 47 | private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000"); |
48 | 48 | ||
49 | /// <summary> | 49 | /// <summary> |
50 | /// Holds the root library folder and all its descendents. This is really only used during inventory | 50 | /// Holds the root library folder and all its descendents. This is really only used during inventory |
51 | /// setup so that we don't have to repeatedly search the tree of library folders. | 51 | /// setup so that we don't have to repeatedly search the tree of library folders. |
52 | /// </summary> | 52 | /// </summary> |
53 | protected Dictionary<LLUUID, InventoryFolderImpl> libraryFolders | 53 | protected Dictionary<LLUUID, InventoryFolderImpl> libraryFolders |
54 | = new Dictionary<LLUUID, InventoryFolderImpl>(); | 54 | = new Dictionary<LLUUID, InventoryFolderImpl>(); |
55 | 55 | ||
56 | public LibraryRootFolder() | 56 | public LibraryRootFolder() |
57 | { | 57 | { |
58 | m_log.Info("[LIBRARY INVENTORY]: Loading library inventory"); | 58 | m_log.Info("[LIBRARY INVENTORY]: Loading library inventory"); |
59 | 59 | ||
60 | Owner = libOwner; | 60 | Owner = libOwner; |
61 | ID = new LLUUID("00000112-000f-0000-0000-000100bba000"); | 61 | ID = new LLUUID("00000112-000f-0000-0000-000100bba000"); |
62 | Name = "OpenSim Library"; | 62 | Name = "OpenSim Library"; |
63 | ParentID = LLUUID.Zero; | 63 | ParentID = LLUUID.Zero; |
64 | Type = (short) 8; | 64 | Type = (short) 8; |
65 | Version = (ushort) 1; | 65 | Version = (ushort) 1; |
66 | 66 | ||
67 | libraryFolders.Add(ID, this); | 67 | libraryFolders.Add(ID, this); |
68 | 68 | ||
69 | LoadLibraries(Path.Combine(Util.inventoryDir(), "Libraries.xml")); | 69 | LoadLibraries(Path.Combine(Util.inventoryDir(), "Libraries.xml")); |
70 | 70 | ||
71 | // CreateLibraryItems(); | 71 | // CreateLibraryItems(); |
72 | } | 72 | } |
73 | 73 | ||
74 | /// <summary> | 74 | /// <summary> |
75 | /// Hardcoded item creation. Please don't add any more items here - future items should be created | 75 | /// Hardcoded item creation. Please don't add any more items here - future items should be created |
76 | /// in the xml in the bin/inventory folder. | 76 | /// in the xml in the bin/inventory folder. |
77 | /// </summary> | 77 | /// </summary> |
78 | /// | 78 | /// |
@@ -132,7 +132,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
132 | item.NextPermissions = 0x7FFFFFFF; | 132 | item.NextPermissions = 0x7FFFFFFF; |
133 | return item; | 133 | return item; |
134 | } | 134 | } |
135 | 135 | ||
136 | /// <summary> | 136 | /// <summary> |
137 | /// Use the asset set information at path to load assets | 137 | /// Use the asset set information at path to load assets |
138 | /// </summary> | 138 | /// </summary> |
@@ -142,49 +142,49 @@ namespace OpenSim.Framework.Communications.Cache | |||
142 | { | 142 | { |
143 | m_log.InfoFormat( | 143 | m_log.InfoFormat( |
144 | "[LIBRARY INVENTORY]: Loading libraries control file {0}", librariesControlPath); | 144 | "[LIBRARY INVENTORY]: Loading libraries control file {0}", librariesControlPath); |
145 | 145 | ||
146 | LoadFromFile(librariesControlPath, "Libraries control", ReadLibraryFromConfig); | 146 | LoadFromFile(librariesControlPath, "Libraries control", ReadLibraryFromConfig); |
147 | } | 147 | } |
148 | 148 | ||
149 | /// <summary> | 149 | /// <summary> |
150 | /// Read a library set from config | 150 | /// Read a library set from config |
151 | /// </summary> | 151 | /// </summary> |
152 | /// <param name="config"></param> | 152 | /// <param name="config"></param> |
153 | protected void ReadLibraryFromConfig(IConfig config) | 153 | protected void ReadLibraryFromConfig(IConfig config) |
154 | { | 154 | { |
155 | string foldersPath | 155 | string foldersPath |
156 | = Path.Combine( | 156 | = Path.Combine( |
157 | Util.inventoryDir(), config.GetString("foldersFile", String.Empty)); | 157 | Util.inventoryDir(), config.GetString("foldersFile", String.Empty)); |
158 | 158 | ||
159 | LoadFromFile(foldersPath, "Library folders", ReadFolderFromConfig); | 159 | LoadFromFile(foldersPath, "Library folders", ReadFolderFromConfig); |
160 | 160 | ||
161 | string itemsPath | 161 | string itemsPath |
162 | = Path.Combine( | 162 | = Path.Combine( |
163 | Util.inventoryDir(), config.GetString("itemsFile", String.Empty)); | 163 | Util.inventoryDir(), config.GetString("itemsFile", String.Empty)); |
164 | 164 | ||
165 | LoadFromFile(itemsPath, "Library items", ReadItemFromConfig); | 165 | LoadFromFile(itemsPath, "Library items", ReadItemFromConfig); |
166 | } | 166 | } |
167 | 167 | ||
168 | /// <summary> | 168 | /// <summary> |
169 | /// Read a library inventory folder from a loaded configuration | 169 | /// Read a library inventory folder from a loaded configuration |
170 | /// </summary> | 170 | /// </summary> |
171 | /// <param name="source"></param> | 171 | /// <param name="source"></param> |
172 | private void ReadFolderFromConfig(IConfig config) | 172 | private void ReadFolderFromConfig(IConfig config) |
173 | { | 173 | { |
174 | InventoryFolderImpl folderInfo = new InventoryFolderImpl(); | 174 | InventoryFolderImpl folderInfo = new InventoryFolderImpl(); |
175 | 175 | ||
176 | folderInfo.ID = new LLUUID(config.GetString("folderID", ID.ToString())); | 176 | folderInfo.ID = new LLUUID(config.GetString("folderID", ID.ToString())); |
177 | folderInfo.Name = config.GetString("name", "unknown"); | 177 | folderInfo.Name = config.GetString("name", "unknown"); |
178 | folderInfo.ParentID = new LLUUID(config.GetString("parentFolderID", ID.ToString())); | 178 | folderInfo.ParentID = new LLUUID(config.GetString("parentFolderID", ID.ToString())); |
179 | folderInfo.Type = (short)config.GetInt("type", 8); | 179 | folderInfo.Type = (short)config.GetInt("type", 8); |
180 | 180 | ||
181 | folderInfo.Owner = libOwner; | 181 | folderInfo.Owner = libOwner; |
182 | folderInfo.Version = 1; | 182 | folderInfo.Version = 1; |
183 | 183 | ||
184 | if (libraryFolders.ContainsKey(folderInfo.ParentID)) | 184 | if (libraryFolders.ContainsKey(folderInfo.ParentID)) |
185 | { | 185 | { |
186 | InventoryFolderImpl parentFolder = libraryFolders[folderInfo.ParentID]; | 186 | InventoryFolderImpl parentFolder = libraryFolders[folderInfo.ParentID]; |
187 | 187 | ||
188 | libraryFolders.Add(folderInfo.ID, folderInfo); | 188 | libraryFolders.Add(folderInfo.ID, folderInfo); |
189 | parentFolder.SubFolders.Add(folderInfo.ID, folderInfo); | 189 | parentFolder.SubFolders.Add(folderInfo.ID, folderInfo); |
190 | 190 | ||
@@ -201,7 +201,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
201 | /// <summary> | 201 | /// <summary> |
202 | /// Read a library inventory item metadata from a loaded configuration | 202 | /// Read a library inventory item metadata from a loaded configuration |
203 | /// </summary> | 203 | /// </summary> |
204 | /// <param name="source"></param> | 204 | /// <param name="source"></param> |
205 | private void ReadItemFromConfig(IConfig config) | 205 | private void ReadItemFromConfig(IConfig config) |
206 | { | 206 | { |
207 | InventoryItemBase item = new InventoryItemBase(); | 207 | InventoryItemBase item = new InventoryItemBase(); |
@@ -218,11 +218,11 @@ namespace OpenSim.Framework.Communications.Cache | |||
218 | item.NextPermissions = (uint)config.GetLong("nextPermissions", 0x7FFFFFFF); | 218 | item.NextPermissions = (uint)config.GetLong("nextPermissions", 0x7FFFFFFF); |
219 | item.EveryOnePermissions = (uint)config.GetLong("everyonePermissions", 0x7FFFFFFF); | 219 | item.EveryOnePermissions = (uint)config.GetLong("everyonePermissions", 0x7FFFFFFF); |
220 | item.BasePermissions = (uint)config.GetLong("basePermissions", 0x7FFFFFFF); | 220 | item.BasePermissions = (uint)config.GetLong("basePermissions", 0x7FFFFFFF); |
221 | 221 | ||
222 | if (libraryFolders.ContainsKey(item.Folder)) | 222 | if (libraryFolders.ContainsKey(item.Folder)) |
223 | { | 223 | { |
224 | InventoryFolderImpl parentFolder = libraryFolders[item.Folder]; | 224 | InventoryFolderImpl parentFolder = libraryFolders[item.Folder]; |
225 | 225 | ||
226 | parentFolder.Items.Add(item.ID, item); | 226 | parentFolder.Items.Add(item.ID, item); |
227 | } | 227 | } |
228 | else | 228 | else |
@@ -230,11 +230,11 @@ namespace OpenSim.Framework.Communications.Cache | |||
230 | m_log.WarnFormat( | 230 | m_log.WarnFormat( |
231 | "[LIBRARY INVENTORY]: Couldn't add item {0} ({1}) since parent folder with ID {2} does not exist!", | 231 | "[LIBRARY INVENTORY]: Couldn't add item {0} ({1}) since parent folder with ID {2} does not exist!", |
232 | item.Name, item.ID, item.Folder); | 232 | item.Name, item.ID, item.Folder); |
233 | } | 233 | } |
234 | } | 234 | } |
235 | 235 | ||
236 | private delegate void ConfigAction(IConfig config); | 236 | private delegate void ConfigAction(IConfig config); |
237 | 237 | ||
238 | /// <summary> | 238 | /// <summary> |
239 | /// Load the given configuration at a path and perform an action on each Config contained within it | 239 | /// Load the given configuration at a path and perform an action on each Config contained within it |
240 | /// </summary> | 240 | /// </summary> |
@@ -242,7 +242,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
242 | /// <param name="fileDescription"></param> | 242 | /// <param name="fileDescription"></param> |
243 | /// <param name="action"></param> | 243 | /// <param name="action"></param> |
244 | private static void LoadFromFile(string path, string fileDescription, ConfigAction action) | 244 | private static void LoadFromFile(string path, string fileDescription, ConfigAction action) |
245 | { | 245 | { |
246 | if (File.Exists(path)) | 246 | if (File.Exists(path)) |
247 | { | 247 | { |
248 | try | 248 | try |
@@ -250,21 +250,21 @@ namespace OpenSim.Framework.Communications.Cache | |||
250 | XmlConfigSource source = new XmlConfigSource(path); | 250 | XmlConfigSource source = new XmlConfigSource(path); |
251 | 251 | ||
252 | for (int i = 0; i < source.Configs.Count; i++) | 252 | for (int i = 0; i < source.Configs.Count; i++) |
253 | { | 253 | { |
254 | action(source.Configs[i]); | 254 | action(source.Configs[i]); |
255 | } | 255 | } |
256 | } | 256 | } |
257 | catch (XmlException e) | 257 | catch (XmlException e) |
258 | { | 258 | { |
259 | m_log.ErrorFormat("[LIBRARY INVENTORY]: Error loading {0} : {1}", path, e); | 259 | m_log.ErrorFormat("[LIBRARY INVENTORY]: Error loading {0} : {1}", path, e); |
260 | } | 260 | } |
261 | } | 261 | } |
262 | else | 262 | else |
263 | { | 263 | { |
264 | m_log.ErrorFormat("[LIBRARY INVENTORY]: {0} file {1} does not exist!", fileDescription, path); | 264 | m_log.ErrorFormat("[LIBRARY INVENTORY]: {0} file {1} does not exist!", fileDescription, path); |
265 | } | 265 | } |
266 | } | 266 | } |
267 | 267 | ||
268 | /// <summary> | 268 | /// <summary> |
269 | /// Looks like a simple getter, but is written like this for some consistency with the other Request | 269 | /// Looks like a simple getter, but is written like this for some consistency with the other Request |
270 | /// methods in the superclass | 270 | /// methods in the superclass |
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs index 7f911dc..fe61406 100644 --- a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs +++ b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs | |||
@@ -33,7 +33,7 @@ using libsecondlife; | |||
33 | using log4net; | 33 | using log4net; |
34 | 34 | ||
35 | namespace OpenSim.Framework.Communications.Cache | 35 | namespace OpenSim.Framework.Communications.Cache |
36 | { | 36 | { |
37 | /// <summary> | 37 | /// <summary> |
38 | /// Holds user profile information and retrieves it from backend services. | 38 | /// Holds user profile information and retrieves it from backend services. |
39 | /// </summary> | 39 | /// </summary> |
@@ -45,7 +45,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
45 | /// The comms manager holds references to services (user, grid, inventory, etc.) | 45 | /// The comms manager holds references to services (user, grid, inventory, etc.) |
46 | /// </summary> | 46 | /// </summary> |
47 | private readonly CommunicationsManager m_commsManager; | 47 | private readonly CommunicationsManager m_commsManager; |
48 | 48 | ||
49 | /// <summary> | 49 | /// <summary> |
50 | /// Each user has a cached profile. | 50 | /// Each user has a cached profile. |
51 | /// </summary> | 51 | /// </summary> |
@@ -84,8 +84,8 @@ namespace OpenSim.Framework.Communications.Cache | |||
84 | } | 84 | } |
85 | } | 85 | } |
86 | } | 86 | } |
87 | } | 87 | } |
88 | 88 | ||
89 | /// <summary> | 89 | /// <summary> |
90 | /// Remove this user's profile cache. | 90 | /// Remove this user's profile cache. |
91 | /// </summary> | 91 | /// </summary> |
@@ -103,9 +103,9 @@ namespace OpenSim.Framework.Communications.Cache | |||
103 | else | 103 | else |
104 | { | 104 | { |
105 | m_log.ErrorFormat("[USER CACHE]: Tried to remove the profile of user {0}, but this was not in the scene", userID); | 105 | m_log.ErrorFormat("[USER CACHE]: Tried to remove the profile of user {0}, but this was not in the scene", userID); |
106 | } | 106 | } |
107 | } | 107 | } |
108 | 108 | ||
109 | return false; | 109 | return false; |
110 | } | 110 | } |
111 | 111 | ||
@@ -118,14 +118,14 @@ namespace OpenSim.Framework.Communications.Cache | |||
118 | { | 118 | { |
119 | CachedUserInfo userInfo = GetUserDetails(userID); | 119 | CachedUserInfo userInfo = GetUserDetails(userID); |
120 | if (userInfo != null) | 120 | if (userInfo != null) |
121 | { | 121 | { |
122 | m_commsManager.InventoryService.RequestInventoryForUser(userID, userInfo.InventoryReceive); | 122 | m_commsManager.InventoryService.RequestInventoryForUser(userID, userInfo.InventoryReceive); |
123 | } | 123 | } |
124 | else | 124 | else |
125 | { | 125 | { |
126 | m_log.ErrorFormat("[USER CACHE]: RequestInventoryForUser() - user profile for user {0} not found", userID); | 126 | m_log.ErrorFormat("[USER CACHE]: RequestInventoryForUser() - user profile for user {0} not found", userID); |
127 | } | 127 | } |
128 | } | 128 | } |
129 | 129 | ||
130 | /// <summary> | 130 | /// <summary> |
131 | /// Get the details of the given user. A caller should try this method first if it isn't sure that | 131 | /// Get the details of the given user. A caller should try this method first if it isn't sure that |
@@ -151,7 +151,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
151 | /// <param name="parentID"></param> | 151 | /// <param name="parentID"></param> |
152 | public void HandleCreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, | 152 | public void HandleCreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, |
153 | string folderName, LLUUID parentID) | 153 | string folderName, LLUUID parentID) |
154 | { | 154 | { |
155 | CachedUserInfo userProfile; | 155 | CachedUserInfo userProfile; |
156 | 156 | ||
157 | if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile)) | 157 | if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile)) |
@@ -159,21 +159,21 @@ namespace OpenSim.Framework.Communications.Cache | |||
159 | if (!userProfile.CreateFolder(folderName, folderID, folderType, parentID)) | 159 | if (!userProfile.CreateFolder(folderName, folderID, folderType, parentID)) |
160 | { | 160 | { |
161 | m_log.ErrorFormat( | 161 | m_log.ErrorFormat( |
162 | "[AGENT INVENTORY]: Failed to create folder for user {0} {1}", | 162 | "[AGENT INVENTORY]: Failed to create folder for user {0} {1}", |
163 | remoteClient.Name, remoteClient.AgentId); | 163 | remoteClient.Name, remoteClient.AgentId); |
164 | } | 164 | } |
165 | } | 165 | } |
166 | else | 166 | else |
167 | { | 167 | { |
168 | m_log.ErrorFormat( | 168 | m_log.ErrorFormat( |
169 | "[AGENT INVENTORY]: Could not find user profile for {0} {1}", | 169 | "[AGENT INVENTORY]: Could not find user profile for {0} {1}", |
170 | remoteClient.Name, remoteClient.AgentId); | 170 | remoteClient.Name, remoteClient.AgentId); |
171 | } | 171 | } |
172 | } | 172 | } |
173 | 173 | ||
174 | /// <summary> | 174 | /// <summary> |
175 | /// Handle a client request to update the inventory folder | 175 | /// Handle a client request to update the inventory folder |
176 | /// | 176 | /// |
177 | /// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE | 177 | /// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE |
178 | /// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing, | 178 | /// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing, |
179 | /// and needs to be changed. | 179 | /// and needs to be changed. |
@@ -188,7 +188,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
188 | { | 188 | { |
189 | // m_log.DebugFormat( | 189 | // m_log.DebugFormat( |
190 | // "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId); | 190 | // "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId); |
191 | 191 | ||
192 | CachedUserInfo userProfile; | 192 | CachedUserInfo userProfile; |
193 | 193 | ||
194 | if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile)) | 194 | if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile)) |
@@ -196,16 +196,16 @@ namespace OpenSim.Framework.Communications.Cache | |||
196 | if (!userProfile.UpdateFolder(name, folderID, type, parentID)) | 196 | if (!userProfile.UpdateFolder(name, folderID, type, parentID)) |
197 | { | 197 | { |
198 | m_log.ErrorFormat( | 198 | m_log.ErrorFormat( |
199 | "[AGENT INVENTORY]: Failed to update folder for user {0} {1}", | 199 | "[AGENT INVENTORY]: Failed to update folder for user {0} {1}", |
200 | remoteClient.Name, remoteClient.AgentId); | 200 | remoteClient.Name, remoteClient.AgentId); |
201 | } | 201 | } |
202 | } | 202 | } |
203 | else | 203 | else |
204 | { | 204 | { |
205 | m_log.ErrorFormat( | 205 | m_log.ErrorFormat( |
206 | "[AGENT INVENTORY]: Could not find user profile for {0} {1}", | 206 | "[AGENT INVENTORY]: Could not find user profile for {0} {1}", |
207 | remoteClient.Name, remoteClient.AgentId); | 207 | remoteClient.Name, remoteClient.AgentId); |
208 | } | 208 | } |
209 | } | 209 | } |
210 | 210 | ||
211 | /// <summary> | 211 | /// <summary> |
@@ -223,16 +223,16 @@ namespace OpenSim.Framework.Communications.Cache | |||
223 | if (!userProfile.MoveFolder(folderID, parentID)) | 223 | if (!userProfile.MoveFolder(folderID, parentID)) |
224 | { | 224 | { |
225 | m_log.ErrorFormat( | 225 | m_log.ErrorFormat( |
226 | "[AGENT INVENTORY]: Failed to move folder for user {0} {1}", | 226 | "[AGENT INVENTORY]: Failed to move folder for user {0} {1}", |
227 | remoteClient.Name, remoteClient.AgentId); | 227 | remoteClient.Name, remoteClient.AgentId); |
228 | } | 228 | } |
229 | } | 229 | } |
230 | else | 230 | else |
231 | { | 231 | { |
232 | m_log.ErrorFormat( | 232 | m_log.ErrorFormat( |
233 | "[AGENT INVENTORY]: Could not find user profile for {0} {1}", | 233 | "[AGENT INVENTORY]: Could not find user profile for {0} {1}", |
234 | remoteClient.Name, remoteClient.AgentId); | 234 | remoteClient.Name, remoteClient.AgentId); |
235 | } | 235 | } |
236 | } | 236 | } |
237 | 237 | ||
238 | /// <summary> | 238 | /// <summary> |
@@ -267,14 +267,14 @@ namespace OpenSim.Framework.Communications.Cache | |||
267 | else | 267 | else |
268 | { | 268 | { |
269 | m_log.ErrorFormat( | 269 | m_log.ErrorFormat( |
270 | "[AGENT INVENTORY]: Could not find user profile for {0} {1}", | 270 | "[AGENT INVENTORY]: Could not find user profile for {0} {1}", |
271 | remoteClient.Name, remoteClient.AgentId); | 271 | remoteClient.Name, remoteClient.AgentId); |
272 | } | 272 | } |
273 | } | 273 | } |
274 | 274 | ||
275 | /// <summary> | 275 | /// <summary> |
276 | /// Handle the caps inventory descendents fetch. | 276 | /// Handle the caps inventory descendents fetch. |
277 | /// | 277 | /// |
278 | /// Since the folder structure is sent to the client on login, I believe we only need to handle items. | 278 | /// Since the folder structure is sent to the client on login, I believe we only need to handle items. |
279 | /// </summary> | 279 | /// </summary> |
280 | /// <param name="agentID"></param> | 280 | /// <param name="agentID"></param> |
@@ -288,20 +288,20 @@ namespace OpenSim.Framework.Communications.Cache | |||
288 | bool fetchFolders, bool fetchItems, int sortOrder) | 288 | bool fetchFolders, bool fetchItems, int sortOrder) |
289 | { | 289 | { |
290 | // m_log.DebugFormat( | 290 | // m_log.DebugFormat( |
291 | // "[INVENTORY CACHE]: Fetching folders ({0}), items ({1}) from {2} for agent {3}", | 291 | // "[INVENTORY CACHE]: Fetching folders ({0}), items ({1}) from {2} for agent {3}", |
292 | // fetchFolders, fetchItems, folderID, agentID); | 292 | // fetchFolders, fetchItems, folderID, agentID); |
293 | 293 | ||
294 | // FIXME MAYBE: We're not handling sortOrder! | 294 | // FIXME MAYBE: We're not handling sortOrder! |
295 | 295 | ||
296 | InventoryFolderImpl fold; | 296 | InventoryFolderImpl fold; |
297 | if ((fold = libraryRoot.FindFolder(folderID)) != null) | 297 | if ((fold = libraryRoot.FindFolder(folderID)) != null) |
298 | { | 298 | { |
299 | return fold.RequestListOfItems(); | 299 | return fold.RequestListOfItems(); |
300 | } | 300 | } |
301 | 301 | ||
302 | CachedUserInfo userProfile; | 302 | CachedUserInfo userProfile; |
303 | if (m_userProfiles.TryGetValue(agentID, out userProfile)) | 303 | if (m_userProfiles.TryGetValue(agentID, out userProfile)) |
304 | { | 304 | { |
305 | // XXX: When a client crosses into a scene, their entire inventory is fetched | 305 | // XXX: When a client crosses into a scene, their entire inventory is fetched |
306 | // asynchronously. If the client makes a request before the inventory is received, we need | 306 | // asynchronously. If the client makes a request before the inventory is received, we need |
307 | // to give the inventory a chance to come in. | 307 | // to give the inventory a chance to come in. |
@@ -315,18 +315,18 @@ namespace OpenSim.Framework.Communications.Cache | |||
315 | while (attempts++ < 30) | 315 | while (attempts++ < 30) |
316 | { | 316 | { |
317 | m_log.DebugFormat( | 317 | m_log.DebugFormat( |
318 | "[INVENTORY CACHE]: Poll number {0} for inventory items in folder {1} for user {2}", | 318 | "[INVENTORY CACHE]: Poll number {0} for inventory items in folder {1} for user {2}", |
319 | attempts, folderID, agentID); | 319 | attempts, folderID, agentID); |
320 | 320 | ||
321 | Thread.Sleep(2000); | 321 | Thread.Sleep(2000); |
322 | 322 | ||
323 | if (userProfile.HasInventory) | 323 | if (userProfile.HasInventory) |
324 | { | 324 | { |
325 | break; | 325 | break; |
326 | } | 326 | } |
327 | } | 327 | } |
328 | } | 328 | } |
329 | 329 | ||
330 | if (userProfile.HasInventory) | 330 | if (userProfile.HasInventory) |
331 | { | 331 | { |
332 | if ((fold = userProfile.RootFolder.FindFolder(folderID)) != null) | 332 | if ((fold = userProfile.RootFolder.FindFolder(folderID)) != null) |
@@ -338,9 +338,9 @@ namespace OpenSim.Framework.Communications.Cache | |||
338 | m_log.WarnFormat( | 338 | m_log.WarnFormat( |
339 | "[AGENT INVENTORY]: Could not find folder {0} requested by user {1}", | 339 | "[AGENT INVENTORY]: Could not find folder {0} requested by user {1}", |
340 | folderID, agentID); | 340 | folderID, agentID); |
341 | 341 | ||
342 | return null; | 342 | return null; |
343 | } | 343 | } |
344 | } | 344 | } |
345 | else | 345 | else |
346 | { | 346 | { |
@@ -352,7 +352,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
352 | else | 352 | else |
353 | { | 353 | { |
354 | m_log.ErrorFormat("[AGENT INVENTORY]: Could not find user profile for {0}", agentID); | 354 | m_log.ErrorFormat("[AGENT INVENTORY]: Could not find user profile for {0}", agentID); |
355 | 355 | ||
356 | return null; | 356 | return null; |
357 | } | 357 | } |
358 | } | 358 | } |
@@ -371,16 +371,16 @@ namespace OpenSim.Framework.Communications.Cache | |||
371 | if (!userProfile.PurgeFolder(folderID)) | 371 | if (!userProfile.PurgeFolder(folderID)) |
372 | { | 372 | { |
373 | m_log.ErrorFormat( | 373 | m_log.ErrorFormat( |
374 | "[AGENT INVENTORY]: Failed to purge folder for user {0} {1}", | 374 | "[AGENT INVENTORY]: Failed to purge folder for user {0} {1}", |
375 | remoteClient.Name, remoteClient.AgentId); | 375 | remoteClient.Name, remoteClient.AgentId); |
376 | } | 376 | } |
377 | } | 377 | } |
378 | else | 378 | else |
379 | { | 379 | { |
380 | m_log.ErrorFormat( | 380 | m_log.ErrorFormat( |
381 | "[AGENT INVENTORY]: Could not find user profile for {0} {1}", | 381 | "[AGENT INVENTORY]: Could not find user profile for {0} {1}", |
382 | remoteClient.Name, remoteClient.AgentId); | 382 | remoteClient.Name, remoteClient.AgentId); |
383 | } | 383 | } |
384 | } | 384 | } |
385 | 385 | ||
386 | public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID) | 386 | public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID) |
@@ -407,9 +407,9 @@ namespace OpenSim.Framework.Communications.Cache | |||
407 | else | 407 | else |
408 | { | 408 | { |
409 | m_log.ErrorFormat( | 409 | m_log.ErrorFormat( |
410 | "[AGENT INVENTORY]: Could not find user profile for {0} {1}", | 410 | "[AGENT INVENTORY]: Could not find user profile for {0} {1}", |
411 | remoteClient.Name, remoteClient.AgentId); | 411 | remoteClient.Name, remoteClient.AgentId); |
412 | } | 412 | } |
413 | } | 413 | } |
414 | } | 414 | } |
415 | } | 415 | } |
diff --git a/OpenSim/Framework/Communications/Capabilities/Caps.cs b/OpenSim/Framework/Communications/Capabilities/Caps.cs index 705f369..dac2f34 100644 --- a/OpenSim/Framework/Communications/Capabilities/Caps.cs +++ b/OpenSim/Framework/Communications/Capabilities/Caps.cs | |||
@@ -64,16 +64,16 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
64 | 64 | ||
65 | public class Caps | 65 | public class Caps |
66 | { | 66 | { |
67 | private static readonly ILog m_log = | 67 | private static readonly ILog m_log = |
68 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 68 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
69 | 69 | ||
70 | private string m_httpListenerHostName; | 70 | private string m_httpListenerHostName; |
71 | private uint m_httpListenPort; | 71 | private uint m_httpListenPort; |
72 | 72 | ||
73 | /// <summary> | 73 | /// <summary> |
74 | /// This is the uuid portion of every CAPS path. It is used to make capability urls private to the requester. | 74 | /// This is the uuid portion of every CAPS path. It is used to make capability urls private to the requester. |
75 | /// </summary> | 75 | /// </summary> |
76 | private string m_capsObjectPath; | 76 | private string m_capsObjectPath; |
77 | public string CapsObjectPath { get { return m_capsObjectPath; } } | 77 | public string CapsObjectPath { get { return m_capsObjectPath; } } |
78 | 78 | ||
79 | private CapsHandlers m_capsHandlers; | 79 | private CapsHandlers m_capsHandlers; |
@@ -88,7 +88,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
88 | 88 | ||
89 | // The following two entries are in a module, however, there also here so that we don't re-assign | 89 | // The following two entries are in a module, however, there also here so that we don't re-assign |
90 | // the path to another cap by mistake. | 90 | // the path to another cap by mistake. |
91 | private static readonly string m_parcelVoiceInfoRequestPath = "0007/"; // This is in a module. | 91 | private static readonly string m_parcelVoiceInfoRequestPath = "0007/"; // This is in a module. |
92 | private static readonly string m_provisionVoiceAccountRequestPath = "0008/";// This is in a module. | 92 | private static readonly string m_provisionVoiceAccountRequestPath = "0008/";// This is in a module. |
93 | 93 | ||
94 | //private string eventQueue = "0100/"; | 94 | //private string eventQueue = "0100/"; |
@@ -100,7 +100,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
100 | private bool m_dumpAssetsToFile; | 100 | private bool m_dumpAssetsToFile; |
101 | private string m_regionName; | 101 | private string m_regionName; |
102 | 102 | ||
103 | // These are callbacks which will be setup by the scene so that we can update scene data when we | 103 | // These are callbacks which will be setup by the scene so that we can update scene data when we |
104 | // receive capability calls | 104 | // receive capability calls |
105 | public NewInventoryItem AddNewInventoryItem = null; | 105 | public NewInventoryItem AddNewInventoryItem = null; |
106 | public ItemUpdatedCallback ItemUpdatedCall = null; | 106 | public ItemUpdatedCallback ItemUpdatedCall = null; |
@@ -128,46 +128,46 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
128 | public void RegisterHandlers() | 128 | public void RegisterHandlers() |
129 | { | 129 | { |
130 | DeregisterHandlers(); | 130 | DeregisterHandlers(); |
131 | 131 | ||
132 | string capsBase = "/CAPS/" + m_capsObjectPath; | 132 | string capsBase = "/CAPS/" + m_capsObjectPath; |
133 | 133 | ||
134 | try | 134 | try |
135 | { | 135 | { |
136 | // the root of all evil | 136 | // the root of all evil |
137 | m_capsHandlers["SEED"] = new RestStreamHandler("POST", capsBase + m_requestPath, CapsRequest); | 137 | m_capsHandlers["SEED"] = new RestStreamHandler("POST", capsBase + m_requestPath, CapsRequest); |
138 | m_capsHandlers["MapLayer"] = | 138 | m_capsHandlers["MapLayer"] = |
139 | new LLSDStreamhandler<LLSDMapRequest, LLSDMapLayerResponse>("POST", | 139 | new LLSDStreamhandler<LLSDMapRequest, LLSDMapLayerResponse>("POST", |
140 | capsBase + m_mapLayerPath, | 140 | capsBase + m_mapLayerPath, |
141 | GetMapLayer); | 141 | GetMapLayer); |
142 | m_capsHandlers["NewFileAgentInventory"] = | 142 | m_capsHandlers["NewFileAgentInventory"] = |
143 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>("POST", | 143 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>("POST", |
144 | capsBase + m_newInventory, | 144 | capsBase + m_newInventory, |
145 | NewAgentInventoryRequest); | 145 | NewAgentInventoryRequest); |
146 | m_capsHandlers["UpdateNotecardAgentInventory"] = | 146 | m_capsHandlers["UpdateNotecardAgentInventory"] = |
147 | new RestStreamHandler("POST", capsBase + m_notecardUpdatePath, NoteCardAgentInventory); | 147 | new RestStreamHandler("POST", capsBase + m_notecardUpdatePath, NoteCardAgentInventory); |
148 | m_capsHandlers["UpdateScriptAgentInventory"] = m_capsHandlers["UpdateNotecardAgentInventory"]; | 148 | m_capsHandlers["UpdateScriptAgentInventory"] = m_capsHandlers["UpdateNotecardAgentInventory"]; |
149 | m_capsHandlers["UpdateScriptTaskInventory"] = | 149 | m_capsHandlers["UpdateScriptTaskInventory"] = |
150 | new RestStreamHandler("POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory); | 150 | new RestStreamHandler("POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory); |
151 | 151 | ||
152 | // justincc: I've disabled the CAPS service for now to fix problems with selecting textures, and | 152 | // justincc: I've disabled the CAPS service for now to fix problems with selecting textures, and |
153 | // subsequent inventory breakage, in the edit object pane (such as mantis 1085). This requires | 153 | // subsequent inventory breakage, in the edit object pane (such as mantis 1085). This requires |
154 | // enhancements (probably filling out the folder part of the LLSD reply) to our CAPS service, | 154 | // enhancements (probably filling out the folder part of the LLSD reply) to our CAPS service, |
155 | // but when I went on the Linden grid, the | 155 | // but when I went on the Linden grid, the |
156 | // simulators I visited (version 1.21) were, surprisingly, no longer supplying this capability. Instead, | 156 | // simulators I visited (version 1.21) were, surprisingly, no longer supplying this capability. Instead, |
157 | // the 1.19.1.4 client appeared to be happily flowing inventory data over UDP | 157 | // the 1.19.1.4 client appeared to be happily flowing inventory data over UDP |
158 | // | 158 | // |
159 | // This is very probably just a temporary measure - once the CAPS service appears again on the Linden grid | 159 | // This is very probably just a temporary measure - once the CAPS service appears again on the Linden grid |
160 | // we will be | 160 | // we will be |
161 | // able to get the data we need to implement the necessary part of the protocol to fix the issue above. | 161 | // able to get the data we need to implement the necessary part of the protocol to fix the issue above. |
162 | // m_capsHandlers["FetchInventoryDescendents"] = | 162 | // m_capsHandlers["FetchInventoryDescendents"] = |
163 | // new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryRequest); | 163 | // new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryRequest); |
164 | 164 | ||
165 | // m_capsHandlers["FetchInventoryDescendents"] = | 165 | // m_capsHandlers["FetchInventoryDescendents"] = |
166 | // new LLSDStreamhandler<LLSDFetchInventoryDescendents, LLSDInventoryDescendents>("POST", | 166 | // new LLSDStreamhandler<LLSDFetchInventoryDescendents, LLSDInventoryDescendents>("POST", |
167 | // capsBase + m_fetchInventory, | 167 | // capsBase + m_fetchInventory, |
168 | // FetchInventory)); | 168 | // FetchInventory)); |
169 | // m_capsHandlers["RequestTextureDownload"] = new RestStreamHandler("POST", | 169 | // m_capsHandlers["RequestTextureDownload"] = new RestStreamHandler("POST", |
170 | // capsBase + m_requestTexture, | 170 | // capsBase + m_requestTexture, |
171 | // RequestTexture); | 171 | // RequestTexture); |
172 | } | 172 | } |
173 | catch (Exception e) | 173 | catch (Exception e) |
@@ -181,7 +181,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
181 | /// </summary> | 181 | /// </summary> |
182 | /// <param name="capName"></param> | 182 | /// <param name="capName"></param> |
183 | /// <param name="handler"></param> | 183 | /// <param name="handler"></param> |
184 | public void RegisterHandler(string capName, IRequestHandler handler) | 184 | public void RegisterHandler(string capName, IRequestHandler handler) |
185 | { | 185 | { |
186 | m_capsHandlers[capName] = handler; | 186 | m_capsHandlers[capName] = handler; |
187 | m_log.DebugFormat("[CAPS]: Registering handler for \"{0}\": path {1}", capName, handler.Path); | 187 | m_log.DebugFormat("[CAPS]: Registering handler for \"{0}\": path {1}", capName, handler.Path); |
@@ -189,14 +189,14 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
189 | 189 | ||
190 | /// <summary> | 190 | /// <summary> |
191 | /// Remove all CAPS service handlers. | 191 | /// Remove all CAPS service handlers. |
192 | /// | 192 | /// |
193 | /// </summary> | 193 | /// </summary> |
194 | /// <param name="httpListener"></param> | 194 | /// <param name="httpListener"></param> |
195 | /// <param name="path"></param> | 195 | /// <param name="path"></param> |
196 | /// <param name="restMethod"></param> | 196 | /// <param name="restMethod"></param> |
197 | public void DeregisterHandlers() | 197 | public void DeregisterHandlers() |
198 | { | 198 | { |
199 | foreach (string capsName in m_capsHandlers.Caps) | 199 | foreach (string capsName in m_capsHandlers.Caps) |
200 | { | 200 | { |
201 | m_capsHandlers.Remove(capsName); | 201 | m_capsHandlers.Remove(capsName); |
202 | } | 202 | } |
@@ -220,7 +220,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
220 | 220 | ||
221 | // FIXME: these all should probably go into the respective region | 221 | // FIXME: these all should probably go into the respective region |
222 | // modules | 222 | // modules |
223 | 223 | ||
224 | /// <summary> | 224 | /// <summary> |
225 | /// Processes a fetch inventory request and sends the reply | 225 | /// Processes a fetch inventory request and sends the reply |
226 | 226 | ||
@@ -229,7 +229,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
229 | /// <param name="path"></param> | 229 | /// <param name="path"></param> |
230 | /// <param name="param"></param> | 230 | /// <param name="param"></param> |
231 | /// <returns></returns> | 231 | /// <returns></returns> |
232 | // Request is like: | 232 | // Request is like: |
233 | //<llsd> | 233 | //<llsd> |
234 | // <map><key>folders</key> | 234 | // <map><key>folders</key> |
235 | // <array> | 235 | // <array> |
@@ -240,14 +240,14 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
240 | // </map> | 240 | // </map> |
241 | //</llsd> | 241 | //</llsd> |
242 | // | 242 | // |
243 | // multiple fetch-folder maps are allowed within the larger folders map. | 243 | // multiple fetch-folder maps are allowed within the larger folders map. |
244 | public string FetchInventoryRequest(string request, string path, string param) | 244 | public string FetchInventoryRequest(string request, string path, string param) |
245 | { | 245 | { |
246 | string unmodifiedRequest = request.ToString(); | 246 | string unmodifiedRequest = request.ToString(); |
247 | 247 | ||
248 | //m_log.DebugFormat("[AGENT INVENTORY]: Received CAPS fetch inventory request {0}", unmodifiedRequest); | 248 | //m_log.DebugFormat("[AGENT INVENTORY]: Received CAPS fetch inventory request {0}", unmodifiedRequest); |
249 | m_log.Debug("[CAPS]: Inventory Request in region: " + m_regionName); | 249 | m_log.Debug("[CAPS]: Inventory Request in region: " + m_regionName); |
250 | 250 | ||
251 | Hashtable hash = new Hashtable(); | 251 | Hashtable hash = new Hashtable(); |
252 | try | 252 | try |
253 | { | 253 | { |
@@ -258,7 +258,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
258 | m_log.Error("[AGENT INVENTORY]: Fetch error: " + pe.Message); | 258 | m_log.Error("[AGENT INVENTORY]: Fetch error: " + pe.Message); |
259 | m_log.Error("Request: " + request.ToString()); | 259 | m_log.Error("Request: " + request.ToString()); |
260 | } | 260 | } |
261 | 261 | ||
262 | ArrayList foldersrequested = (ArrayList)hash["folders"]; | 262 | ArrayList foldersrequested = (ArrayList)hash["folders"]; |
263 | 263 | ||
264 | string response = ""; | 264 | string response = ""; |
@@ -275,15 +275,15 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
275 | inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply); | 275 | inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply); |
276 | inventoryitemstr = inventoryitemstr.Replace("<llsd><map><key>folders</key><array>", ""); | 276 | inventoryitemstr = inventoryitemstr.Replace("<llsd><map><key>folders</key><array>", ""); |
277 | inventoryitemstr = inventoryitemstr.Replace("</array></map></llsd>", ""); | 277 | inventoryitemstr = inventoryitemstr.Replace("</array></map></llsd>", ""); |
278 | 278 | ||
279 | response += inventoryitemstr; | 279 | response += inventoryitemstr; |
280 | } | 280 | } |
281 | 281 | ||
282 | if (response.Length == 0) | 282 | if (response.Length == 0) |
283 | { | 283 | { |
284 | // Ter-guess: If requests fail a lot, the client seems to stop requesting descendants. | 284 | // Ter-guess: If requests fail a lot, the client seems to stop requesting descendants. |
285 | // Therefore, I'm concluding that the client only has so many threads available to do requests | 285 | // Therefore, I'm concluding that the client only has so many threads available to do requests |
286 | // and when a thread stalls.. is stays stalled. | 286 | // and when a thread stalls.. is stays stalled. |
287 | // Therefore we need to return something valid | 287 | // Therefore we need to return something valid |
288 | response = "<llsd><map><key>folders</key><array /></map></llsd>"; | 288 | response = "<llsd><map><key>folders</key><array /></map></llsd>"; |
289 | } | 289 | } |
@@ -291,7 +291,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
291 | { | 291 | { |
292 | response = "<llsd><map><key>folders</key><array>" + response + "</array></map></llsd>"; | 292 | response = "<llsd><map><key>folders</key><array>" + response + "</array></map></llsd>"; |
293 | } | 293 | } |
294 | 294 | ||
295 | //m_log.DebugFormat("[AGENT INVENTORY]: Replying to CAPS fetch inventory request with following xml"); | 295 | //m_log.DebugFormat("[AGENT INVENTORY]: Replying to CAPS fetch inventory request with following xml"); |
296 | //m_log.Debug(Util.GetFormattedXml(response)); | 296 | //m_log.Debug(Util.GetFormattedXml(response)); |
297 | 297 | ||
@@ -310,7 +310,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
310 | contents.agent___id = m_agentID; | 310 | contents.agent___id = m_agentID; |
311 | contents.owner___id = invFetch.owner_id; | 311 | contents.owner___id = invFetch.owner_id; |
312 | contents.folder___id = invFetch.folder_id; | 312 | contents.folder___id = invFetch.folder_id; |
313 | 313 | ||
314 | // The version number being sent back was originally 1. | 314 | // The version number being sent back was originally 1. |
315 | // Unfortunately, on 1.19.1.4, this means that we see a problem where on subsequent logins | 315 | // Unfortunately, on 1.19.1.4, this means that we see a problem where on subsequent logins |
316 | // without clearing client cache, objects in the root folder disappear until the cache is cleared, | 316 | // without clearing client cache, objects in the root folder disappear until the cache is cleared, |
@@ -318,8 +318,8 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
318 | // | 318 | // |
319 | // Seeing the version to something other than 0 may be the right thing to do, but there is | 319 | // Seeing the version to something other than 0 may be the right thing to do, but there is |
320 | // a greater subtlety of the second life protocol that needs to be understood first. | 320 | // a greater subtlety of the second life protocol that needs to be understood first. |
321 | contents.version = 0; | 321 | contents.version = 0; |
322 | 322 | ||
323 | contents.descendents = 0; | 323 | contents.descendents = 0; |
324 | reply.folders.Array.Add(contents); | 324 | reply.folders.Array.Add(contents); |
325 | List<InventoryItemBase> itemList = null; | 325 | List<InventoryItemBase> itemList = null; |
@@ -327,7 +327,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
327 | { | 327 | { |
328 | itemList = CAPSFetchInventoryDescendents(m_agentID, invFetch.folder_id, invFetch.owner_id, invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order); | 328 | itemList = CAPSFetchInventoryDescendents(m_agentID, invFetch.folder_id, invFetch.owner_id, invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order); |
329 | } | 329 | } |
330 | 330 | ||
331 | if (itemList != null) | 331 | if (itemList != null) |
332 | { | 332 | { |
333 | foreach (InventoryItemBase invItem in itemList) | 333 | foreach (InventoryItemBase invItem in itemList) |
@@ -336,12 +336,12 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
336 | } | 336 | } |
337 | } | 337 | } |
338 | else | 338 | else |
339 | { | 339 | { |
340 | IClientAPI client = GetClient(m_agentID); | 340 | IClientAPI client = GetClient(m_agentID); |
341 | 341 | ||
342 | // We're going to both notify the client of inventory service failure and send back a 'no folder contents' response. | 342 | // We're going to both notify the client of inventory service failure and send back a 'no folder contents' response. |
343 | // If we don't send back the response, | 343 | // If we don't send back the response, |
344 | // the client becomes unhappy (see Teravus' comment in FetchInventoryRequest()) | 344 | // the client becomes unhappy (see Teravus' comment in FetchInventoryRequest()) |
345 | if (client != null) | 345 | if (client != null) |
346 | { | 346 | { |
347 | client.SendAgentAlertMessage( | 347 | client.SendAgentAlertMessage( |
@@ -351,11 +351,11 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
351 | else | 351 | else |
352 | { | 352 | { |
353 | m_log.ErrorFormat( | 353 | m_log.ErrorFormat( |
354 | "[AGENT INVENTORY]: Could not lookup controlling client for {0} in order to notify them of the inventory service failure", | 354 | "[AGENT INVENTORY]: Could not lookup controlling client for {0} in order to notify them of the inventory service failure", |
355 | m_agentID); | 355 | m_agentID); |
356 | } | 356 | } |
357 | } | 357 | } |
358 | 358 | ||
359 | contents.descendents = contents.items.Array.Count; | 359 | contents.descendents = contents.items.Array.Count; |
360 | return reply; | 360 | return reply; |
361 | } | 361 | } |
@@ -375,7 +375,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
375 | llsdItem.item_id = invItem.ID; | 375 | llsdItem.item_id = invItem.ID; |
376 | llsdItem.name = invItem.Name; | 376 | llsdItem.name = invItem.Name; |
377 | llsdItem.parent_id = invItem.Folder; | 377 | llsdItem.parent_id = invItem.Folder; |
378 | llsdItem.type = Enum.GetName(typeof(AssetType), invItem.AssetType).ToLower(); | 378 | llsdItem.type = Enum.GetName(typeof(AssetType), invItem.AssetType).ToLower(); |
379 | llsdItem.inv_type = Enum.GetName(typeof(InventoryType), invItem.InvType).ToLower(); | 379 | llsdItem.inv_type = Enum.GetName(typeof(InventoryType), invItem.InvType).ToLower(); |
380 | llsdItem.permissions = new LLSDPermissions(); | 380 | llsdItem.permissions = new LLSDPermissions(); |
381 | llsdItem.permissions.creator_id = invItem.Creator; | 381 | llsdItem.permissions.creator_id = invItem.Creator; |
@@ -395,7 +395,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
395 | } | 395 | } |
396 | 396 | ||
397 | /// <summary> | 397 | /// <summary> |
398 | /// | 398 | /// |
399 | /// </summary> | 399 | /// </summary> |
400 | /// <param name="mapReq"></param> | 400 | /// <param name="mapReq"></param> |
401 | /// <returns></returns> | 401 | /// <returns></returns> |
@@ -408,7 +408,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
408 | } | 408 | } |
409 | 409 | ||
410 | /// <summary> | 410 | /// <summary> |
411 | /// | 411 | /// |
412 | /// </summary> | 412 | /// </summary> |
413 | /// <returns></returns> | 413 | /// <returns></returns> |
414 | protected static LLSDMapLayer GetLLSDMapLayerResponse() | 414 | protected static LLSDMapLayer GetLLSDMapLayerResponse() |
@@ -421,7 +421,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
421 | } | 421 | } |
422 | 422 | ||
423 | /// <summary> | 423 | /// <summary> |
424 | /// | 424 | /// |
425 | /// </summary> | 425 | /// </summary> |
426 | /// <param name="request"></param> | 426 | /// <param name="request"></param> |
427 | /// <param name="path"></param> | 427 | /// <param name="path"></param> |
@@ -437,7 +437,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
437 | #region EventQueue (Currently not enabled) | 437 | #region EventQueue (Currently not enabled) |
438 | 438 | ||
439 | /// <summary> | 439 | /// <summary> |
440 | /// | 440 | /// |
441 | /// </summary> | 441 | /// </summary> |
442 | /// <param name="request"></param> | 442 | /// <param name="request"></param> |
443 | /// <param name="path"></param> | 443 | /// <param name="path"></param> |
@@ -463,7 +463,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
463 | } | 463 | } |
464 | 464 | ||
465 | /// <summary> | 465 | /// <summary> |
466 | /// | 466 | /// |
467 | /// </summary> | 467 | /// </summary> |
468 | /// <param name="caps"></param> | 468 | /// <param name="caps"></param> |
469 | /// <param name="ipAddressPort"></param> | 469 | /// <param name="ipAddressPort"></param> |
@@ -482,7 +482,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
482 | } | 482 | } |
483 | 483 | ||
484 | /// <summary> | 484 | /// <summary> |
485 | /// | 485 | /// |
486 | /// </summary> | 486 | /// </summary> |
487 | /// <returns></returns> | 487 | /// <returns></returns> |
488 | public string CreateEmptyEventResponse() | 488 | public string CreateEmptyEventResponse() |
@@ -590,7 +590,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
590 | } | 590 | } |
591 | 591 | ||
592 | /// <summary> | 592 | /// <summary> |
593 | /// | 593 | /// |
594 | /// </summary> | 594 | /// </summary> |
595 | /// <param name="llsdRequest"></param> | 595 | /// <param name="llsdRequest"></param> |
596 | /// <returns></returns> | 596 | /// <returns></returns> |
@@ -622,7 +622,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
622 | } | 622 | } |
623 | 623 | ||
624 | /// <summary> | 624 | /// <summary> |
625 | /// | 625 | /// |
626 | /// </summary> | 626 | /// </summary> |
627 | /// <param name="assetID"></param> | 627 | /// <param name="assetID"></param> |
628 | /// <param name="inventoryItem"></param> | 628 | /// <param name="inventoryItem"></param> |
@@ -708,7 +708,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
708 | /// <param name="itemID">Item to update</param> | 708 | /// <param name="itemID">Item to update</param> |
709 | /// <param name="primID">Prim containing item to update</param> | 709 | /// <param name="primID">Prim containing item to update</param> |
710 | /// <param name="isScriptRunning">Signals whether the script to update is currently running</param> | 710 | /// <param name="isScriptRunning">Signals whether the script to update is currently running</param> |
711 | /// <param name="data">New asset data</param> | 711 | /// <param name="data">New asset data</param> |
712 | public void TaskScriptUpdated(LLUUID itemID, LLUUID primID, bool isScriptRunning, byte[] data) | 712 | public void TaskScriptUpdated(LLUUID itemID, LLUUID primID, bool isScriptRunning, byte[] data) |
713 | { | 713 | { |
714 | if (TaskScriptUpdatedCall != null) | 714 | if (TaskScriptUpdatedCall != null) |
@@ -751,7 +751,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
751 | } | 751 | } |
752 | 752 | ||
753 | /// <summary> | 753 | /// <summary> |
754 | /// | 754 | /// |
755 | /// </summary> | 755 | /// </summary> |
756 | /// <param name="data"></param> | 756 | /// <param name="data"></param> |
757 | /// <param name="path"></param> | 757 | /// <param name="path"></param> |
@@ -807,7 +807,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
807 | } | 807 | } |
808 | 808 | ||
809 | /// <summary> | 809 | /// <summary> |
810 | /// This class is a callback invoked when a client sends asset data to | 810 | /// This class is a callback invoked when a client sends asset data to |
811 | /// an agent inventory notecard update url | 811 | /// an agent inventory notecard update url |
812 | /// </summary> | 812 | /// </summary> |
813 | public class ItemUpdater | 813 | public class ItemUpdater |
@@ -831,7 +831,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
831 | } | 831 | } |
832 | 832 | ||
833 | /// <summary> | 833 | /// <summary> |
834 | /// | 834 | /// |
835 | /// </summary> | 835 | /// </summary> |
836 | /// <param name="data"></param> | 836 | /// <param name="data"></param> |
837 | /// <param name="path"></param> | 837 | /// <param name="path"></param> |
@@ -889,7 +889,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
889 | } | 889 | } |
890 | 890 | ||
891 | /// <summary> | 891 | /// <summary> |
892 | /// This class is a callback invoked when a client sends asset data to | 892 | /// This class is a callback invoked when a client sends asset data to |
893 | /// a task inventory script update url | 893 | /// a task inventory script update url |
894 | /// </summary> | 894 | /// </summary> |
895 | public class TaskInventoryScriptUpdater | 895 | public class TaskInventoryScriptUpdater |
@@ -921,7 +921,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
921 | } | 921 | } |
922 | 922 | ||
923 | /// <summary> | 923 | /// <summary> |
924 | /// | 924 | /// |
925 | /// </summary> | 925 | /// </summary> |
926 | /// <param name="data"></param> | 926 | /// <param name="data"></param> |
927 | /// <param name="path"></param> | 927 | /// <param name="path"></param> |
@@ -931,7 +931,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
931 | { | 931 | { |
932 | try | 932 | try |
933 | { | 933 | { |
934 | // m_log.InfoFormat("[CAPS]: " + | 934 | // m_log.InfoFormat("[CAPS]: " + |
935 | // "TaskInventoryScriptUpdater received data: {0}, path: {1}, param: {2}", | 935 | // "TaskInventoryScriptUpdater received data: {0}, path: {1}, param: {2}", |
936 | // data, path, param)); | 936 | // data, path, param)); |
937 | 937 | ||
diff --git a/OpenSim/Framework/Communications/Capabilities/CapsHandlers.cs b/OpenSim/Framework/Communications/Capabilities/CapsHandlers.cs index e76a5c5..4a3d00f 100644 --- a/OpenSim/Framework/Communications/Capabilities/CapsHandlers.cs +++ b/OpenSim/Framework/Communications/Capabilities/CapsHandlers.cs | |||
@@ -64,14 +64,14 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
64 | /// </summary> | 64 | /// </summary> |
65 | /// <param name="capsName">name of the capability of the cap | 65 | /// <param name="capsName">name of the capability of the cap |
66 | /// handler to be removed</param> | 66 | /// handler to be removed</param> |
67 | public void Remove(string capsName) | 67 | public void Remove(string capsName) |
68 | { | 68 | { |
69 | // This line must be here, or caps will break! | 69 | // This line must be here, or caps will break! |
70 | m_httpListener.RemoveStreamHandler("POST", m_capsHandlers[capsName].Path); | 70 | m_httpListener.RemoveStreamHandler("POST", m_capsHandlers[capsName].Path); |
71 | m_capsHandlers.Remove(capsName); | 71 | m_capsHandlers.Remove(capsName); |
72 | } | 72 | } |
73 | 73 | ||
74 | public bool ContainsCap(string cap) | 74 | public bool ContainsCap(string cap) |
75 | { | 75 | { |
76 | return m_capsHandlers.ContainsKey(cap); | 76 | return m_capsHandlers.ContainsKey(cap); |
77 | } | 77 | } |
@@ -85,14 +85,14 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
85 | /// retrieve a cap handler for a cap that is not contained in | 85 | /// retrieve a cap handler for a cap that is not contained in |
86 | /// CapsHandlers. | 86 | /// CapsHandlers. |
87 | /// </Remarks> | 87 | /// </Remarks> |
88 | public IRequestHandler this[string idx] | 88 | public IRequestHandler this[string idx] |
89 | { | 89 | { |
90 | get | 90 | get |
91 | { | 91 | { |
92 | return m_capsHandlers[idx]; | 92 | return m_capsHandlers[idx]; |
93 | } | 93 | } |
94 | 94 | ||
95 | set | 95 | set |
96 | { | 96 | { |
97 | if (m_capsHandlers.ContainsKey(idx)) | 97 | if (m_capsHandlers.ContainsKey(idx)) |
98 | { | 98 | { |
@@ -111,9 +111,9 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
111 | /// Return the list of cap names for which this CapsHandlers | 111 | /// Return the list of cap names for which this CapsHandlers |
112 | /// object contains cap handlers. | 112 | /// object contains cap handlers. |
113 | /// </summary> | 113 | /// </summary> |
114 | public string[] Caps | 114 | public string[] Caps |
115 | { | 115 | { |
116 | get | 116 | get |
117 | { | 117 | { |
118 | string[] __keys = new string[m_capsHandlers.Keys.Count]; | 118 | string[] __keys = new string[m_capsHandlers.Keys.Count]; |
119 | m_capsHandlers.Keys.CopyTo(__keys, 0); | 119 | m_capsHandlers.Keys.CopyTo(__keys, 0); |
@@ -125,7 +125,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
125 | /// Return an LLSD-serializable Hashtable describing the | 125 | /// Return an LLSD-serializable Hashtable describing the |
126 | /// capabilities and their handler details. | 126 | /// capabilities and their handler details. |
127 | /// </summary> | 127 | /// </summary> |
128 | public Hashtable CapsDetails | 128 | public Hashtable CapsDetails |
129 | { | 129 | { |
130 | get | 130 | get |
131 | { | 131 | { |
diff --git a/OpenSim/Framework/Communications/Capabilities/LLSD.cs b/OpenSim/Framework/Communications/Capabilities/LLSD.cs index e869267..bcf7a88 100644 --- a/OpenSim/Framework/Communications/Capabilities/LLSD.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSD.cs | |||
@@ -37,12 +37,12 @@ using libsecondlife; | |||
37 | namespace OpenSim.Framework.Communications.Capabilities | 37 | namespace OpenSim.Framework.Communications.Capabilities |
38 | { | 38 | { |
39 | /// <summary> | 39 | /// <summary> |
40 | /// Borrowed from (a older version of) libsl for now, as their new llsd code doesn't work we our decoding code. | 40 | /// Borrowed from (a older version of) libsl for now, as their new llsd code doesn't work we our decoding code. |
41 | /// </summary> | 41 | /// </summary> |
42 | public static class LLSD | 42 | public static class LLSD |
43 | { | 43 | { |
44 | /// <summary> | 44 | /// <summary> |
45 | /// | 45 | /// |
46 | /// </summary> | 46 | /// </summary> |
47 | public class LLSDParseException : Exception | 47 | public class LLSDParseException : Exception |
48 | { | 48 | { |
@@ -52,7 +52,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
52 | } | 52 | } |
53 | 53 | ||
54 | /// <summary> | 54 | /// <summary> |
55 | /// | 55 | /// |
56 | /// </summary> | 56 | /// </summary> |
57 | public class LLSDSerializeException : Exception | 57 | public class LLSDSerializeException : Exception |
58 | { | 58 | { |
@@ -62,7 +62,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
62 | } | 62 | } |
63 | 63 | ||
64 | /// <summary> | 64 | /// <summary> |
65 | /// | 65 | /// |
66 | /// </summary> | 66 | /// </summary> |
67 | /// <param name="b"></param> | 67 | /// <param name="b"></param> |
68 | /// <returns></returns> | 68 | /// <returns></returns> |
@@ -72,7 +72,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
72 | } | 72 | } |
73 | 73 | ||
74 | /// <summary> | 74 | /// <summary> |
75 | /// | 75 | /// |
76 | /// </summary> | 76 | /// </summary> |
77 | /// <param name="st"></param> | 77 | /// <param name="st"></param> |
78 | /// <returns></returns> | 78 | /// <returns></returns> |
@@ -96,7 +96,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
96 | } | 96 | } |
97 | 97 | ||
98 | /// <summary> | 98 | /// <summary> |
99 | /// | 99 | /// |
100 | /// </summary> | 100 | /// </summary> |
101 | /// <param name="obj"></param> | 101 | /// <param name="obj"></param> |
102 | /// <returns></returns> | 102 | /// <returns></returns> |
@@ -116,7 +116,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
116 | } | 116 | } |
117 | 117 | ||
118 | /// <summary> | 118 | /// <summary> |
119 | /// | 119 | /// |
120 | /// </summary> | 120 | /// </summary> |
121 | /// <param name="writer"></param> | 121 | /// <param name="writer"></param> |
122 | /// <param name="obj"></param> | 122 | /// <param name="obj"></param> |
@@ -217,7 +217,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
217 | } | 217 | } |
218 | 218 | ||
219 | /// <summary> | 219 | /// <summary> |
220 | /// | 220 | /// |
221 | /// </summary> | 221 | /// </summary> |
222 | /// <param name="reader"></param> | 222 | /// <param name="reader"></param> |
223 | /// <returns></returns> | 223 | /// <returns></returns> |
@@ -360,7 +360,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
360 | } | 360 | } |
361 | 361 | ||
362 | /// <summary> | 362 | /// <summary> |
363 | /// | 363 | /// |
364 | /// </summary> | 364 | /// </summary> |
365 | /// <param name="reader"></param> | 365 | /// <param name="reader"></param> |
366 | /// <returns></returns> | 366 | /// <returns></returns> |
@@ -405,7 +405,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
405 | } | 405 | } |
406 | 406 | ||
407 | /// <summary> | 407 | /// <summary> |
408 | /// | 408 | /// |
409 | /// </summary> | 409 | /// </summary> |
410 | /// <param name="reader"></param> | 410 | /// <param name="reader"></param> |
411 | /// <returns></returns> | 411 | /// <returns></returns> |
@@ -441,7 +441,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
441 | } | 441 | } |
442 | 442 | ||
443 | /// <summary> | 443 | /// <summary> |
444 | /// | 444 | /// |
445 | /// </summary> | 445 | /// </summary> |
446 | /// <param name="count"></param> | 446 | /// <param name="count"></param> |
447 | /// <returns></returns> | 447 | /// <returns></returns> |
@@ -453,7 +453,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
453 | } | 453 | } |
454 | 454 | ||
455 | /// <summary> | 455 | /// <summary> |
456 | /// | 456 | /// |
457 | /// </summary> | 457 | /// </summary> |
458 | /// <param name="obj"></param> | 458 | /// <param name="obj"></param> |
459 | /// <param name="indent"></param> | 459 | /// <param name="indent"></param> |
@@ -661,7 +661,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
661 | } | 661 | } |
662 | 662 | ||
663 | /// <summary> | 663 | /// <summary> |
664 | /// | 664 | /// |
665 | /// </summary> | 665 | /// </summary> |
666 | /// <param name="reader"></param> | 666 | /// <param name="reader"></param> |
667 | private static void SkipWS(XmlTextReader reader) | 667 | private static void SkipWS(XmlTextReader reader) |
diff --git a/OpenSim/Framework/Communications/Capabilities/LLSDHelpers.cs b/OpenSim/Framework/Communications/Capabilities/LLSDHelpers.cs index 409d2e0..507f12b 100644 --- a/OpenSim/Framework/Communications/Capabilities/LLSDHelpers.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDHelpers.cs | |||
@@ -35,9 +35,9 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
35 | { | 35 | { |
36 | public class LLSDHelpers | 36 | public class LLSDHelpers |
37 | { | 37 | { |
38 | // private static readonly log4net.ILog m_log | 38 | // private static readonly log4net.ILog m_log |
39 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 39 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
40 | 40 | ||
41 | public static string SerialiseLLSDReply(object obj) | 41 | public static string SerialiseLLSDReply(object obj) |
42 | { | 42 | { |
43 | StringWriter sw = new StringWriter(); | 43 | StringWriter sw = new StringWriter(); |
@@ -47,9 +47,9 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
47 | SerializeLLSDType(writer, obj); | 47 | SerializeLLSDType(writer, obj); |
48 | writer.WriteEndElement(); | 48 | writer.WriteEndElement(); |
49 | writer.Close(); | 49 | writer.Close(); |
50 | 50 | ||
51 | //m_log.DebugFormat("[LLSD Helpers]: Generated serialized LLSD reply {0}", sw.ToString()); | 51 | //m_log.DebugFormat("[LLSD Helpers]: Generated serialized LLSD reply {0}", sw.ToString()); |
52 | 52 | ||
53 | return sw.ToString(); | 53 | return sw.ToString(); |
54 | } | 54 | } |
55 | 55 | ||
@@ -146,7 +146,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
146 | fieldValue.GetType().GetField("Array").SetValue(fieldValue, enumerator.Value); | 146 | fieldValue.GetType().GetField("Array").SetValue(fieldValue, enumerator.Value); |
147 | //TODO | 147 | //TODO |
148 | // the LLSD map/array types in the array need to be deserialised | 148 | // the LLSD map/array types in the array need to be deserialised |
149 | // but first we need to know the right class to deserialise them into. | 149 | // but first we need to know the right class to deserialise them into. |
150 | } | 150 | } |
151 | else | 151 | else |
152 | { | 152 | { |
diff --git a/OpenSim/Framework/Communications/Capabilities/LLSDInventoryItem.cs b/OpenSim/Framework/Communications/Capabilities/LLSDInventoryItem.cs index 31896c2..1a75aba 100644 --- a/OpenSim/Framework/Communications/Capabilities/LLSDInventoryItem.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDInventoryItem.cs | |||
@@ -91,7 +91,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
91 | public int descendents; | 91 | public int descendents; |
92 | public LLUUID folder___id; //as LL can't decide if they are going to use "_" or "-" to separate words in the field names | 92 | public LLUUID folder___id; //as LL can't decide if they are going to use "_" or "-" to separate words in the field names |
93 | public LLSDArray items = new LLSDArray(); | 93 | public LLSDArray items = new LLSDArray(); |
94 | public LLUUID owner___id; // and of course we can't have field names with "-" in | 94 | public LLUUID owner___id; // and of course we can't have field names with "-" in |
95 | public int version; | 95 | public int version; |
96 | } | 96 | } |
97 | } \ No newline at end of file | 97 | } \ No newline at end of file |
diff --git a/OpenSim/Framework/Communications/Capabilities/LLSDParcelVoiceInfoResponse.cs b/OpenSim/Framework/Communications/Capabilities/LLSDParcelVoiceInfoResponse.cs index fb5eaa8..c045dcf 100644 --- a/OpenSim/Framework/Communications/Capabilities/LLSDParcelVoiceInfoResponse.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDParcelVoiceInfoResponse.cs | |||
@@ -23,7 +23,7 @@ | |||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System.Collections; | 29 | using System.Collections; |
@@ -41,7 +41,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
41 | { | 41 | { |
42 | } | 42 | } |
43 | 43 | ||
44 | public LLSDParcelVoiceInfoResponse(string region, int localID, Hashtable creds) | 44 | public LLSDParcelVoiceInfoResponse(string region, int localID, Hashtable creds) |
45 | { | 45 | { |
46 | region_name = region; | 46 | region_name = region; |
47 | parcel_local_id = localID; | 47 | parcel_local_id = localID; |
diff --git a/OpenSim/Framework/Communications/Capabilities/LLSDStreamHandler.cs b/OpenSim/Framework/Communications/Capabilities/LLSDStreamHandler.cs index 5e8a08f..8683cea 100644 --- a/OpenSim/Framework/Communications/Capabilities/LLSDStreamHandler.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDStreamHandler.cs | |||
@@ -51,7 +51,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
51 | //string requestBody = streamReader.ReadToEnd(); | 51 | //string requestBody = streamReader.ReadToEnd(); |
52 | //streamReader.Close(); | 52 | //streamReader.Close(); |
53 | 53 | ||
54 | // libsecondlife.StructuredData.LLSDMap hash = (libsecondlife.StructuredData.LLSDMap) | 54 | // libsecondlife.StructuredData.LLSDMap hash = (libsecondlife.StructuredData.LLSDMap) |
55 | // libsecondlife.StructuredData.LLSDParser.DeserializeXml(new XmlTextReader(request)); | 55 | // libsecondlife.StructuredData.LLSDParser.DeserializeXml(new XmlTextReader(request)); |
56 | 56 | ||
57 | Hashtable hash = (Hashtable) LLSD.LLSDDeserialize(request); | 57 | Hashtable hash = (Hashtable) LLSD.LLSDDeserialize(request); |
diff --git a/OpenSim/Framework/Communications/Capabilities/LLSDTaskInventoryUploadComplete.cs b/OpenSim/Framework/Communications/Capabilities/LLSDTaskInventoryUploadComplete.cs index ee9ff1b..8bfd20c 100644 --- a/OpenSim/Framework/Communications/Capabilities/LLSDTaskInventoryUploadComplete.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDTaskInventoryUploadComplete.cs | |||
@@ -34,7 +34,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
34 | { | 34 | { |
35 | /// <summary> | 35 | /// <summary> |
36 | /// The task inventory item that was updated | 36 | /// The task inventory item that was updated |
37 | /// </summary> | 37 | /// </summary> |
38 | public LLUUID item_id; | 38 | public LLUUID item_id; |
39 | 39 | ||
40 | /// <summary> | 40 | /// <summary> |
diff --git a/OpenSim/Framework/Communications/Capabilities/LLSDTaskScriptUpdate.cs b/OpenSim/Framework/Communications/Capabilities/LLSDTaskScriptUpdate.cs index df32d1a..e45d9de 100644 --- a/OpenSim/Framework/Communications/Capabilities/LLSDTaskScriptUpdate.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDTaskScriptUpdate.cs | |||
@@ -34,17 +34,17 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
34 | { | 34 | { |
35 | /// <summary> | 35 | /// <summary> |
36 | /// The item containing the script to update | 36 | /// The item containing the script to update |
37 | /// </summary> | 37 | /// </summary> |
38 | public LLUUID item_id; | 38 | public LLUUID item_id; |
39 | 39 | ||
40 | /// <summary> | 40 | /// <summary> |
41 | /// The task containing the script | 41 | /// The task containing the script |
42 | /// </summary> | 42 | /// </summary> |
43 | public LLUUID task_id; | 43 | public LLUUID task_id; |
44 | 44 | ||
45 | /// <summary> | 45 | /// <summary> |
46 | /// Signals whether the script is currently active | 46 | /// Signals whether the script is currently active |
47 | /// </summary> | 47 | /// </summary> |
48 | public int is_script_running; | 48 | public int is_script_running; |
49 | } | 49 | } |
50 | } \ No newline at end of file | 50 | } \ No newline at end of file |
diff --git a/OpenSim/Framework/Communications/Capabilities/LLSDVoiceAccountResponse.cs b/OpenSim/Framework/Communications/Capabilities/LLSDVoiceAccountResponse.cs index 67064b0..8143233 100644 --- a/OpenSim/Framework/Communications/Capabilities/LLSDVoiceAccountResponse.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDVoiceAccountResponse.cs | |||
@@ -23,7 +23,7 @@ | |||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | namespace OpenSim.Framework.Communications.Capabilities | 29 | namespace OpenSim.Framework.Communications.Capabilities |
@@ -38,7 +38,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
38 | { | 38 | { |
39 | } | 39 | } |
40 | 40 | ||
41 | public LLSDVoiceAccountResponse(string user, string pass) | 41 | public LLSDVoiceAccountResponse(string user, string pass) |
42 | { | 42 | { |
43 | username = user; | 43 | username = user; |
44 | password = pass; | 44 | password = pass; |
diff --git a/OpenSim/Framework/Communications/CommunicationsManager.cs b/OpenSim/Framework/Communications/CommunicationsManager.cs index 2813aa0..37020f6 100644 --- a/OpenSim/Framework/Communications/CommunicationsManager.cs +++ b/OpenSim/Framework/Communications/CommunicationsManager.cs | |||
@@ -236,7 +236,7 @@ namespace OpenSim.Framework.Communications | |||
236 | 236 | ||
237 | public void UpdateAvatarPropertiesRequest(IClientAPI remote_client, UserProfileData UserProfile) | 237 | public void UpdateAvatarPropertiesRequest(IClientAPI remote_client, UserProfileData UserProfile) |
238 | { | 238 | { |
239 | m_userService.UpdateUserProfileProperties(UserProfile); | 239 | m_userService.UpdateUserProfileProperties(UserProfile); |
240 | return; | 240 | return; |
241 | } | 241 | } |
242 | 242 | ||
diff --git a/OpenSim/Framework/Communications/GenericAsyncResult.cs b/OpenSim/Framework/Communications/GenericAsyncResult.cs index 6c5f5f7..48f72a0 100644 --- a/OpenSim/Framework/Communications/GenericAsyncResult.cs +++ b/OpenSim/Framework/Communications/GenericAsyncResult.cs | |||
@@ -112,7 +112,7 @@ namespace OpenSim.Framework.Communications | |||
112 | 112 | ||
113 | public void EndInvoke() | 113 | public void EndInvoke() |
114 | { | 114 | { |
115 | // This method assumes that only 1 thread calls EndInvoke | 115 | // This method assumes that only 1 thread calls EndInvoke |
116 | if (!IsCompleted) | 116 | if (!IsCompleted) |
117 | { | 117 | { |
118 | // If the operation isn't done, wait for it | 118 | // If the operation isn't done, wait for it |
@@ -142,7 +142,7 @@ namespace OpenSim.Framework.Communications | |||
142 | // Save the asynchronous operation's result | 142 | // Save the asynchronous operation's result |
143 | m_result = result; | 143 | m_result = result; |
144 | 144 | ||
145 | // Tell the base class that the operation completed | 145 | // Tell the base class that the operation completed |
146 | // sucessfully (no exception) | 146 | // sucessfully (no exception) |
147 | base.SetAsCompleted(completedSynchronously); | 147 | base.SetAsCompleted(completedSynchronously); |
148 | } | 148 | } |
diff --git a/OpenSim/Framework/Communications/IInventoryServices.cs b/OpenSim/Framework/Communications/IInventoryServices.cs index c8a3c85..f7a8857 100644 --- a/OpenSim/Framework/Communications/IInventoryServices.cs +++ b/OpenSim/Framework/Communications/IInventoryServices.cs | |||
@@ -43,62 +43,62 @@ namespace OpenSim.Framework.Communications | |||
43 | public interface IInventoryServices | 43 | public interface IInventoryServices |
44 | { | 44 | { |
45 | /// <summary> | 45 | /// <summary> |
46 | /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the | 46 | /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the |
47 | /// inventory has been received | 47 | /// inventory has been received |
48 | /// </summary> | 48 | /// </summary> |
49 | /// <param name="userID"></param> | 49 | /// <param name="userID"></param> |
50 | /// <param name="callback"></param> | 50 | /// <param name="callback"></param> |
51 | void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback); | 51 | void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback); |
52 | 52 | ||
53 | /// <summary> | 53 | /// <summary> |
54 | /// Add a new folder to the user's inventory | 54 | /// Add a new folder to the user's inventory |
55 | /// </summary> | 55 | /// </summary> |
56 | /// <param name="folder"></param> | 56 | /// <param name="folder"></param> |
57 | /// <returns>true if the folder was successfully added</returns> | 57 | /// <returns>true if the folder was successfully added</returns> |
58 | bool AddFolder(InventoryFolderBase folder); | 58 | bool AddFolder(InventoryFolderBase folder); |
59 | 59 | ||
60 | /// <summary> | 60 | /// <summary> |
61 | /// Move an inventory folder to a new location | 61 | /// Move an inventory folder to a new location |
62 | /// </summary> | 62 | /// </summary> |
63 | /// <param name="folder">A folder containing the details of the new location</param> | 63 | /// <param name="folder">A folder containing the details of the new location</param> |
64 | /// <returns>true if the folder was successfully moved</returns> | 64 | /// <returns>true if the folder was successfully moved</returns> |
65 | bool MoveFolder(InventoryFolderBase folder); | 65 | bool MoveFolder(InventoryFolderBase folder); |
66 | 66 | ||
67 | /// <summary> | 67 | /// <summary> |
68 | /// Purge an inventory folder of all its items and subfolders. | 68 | /// Purge an inventory folder of all its items and subfolders. |
69 | /// </summary> | 69 | /// </summary> |
70 | /// <param name="folder"></param> | 70 | /// <param name="folder"></param> |
71 | /// <returns>true if the folder was successfully purged</returns> | 71 | /// <returns>true if the folder was successfully purged</returns> |
72 | bool PurgeFolder(InventoryFolderBase folder); | 72 | bool PurgeFolder(InventoryFolderBase folder); |
73 | 73 | ||
74 | /// <summary> | 74 | /// <summary> |
75 | /// Add a new item to the user's inventory | 75 | /// Add a new item to the user's inventory |
76 | /// </summary> | 76 | /// </summary> |
77 | /// <param name="item"></param> | 77 | /// <param name="item"></param> |
78 | /// <returns>true if the item was successfully added</returns> | 78 | /// <returns>true if the item was successfully added</returns> |
79 | bool AddItem(InventoryItemBase item); | 79 | bool AddItem(InventoryItemBase item); |
80 | 80 | ||
81 | /// <summary> | 81 | /// <summary> |
82 | /// Update an item in the user's inventory | 82 | /// Update an item in the user's inventory |
83 | /// </summary> | 83 | /// </summary> |
84 | /// <param name="item"></param> | 84 | /// <param name="item"></param> |
85 | /// <returns>true if the item was successfully updated</returns> | 85 | /// <returns>true if the item was successfully updated</returns> |
86 | bool UpdateItem(InventoryItemBase item); | 86 | bool UpdateItem(InventoryItemBase item); |
87 | 87 | ||
88 | /// <summary> | 88 | /// <summary> |
89 | /// Delete an item from the user's inventory | 89 | /// Delete an item from the user's inventory |
90 | /// </summary> | 90 | /// </summary> |
91 | /// <param name="item"></param> | 91 | /// <param name="item"></param> |
92 | /// <returns>true if the item was successfully deleted</returns> | 92 | /// <returns>true if the item was successfully deleted</returns> |
93 | bool DeleteItem(InventoryItemBase item); | 93 | bool DeleteItem(InventoryItemBase item); |
94 | 94 | ||
95 | /// <summary> | 95 | /// <summary> |
96 | /// Create a new inventory for the given user. | 96 | /// Create a new inventory for the given user. |
97 | /// </summary> | 97 | /// </summary> |
98 | /// <param name="user"></param> | 98 | /// <param name="user"></param> |
99 | /// <returns>true if the inventory was successfully created, false otherwise</returns> | 99 | /// <returns>true if the inventory was successfully created, false otherwise</returns> |
100 | bool CreateNewUserInventory(LLUUID user); | 100 | bool CreateNewUserInventory(LLUUID user); |
101 | 101 | ||
102 | bool HasInventoryForUser(LLUUID userID); | 102 | bool HasInventoryForUser(LLUUID userID); |
103 | 103 | ||
104 | /// <summary> | 104 | /// <summary> |
@@ -107,12 +107,12 @@ namespace OpenSim.Framework.Communications | |||
107 | /// <param name="userID"></param> | 107 | /// <param name="userID"></param> |
108 | /// <returns>null if no root folder was found</returns> | 108 | /// <returns>null if no root folder was found</returns> |
109 | InventoryFolderBase RequestRootFolder(LLUUID userID); | 109 | InventoryFolderBase RequestRootFolder(LLUUID userID); |
110 | 110 | ||
111 | /// <summary> | 111 | /// <summary> |
112 | /// Returns a list of all the folders in a given user's inventory. | 112 | /// Returns a list of all the folders in a given user's inventory. |
113 | /// </summary> | 113 | /// </summary> |
114 | /// <param name="userId"></param> | 114 | /// <param name="userId"></param> |
115 | /// <returns>A flat list of the user's inventory folder tree, | 115 | /// <returns>A flat list of the user's inventory folder tree, |
116 | /// null if there is no inventory for this user</returns> | 116 | /// null if there is no inventory for this user</returns> |
117 | List<InventoryFolderBase> GetInventorySkeleton(LLUUID userId); | 117 | List<InventoryFolderBase> GetInventorySkeleton(LLUUID userId); |
118 | } | 118 | } |
diff --git a/OpenSim/Framework/Communications/IUserService.cs b/OpenSim/Framework/Communications/IUserService.cs index 7d71d02..67a8c78 100644 --- a/OpenSim/Framework/Communications/IUserService.cs +++ b/OpenSim/Framework/Communications/IUserService.cs | |||
@@ -37,7 +37,7 @@ namespace OpenSim.Framework.Communications | |||
37 | /// </summary> | 37 | /// </summary> |
38 | /// <param name="fname">First name</param> | 38 | /// <param name="fname">First name</param> |
39 | /// <param name="lname">Last name</param> | 39 | /// <param name="lname">Last name</param> |
40 | /// <returns>A user profile. Returns null if no profile is found</returns> | 40 | /// <returns>A user profile. Returns null if no profile is found</returns> |
41 | UserProfileData GetUserProfile(string firstName, string lastName); | 41 | UserProfileData GetUserProfile(string firstName, string lastName); |
42 | 42 | ||
43 | //UserProfileData GetUserProfile(string name); | 43 | //UserProfileData GetUserProfile(string name); |
@@ -46,7 +46,7 @@ namespace OpenSim.Framework.Communications | |||
46 | /// Loads a user profile from a database by UUID | 46 | /// Loads a user profile from a database by UUID |
47 | /// </summary> | 47 | /// </summary> |
48 | /// <param name="uuid">The target UUID</param> | 48 | /// <param name="uuid">The target UUID</param> |
49 | /// <returns>A user profile. Returns null if no user profile is found.</returns> | 49 | /// <returns>A user profile. Returns null if no user profile is found.</returns> |
50 | UserProfileData GetUserProfile(LLUUID userId); | 50 | UserProfileData GetUserProfile(LLUUID userId); |
51 | 51 | ||
52 | void clearUserAgent(LLUUID avatarID); | 52 | void clearUserAgent(LLUUID avatarID); |
@@ -57,7 +57,7 @@ namespace OpenSim.Framework.Communications | |||
57 | UserProfileData SetupMasterUser(LLUUID userId); | 57 | UserProfileData SetupMasterUser(LLUUID userId); |
58 | 58 | ||
59 | /// <summary> | 59 | /// <summary> |
60 | /// | 60 | /// |
61 | /// </summary> | 61 | /// </summary> |
62 | /// <param name="user"></param> | 62 | /// <param name="user"></param> |
63 | LLUUID AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY); | 63 | LLUUID AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY); |
@@ -110,7 +110,7 @@ namespace OpenSim.Framework.Communications | |||
110 | List<FriendListItem> GetUserFriendList(LLUUID friendlistowner); | 110 | List<FriendListItem> GetUserFriendList(LLUUID friendlistowner); |
111 | 111 | ||
112 | /// <summary> | 112 | /// <summary> |
113 | /// Get's the User Appearance | 113 | /// Get's the User Appearance |
114 | AvatarAppearance GetUserAppearance(LLUUID user); | 114 | AvatarAppearance GetUserAppearance(LLUUID user); |
115 | 115 | ||
116 | void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance); | 116 | void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance); |
diff --git a/OpenSim/Framework/Communications/InventoryServiceBase.cs b/OpenSim/Framework/Communications/InventoryServiceBase.cs index e81d8c4..dffeed3 100644 --- a/OpenSim/Framework/Communications/InventoryServiceBase.cs +++ b/OpenSim/Framework/Communications/InventoryServiceBase.cs | |||
@@ -40,13 +40,13 @@ namespace OpenSim.Framework.Communications | |||
40 | /// </summary> | 40 | /// </summary> |
41 | public abstract class InventoryServiceBase : IInventoryServices | 41 | public abstract class InventoryServiceBase : IInventoryServices |
42 | { | 42 | { |
43 | private static readonly ILog m_log | 43 | private static readonly ILog m_log |
44 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
45 | 45 | ||
46 | protected Dictionary<string, IInventoryData> m_plugins = new Dictionary<string, IInventoryData>(); | 46 | protected Dictionary<string, IInventoryData> m_plugins = new Dictionary<string, IInventoryData>(); |
47 | 47 | ||
48 | #region Plugin methods | 48 | #region Plugin methods |
49 | 49 | ||
50 | /// <summary> | 50 | /// <summary> |
51 | /// Adds a new user server plugin - plugins will be requested in the order they were loaded. | 51 | /// Adds a new user server plugin - plugins will be requested in the order they were loaded. |
52 | /// </summary> | 52 | /// </summary> |
@@ -76,42 +76,42 @@ namespace OpenSim.Framework.Communications | |||
76 | } | 76 | } |
77 | } | 77 | } |
78 | } | 78 | } |
79 | 79 | ||
80 | #endregion | 80 | #endregion |
81 | 81 | ||
82 | #region IInventoryServices methods | 82 | #region IInventoryServices methods |
83 | 83 | ||
84 | // See IInventoryServices | 84 | // See IInventoryServices |
85 | public List<InventoryFolderBase> GetInventorySkeleton(LLUUID userId) | 85 | public List<InventoryFolderBase> GetInventorySkeleton(LLUUID userId) |
86 | { | 86 | { |
87 | // m_log.DebugFormat("[AGENT INVENTORY]: Getting inventory skeleton for {0}", userId); | 87 | // m_log.DebugFormat("[AGENT INVENTORY]: Getting inventory skeleton for {0}", userId); |
88 | 88 | ||
89 | InventoryFolderBase rootFolder = RequestRootFolder(userId); | 89 | InventoryFolderBase rootFolder = RequestRootFolder(userId); |
90 | 90 | ||
91 | // Agent has no inventory structure yet. | 91 | // Agent has no inventory structure yet. |
92 | if (null == rootFolder) | 92 | if (null == rootFolder) |
93 | { | 93 | { |
94 | return null; | 94 | return null; |
95 | } | 95 | } |
96 | 96 | ||
97 | List<InventoryFolderBase> userFolders = new List<InventoryFolderBase>(); | 97 | List<InventoryFolderBase> userFolders = new List<InventoryFolderBase>(); |
98 | 98 | ||
99 | userFolders.Add(rootFolder); | 99 | userFolders.Add(rootFolder); |
100 | 100 | ||
101 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | 101 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) |
102 | { | 102 | { |
103 | IList<InventoryFolderBase> folders = plugin.Value.getFolderHierarchy(rootFolder.ID); | 103 | IList<InventoryFolderBase> folders = plugin.Value.getFolderHierarchy(rootFolder.ID); |
104 | userFolders.AddRange(folders); | 104 | userFolders.AddRange(folders); |
105 | } | 105 | } |
106 | 106 | ||
107 | // foreach (InventoryFolderBase folder in userFolders) | 107 | // foreach (InventoryFolderBase folder in userFolders) |
108 | // { | 108 | // { |
109 | // m_log.DebugFormat("[AGENT INVENTORY]: Got folder {0} {1}", folder.name, folder.folderID); | 109 | // m_log.DebugFormat("[AGENT INVENTORY]: Got folder {0} {1}", folder.name, folder.folderID); |
110 | // } | 110 | // } |
111 | 111 | ||
112 | return userFolders; | 112 | return userFolders; |
113 | } | 113 | } |
114 | 114 | ||
115 | // See IInventoryServices | 115 | // See IInventoryServices |
116 | public virtual bool HasInventoryForUser(LLUUID userID) | 116 | public virtual bool HasInventoryForUser(LLUUID userID) |
117 | { | 117 | { |
@@ -133,31 +133,31 @@ namespace OpenSim.Framework.Communications | |||
133 | public bool CreateNewUserInventory(LLUUID user) | 133 | public bool CreateNewUserInventory(LLUUID user) |
134 | { | 134 | { |
135 | InventoryFolderBase existingRootFolder = RequestRootFolder(user); | 135 | InventoryFolderBase existingRootFolder = RequestRootFolder(user); |
136 | 136 | ||
137 | if (null != existingRootFolder) | 137 | if (null != existingRootFolder) |
138 | { | 138 | { |
139 | m_log.WarnFormat( | 139 | m_log.WarnFormat( |
140 | "[AGENT INVENTORY]: Did not create a new inventory for user {0} since they already have " | 140 | "[AGENT INVENTORY]: Did not create a new inventory for user {0} since they already have " |
141 | + "a root inventory folder with id {1}", | 141 | + "a root inventory folder with id {1}", |
142 | user, existingRootFolder.ID); | 142 | user, existingRootFolder.ID); |
143 | } | 143 | } |
144 | else | 144 | else |
145 | { | 145 | { |
146 | UsersInventory inven = new UsersInventory(); | 146 | UsersInventory inven = new UsersInventory(); |
147 | inven.CreateNewInventorySet(user); | 147 | inven.CreateNewInventorySet(user); |
148 | AddNewInventorySet(inven); | 148 | AddNewInventorySet(inven); |
149 | 149 | ||
150 | return true; | 150 | return true; |
151 | } | 151 | } |
152 | 152 | ||
153 | return false; | 153 | return false; |
154 | } | 154 | } |
155 | 155 | ||
156 | // See IInventoryServices | 156 | // See IInventoryServices |
157 | public abstract void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback); | 157 | public abstract void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback); |
158 | 158 | ||
159 | #endregion | 159 | #endregion |
160 | 160 | ||
161 | #region Methods used by GridInventoryService | 161 | #region Methods used by GridInventoryService |
162 | 162 | ||
163 | public List<InventoryFolderBase> RequestSubFolders(LLUUID parentFolderID) | 163 | public List<InventoryFolderBase> RequestSubFolders(LLUUID parentFolderID) |
@@ -180,21 +180,21 @@ namespace OpenSim.Framework.Communications | |||
180 | } | 180 | } |
181 | return itemsList; | 181 | return itemsList; |
182 | } | 182 | } |
183 | 183 | ||
184 | #endregion | 184 | #endregion |
185 | 185 | ||
186 | // See IInventoryServices | 186 | // See IInventoryServices |
187 | public bool AddFolder(InventoryFolderBase folder) | 187 | public bool AddFolder(InventoryFolderBase folder) |
188 | { | 188 | { |
189 | m_log.DebugFormat( | 189 | m_log.DebugFormat( |
190 | "[AGENT INVENTORY]: Adding folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID); | 190 | "[AGENT INVENTORY]: Adding folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID); |
191 | 191 | ||
192 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | 192 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) |
193 | { | 193 | { |
194 | plugin.Value.addInventoryFolder(folder); | 194 | plugin.Value.addInventoryFolder(folder); |
195 | } | 195 | } |
196 | 196 | ||
197 | // FIXME: Should return false on failure | 197 | // FIXME: Should return false on failure |
198 | return true; | 198 | return true; |
199 | } | 199 | } |
200 | 200 | ||
@@ -203,14 +203,14 @@ namespace OpenSim.Framework.Communications | |||
203 | { | 203 | { |
204 | m_log.DebugFormat( | 204 | m_log.DebugFormat( |
205 | "[AGENT INVENTORY]: Moving folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID); | 205 | "[AGENT INVENTORY]: Moving folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID); |
206 | 206 | ||
207 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | 207 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) |
208 | { | 208 | { |
209 | plugin.Value.moveInventoryFolder(folder); | 209 | plugin.Value.moveInventoryFolder(folder); |
210 | } | 210 | } |
211 | 211 | ||
212 | // FIXME: Should return false on failure | 212 | // FIXME: Should return false on failure |
213 | return true; | 213 | return true; |
214 | } | 214 | } |
215 | 215 | ||
216 | // See IInventoryServices | 216 | // See IInventoryServices |
@@ -218,14 +218,14 @@ namespace OpenSim.Framework.Communications | |||
218 | { | 218 | { |
219 | m_log.DebugFormat( | 219 | m_log.DebugFormat( |
220 | "[AGENT INVENTORY]: Adding item {0} {1} to folder {2}", item.Name, item.ID, item.Folder); | 220 | "[AGENT INVENTORY]: Adding item {0} {1} to folder {2}", item.Name, item.ID, item.Folder); |
221 | 221 | ||
222 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | 222 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) |
223 | { | 223 | { |
224 | plugin.Value.addInventoryItem(item); | 224 | plugin.Value.addInventoryItem(item); |
225 | } | 225 | } |
226 | 226 | ||
227 | // FIXME: Should return false on failure | 227 | // FIXME: Should return false on failure |
228 | return true; | 228 | return true; |
229 | } | 229 | } |
230 | 230 | ||
231 | // See IInventoryServices | 231 | // See IInventoryServices |
@@ -233,14 +233,14 @@ namespace OpenSim.Framework.Communications | |||
233 | { | 233 | { |
234 | m_log.InfoFormat( | 234 | m_log.InfoFormat( |
235 | "[AGENT INVENTORY]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder); | 235 | "[AGENT INVENTORY]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder); |
236 | 236 | ||
237 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | 237 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) |
238 | { | 238 | { |
239 | plugin.Value.updateInventoryItem(item); | 239 | plugin.Value.updateInventoryItem(item); |
240 | } | 240 | } |
241 | 241 | ||
242 | // FIXME: Should return false on failure | 242 | // FIXME: Should return false on failure |
243 | return true; | 243 | return true; |
244 | } | 244 | } |
245 | 245 | ||
246 | // See IInventoryServices | 246 | // See IInventoryServices |
@@ -248,19 +248,19 @@ namespace OpenSim.Framework.Communications | |||
248 | { | 248 | { |
249 | m_log.InfoFormat( | 249 | m_log.InfoFormat( |
250 | "[AGENT INVENTORY]: Deleting item {0} {1} from folder {2}", item.Name, item.ID, item.Folder); | 250 | "[AGENT INVENTORY]: Deleting item {0} {1} from folder {2}", item.Name, item.ID, item.Folder); |
251 | 251 | ||
252 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | 252 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) |
253 | { | 253 | { |
254 | plugin.Value.deleteInventoryItem(item.ID); | 254 | plugin.Value.deleteInventoryItem(item.ID); |
255 | } | 255 | } |
256 | 256 | ||
257 | // FIXME: Should return false on failure | 257 | // FIXME: Should return false on failure |
258 | return true; | 258 | return true; |
259 | } | 259 | } |
260 | 260 | ||
261 | /// <summary> | 261 | /// <summary> |
262 | /// Purge a folder of all items items and subfolders. | 262 | /// Purge a folder of all items items and subfolders. |
263 | /// | 263 | /// |
264 | /// FIXME: Really nasty in a sense, because we have to query the database to get information we may | 264 | /// FIXME: Really nasty in a sense, because we have to query the database to get information we may |
265 | /// already know... Needs heavy refactoring. | 265 | /// already know... Needs heavy refactoring. |
266 | /// </summary> | 266 | /// </summary> |
@@ -269,13 +269,13 @@ namespace OpenSim.Framework.Communications | |||
269 | { | 269 | { |
270 | m_log.DebugFormat( | 270 | m_log.DebugFormat( |
271 | "[AGENT INVENTORY]: Purging folder {0} {1} of its contents", folder.Name, folder.ID); | 271 | "[AGENT INVENTORY]: Purging folder {0} {1} of its contents", folder.Name, folder.ID); |
272 | 272 | ||
273 | List<InventoryFolderBase> subFolders = RequestSubFolders(folder.ID); | 273 | List<InventoryFolderBase> subFolders = RequestSubFolders(folder.ID); |
274 | 274 | ||
275 | foreach (InventoryFolderBase subFolder in subFolders) | 275 | foreach (InventoryFolderBase subFolder in subFolders) |
276 | { | 276 | { |
277 | // m_log.DebugFormat("[AGENT INVENTORY]: Deleting folder {0} {1}", subFolder.Name, subFolder.ID); | 277 | // m_log.DebugFormat("[AGENT INVENTORY]: Deleting folder {0} {1}", subFolder.Name, subFolder.ID); |
278 | 278 | ||
279 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | 279 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) |
280 | { | 280 | { |
281 | plugin.Value.deleteInventoryFolder(subFolder.ID); | 281 | plugin.Value.deleteInventoryFolder(subFolder.ID); |
@@ -288,17 +288,17 @@ namespace OpenSim.Framework.Communications | |||
288 | { | 288 | { |
289 | DeleteItem(item); | 289 | DeleteItem(item); |
290 | } | 290 | } |
291 | 291 | ||
292 | // FIXME: Should return false on failure | 292 | // FIXME: Should return false on failure |
293 | return true; | 293 | return true; |
294 | } | 294 | } |
295 | 295 | ||
296 | private void AddNewInventorySet(UsersInventory inventory) | 296 | private void AddNewInventorySet(UsersInventory inventory) |
297 | { | 297 | { |
298 | foreach (InventoryFolderBase folder in inventory.Folders.Values) | 298 | foreach (InventoryFolderBase folder in inventory.Folders.Values) |
299 | { | 299 | { |
300 | AddFolder(folder); | 300 | AddFolder(folder); |
301 | } | 301 | } |
302 | } | 302 | } |
303 | 303 | ||
304 | /// <summary> | 304 | /// <summary> |
@@ -340,7 +340,7 @@ namespace OpenSim.Framework.Communications | |||
340 | folder.Type = (short)AssetType.Bodypart; | 340 | folder.Type = (short)AssetType.Bodypart; |
341 | folder.Version = 1; | 341 | folder.Version = 1; |
342 | Folders.Add(folder.ID, folder); | 342 | Folders.Add(folder.ID, folder); |
343 | 343 | ||
344 | folder = new InventoryFolderBase(); | 344 | folder = new InventoryFolderBase(); |
345 | folder.ParentID = rootFolder; | 345 | folder.ParentID = rootFolder; |
346 | folder.Owner = user; | 346 | folder.Owner = user; |
@@ -348,7 +348,7 @@ namespace OpenSim.Framework.Communications | |||
348 | folder.Name = "Calling Cards"; | 348 | folder.Name = "Calling Cards"; |
349 | folder.Type = (short)AssetType.CallingCard; | 349 | folder.Type = (short)AssetType.CallingCard; |
350 | folder.Version = 1; | 350 | folder.Version = 1; |
351 | Folders.Add(folder.ID, folder); | 351 | Folders.Add(folder.ID, folder); |
352 | 352 | ||
353 | folder = new InventoryFolderBase(); | 353 | folder = new InventoryFolderBase(); |
354 | folder.ParentID = rootFolder; | 354 | folder.ParentID = rootFolder; |
diff --git a/OpenSim/Framework/Communications/Limit/IRequestLimitStrategy.cs b/OpenSim/Framework/Communications/Limit/IRequestLimitStrategy.cs index 6ec21d9..1a9cc24 100644 --- a/OpenSim/Framework/Communications/Limit/IRequestLimitStrategy.cs +++ b/OpenSim/Framework/Communications/Limit/IRequestLimitStrategy.cs | |||
@@ -31,9 +31,9 @@ namespace OpenSim.Framework.Communications.Limit | |||
31 | /// Interface for strategies that can limit requests from the client. Currently only used in the | 31 | /// Interface for strategies that can limit requests from the client. Currently only used in the |
32 | /// texture modules to deal with repeated requests for certain textures. However, limiting strategies | 32 | /// texture modules to deal with repeated requests for certain textures. However, limiting strategies |
33 | /// could be used with other requests. | 33 | /// could be used with other requests. |
34 | /// </summary> | 34 | /// </summary> |
35 | public interface IRequestLimitStrategy<TId> | 35 | public interface IRequestLimitStrategy<TId> |
36 | { | 36 | { |
37 | /// <summary> | 37 | /// <summary> |
38 | /// Should the request be allowed? If the id is not monitored, then the request is always allowed. | 38 | /// Should the request be allowed? If the id is not monitored, then the request is always allowed. |
39 | /// Otherwise, the strategy criteria will be applied. | 39 | /// Otherwise, the strategy criteria will be applied. |
@@ -41,21 +41,21 @@ namespace OpenSim.Framework.Communications.Limit | |||
41 | /// <param name="id"></param> | 41 | /// <param name="id"></param> |
42 | /// <returns></returns> | 42 | /// <returns></returns> |
43 | bool AllowRequest(TId id); | 43 | bool AllowRequest(TId id); |
44 | 44 | ||
45 | /// <summary> | 45 | /// <summary> |
46 | /// Has the request been refused just once? | 46 | /// Has the request been refused just once? |
47 | /// </summary> | 47 | /// </summary> |
48 | /// <returns>False if the request has not yet been refused, or if the request has been refused more | 48 | /// <returns>False if the request has not yet been refused, or if the request has been refused more |
49 | /// than once.</returns> | 49 | /// than once.</returns> |
50 | bool IsFirstRefusal(TId id); | 50 | bool IsFirstRefusal(TId id); |
51 | 51 | ||
52 | /// <summary> | 52 | /// <summary> |
53 | /// Start monitoring for future AllowRequest calls. If the id is already monitored, then monitoring | 53 | /// Start monitoring for future AllowRequest calls. If the id is already monitored, then monitoring |
54 | /// continues. | 54 | /// continues. |
55 | /// </summary> | 55 | /// </summary> |
56 | /// <param name="id"></param> | 56 | /// <param name="id"></param> |
57 | void MonitorRequests(TId id); | 57 | void MonitorRequests(TId id); |
58 | 58 | ||
59 | /// <summary> | 59 | /// <summary> |
60 | /// Is the id being monitored? | 60 | /// Is the id being monitored? |
61 | /// </summary> | 61 | /// </summary> |
diff --git a/OpenSim/Framework/Communications/Limit/NullLimitStrategy.cs b/OpenSim/Framework/Communications/Limit/NullLimitStrategy.cs index 72d0586..932f780 100644 --- a/OpenSim/Framework/Communications/Limit/NullLimitStrategy.cs +++ b/OpenSim/Framework/Communications/Limit/NullLimitStrategy.cs | |||
@@ -26,15 +26,15 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | namespace OpenSim.Framework.Communications.Limit | 28 | namespace OpenSim.Framework.Communications.Limit |
29 | { | 29 | { |
30 | /// <summary> | 30 | /// <summary> |
31 | /// Strategy which polices no limits | 31 | /// Strategy which polices no limits |
32 | /// </summary> | 32 | /// </summary> |
33 | public class NullLimitStrategy<TId> : IRequestLimitStrategy<TId> | 33 | public class NullLimitStrategy<TId> : IRequestLimitStrategy<TId> |
34 | { | 34 | { |
35 | public bool AllowRequest(TId id) { return true; } | 35 | public bool AllowRequest(TId id) { return true; } |
36 | public bool IsFirstRefusal(TId id) { return false; } | 36 | public bool IsFirstRefusal(TId id) { return false; } |
37 | public void MonitorRequests(TId id) { /* intentionally blank */ } | 37 | public void MonitorRequests(TId id) { /* intentionally blank */ } |
38 | public bool IsMonitoringRequests(TId id) { return false; } | 38 | public bool IsMonitoringRequests(TId id) { return false; } |
39 | } | 39 | } |
40 | } | 40 | } |
diff --git a/OpenSim/Framework/Communications/Limit/RepeatLimitStrategy.cs b/OpenSim/Framework/Communications/Limit/RepeatLimitStrategy.cs index dfa05fa..bb72029 100644 --- a/OpenSim/Framework/Communications/Limit/RepeatLimitStrategy.cs +++ b/OpenSim/Framework/Communications/Limit/RepeatLimitStrategy.cs | |||
@@ -31,14 +31,14 @@ namespace OpenSim.Framework.Communications.Limit | |||
31 | { | 31 | { |
32 | /// <summary> | 32 | /// <summary> |
33 | /// Limit requests by discarding them after they've been repeated a certain number of times. | 33 | /// Limit requests by discarding them after they've been repeated a certain number of times. |
34 | /// </summary> | 34 | /// </summary> |
35 | public class RepeatLimitStrategy<TId> : IRequestLimitStrategy<TId> | 35 | public class RepeatLimitStrategy<TId> : IRequestLimitStrategy<TId> |
36 | { | 36 | { |
37 | /// <summary> | 37 | /// <summary> |
38 | /// Record each asset request that we're notified about. | 38 | /// Record each asset request that we're notified about. |
39 | /// </summary> | 39 | /// </summary> |
40 | private readonly Dictionary<TId, int> requestCounts = new Dictionary<TId, int>(); | 40 | private readonly Dictionary<TId, int> requestCounts = new Dictionary<TId, int>(); |
41 | 41 | ||
42 | /// <summary> | 42 | /// <summary> |
43 | /// The maximum number of requests that can be made before we drop subsequent requests. | 43 | /// The maximum number of requests that can be made before we drop subsequent requests. |
44 | /// </summary> | 44 | /// </summary> |
@@ -47,7 +47,7 @@ namespace OpenSim.Framework.Communications.Limit | |||
47 | { | 47 | { |
48 | get { return m_maxRequests; } | 48 | get { return m_maxRequests; } |
49 | } | 49 | } |
50 | 50 | ||
51 | /// <summary></summary> | 51 | /// <summary></summary> |
52 | /// <param name="maxRequests">The maximum number of requests that may be served before all further | 52 | /// <param name="maxRequests">The maximum number of requests that may be served before all further |
53 | /// requests are dropped.</param> | 53 | /// requests are dropped.</param> |
@@ -55,52 +55,52 @@ namespace OpenSim.Framework.Communications.Limit | |||
55 | { | 55 | { |
56 | m_maxRequests = maxRequests; | 56 | m_maxRequests = maxRequests; |
57 | } | 57 | } |
58 | 58 | ||
59 | /// <summary> | 59 | /// <summary> |
60 | /// <see cref="IRequestLimitStrategy"/> | 60 | /// <see cref="IRequestLimitStrategy"/> |
61 | /// </summary> | 61 | /// </summary> |
62 | public bool AllowRequest(TId id) | 62 | public bool AllowRequest(TId id) |
63 | { | 63 | { |
64 | if (requestCounts.ContainsKey(id)) | 64 | if (requestCounts.ContainsKey(id)) |
65 | { | 65 | { |
66 | requestCounts[id] += 1; | 66 | requestCounts[id] += 1; |
67 | 67 | ||
68 | if (requestCounts[id] > m_maxRequests) | 68 | if (requestCounts[id] > m_maxRequests) |
69 | { | 69 | { |
70 | return false; | 70 | return false; |
71 | } | 71 | } |
72 | } | 72 | } |
73 | 73 | ||
74 | return true; | 74 | return true; |
75 | } | 75 | } |
76 | 76 | ||
77 | /// <summary> | 77 | /// <summary> |
78 | /// <see cref="IRequestLimitStrategy"/> | 78 | /// <see cref="IRequestLimitStrategy"/> |
79 | /// </summary> | 79 | /// </summary> |
80 | public bool IsFirstRefusal(TId id) | 80 | public bool IsFirstRefusal(TId id) |
81 | { | 81 | { |
82 | if (requestCounts.ContainsKey(id) && m_maxRequests + 1 == requestCounts[id]) | 82 | if (requestCounts.ContainsKey(id) && m_maxRequests + 1 == requestCounts[id]) |
83 | { | 83 | { |
84 | return true; | 84 | return true; |
85 | } | 85 | } |
86 | 86 | ||
87 | return false; | 87 | return false; |
88 | } | 88 | } |
89 | 89 | ||
90 | /// <summary> | 90 | /// <summary> |
91 | /// <see cref="IRequestLimitStrategy"/> | 91 | /// <see cref="IRequestLimitStrategy"/> |
92 | /// </summary> | 92 | /// </summary> |
93 | public void MonitorRequests(TId id) | 93 | public void MonitorRequests(TId id) |
94 | { | 94 | { |
95 | if (!IsMonitoringRequests(id)) | 95 | if (!IsMonitoringRequests(id)) |
96 | { | 96 | { |
97 | requestCounts.Add(id, 1); | 97 | requestCounts.Add(id, 1); |
98 | } | 98 | } |
99 | } | 99 | } |
100 | 100 | ||
101 | /// <summary> | 101 | /// <summary> |
102 | /// <see cref="IRequestLimitStrategy"/> | 102 | /// <see cref="IRequestLimitStrategy"/> |
103 | /// </summary> | 103 | /// </summary> |
104 | public bool IsMonitoringRequests(TId id) | 104 | public bool IsMonitoringRequests(TId id) |
105 | { | 105 | { |
106 | return requestCounts.ContainsKey(id); | 106 | return requestCounts.ContainsKey(id); |
diff --git a/OpenSim/Framework/Communications/Limit/TimeLimitStrategy.cs b/OpenSim/Framework/Communications/Limit/TimeLimitStrategy.cs index 34b01ff..b5b925e 100644 --- a/OpenSim/Framework/Communications/Limit/TimeLimitStrategy.cs +++ b/OpenSim/Framework/Communications/Limit/TimeLimitStrategy.cs | |||
@@ -32,17 +32,17 @@ namespace OpenSim.Framework.Communications.Limit | |||
32 | { | 32 | { |
33 | /// <summary> | 33 | /// <summary> |
34 | /// Limit requests by discarding repeat attempts that occur within a given time period | 34 | /// Limit requests by discarding repeat attempts that occur within a given time period |
35 | /// | 35 | /// |
36 | /// XXX Don't use this for limiting texture downloading, at least not until we better handle multiple requests | 36 | /// XXX Don't use this for limiting texture downloading, at least not until we better handle multiple requests |
37 | /// for the same texture at different resolutions. | 37 | /// for the same texture at different resolutions. |
38 | /// </summary> | 38 | /// </summary> |
39 | public class TimeLimitStrategy<TId> : IRequestLimitStrategy<TId> | 39 | public class TimeLimitStrategy<TId> : IRequestLimitStrategy<TId> |
40 | { | 40 | { |
41 | /// <summary> | 41 | /// <summary> |
42 | /// Record the time at which an asset request occurs. | 42 | /// Record the time at which an asset request occurs. |
43 | /// </summary> | 43 | /// </summary> |
44 | private readonly Dictionary<TId, Request> requests = new Dictionary<TId, Request>(); | 44 | private readonly Dictionary<TId, Request> requests = new Dictionary<TId, Request>(); |
45 | 45 | ||
46 | /// <summary> | 46 | /// <summary> |
47 | /// The minimum time period between which requests for the same data will be serviced. | 47 | /// The minimum time period between which requests for the same data will be serviced. |
48 | /// </summary> | 48 | /// </summary> |
@@ -53,37 +53,37 @@ namespace OpenSim.Framework.Communications.Limit | |||
53 | } | 53 | } |
54 | 54 | ||
55 | /// <summary></summary> | 55 | /// <summary></summary> |
56 | /// <param name="repeatPeriod"></param> | 56 | /// <param name="repeatPeriod"></param> |
57 | public TimeLimitStrategy(TimeSpan repeatPeriod) | 57 | public TimeLimitStrategy(TimeSpan repeatPeriod) |
58 | { | 58 | { |
59 | m_repeatPeriod = repeatPeriod; | 59 | m_repeatPeriod = repeatPeriod; |
60 | } | 60 | } |
61 | 61 | ||
62 | /// <summary> | 62 | /// <summary> |
63 | /// <see cref="IRequestLimitStrategy"/> | 63 | /// <see cref="IRequestLimitStrategy"/> |
64 | /// </summary> | 64 | /// </summary> |
65 | public bool AllowRequest(TId id) | 65 | public bool AllowRequest(TId id) |
66 | { | 66 | { |
67 | if (IsMonitoringRequests(id)) | 67 | if (IsMonitoringRequests(id)) |
68 | { | 68 | { |
69 | DateTime now = DateTime.Now; | 69 | DateTime now = DateTime.Now; |
70 | TimeSpan elapsed = now - requests[id].Time; | 70 | TimeSpan elapsed = now - requests[id].Time; |
71 | 71 | ||
72 | if (elapsed < RepeatPeriod) | 72 | if (elapsed < RepeatPeriod) |
73 | { | 73 | { |
74 | requests[id].Refusals += 1; | 74 | requests[id].Refusals += 1; |
75 | return false; | 75 | return false; |
76 | } | 76 | } |
77 | 77 | ||
78 | requests[id].Time = now; | 78 | requests[id].Time = now; |
79 | } | 79 | } |
80 | 80 | ||
81 | return true; | 81 | return true; |
82 | } | 82 | } |
83 | 83 | ||
84 | /// <summary> | 84 | /// <summary> |
85 | /// <see cref="IRequestLimitStrategy"/> | 85 | /// <see cref="IRequestLimitStrategy"/> |
86 | /// </summary> | 86 | /// </summary> |
87 | public bool IsFirstRefusal(TId id) | 87 | public bool IsFirstRefusal(TId id) |
88 | { | 88 | { |
89 | if (IsMonitoringRequests(id)) | 89 | if (IsMonitoringRequests(id)) |
@@ -92,31 +92,31 @@ namespace OpenSim.Framework.Communications.Limit | |||
92 | { | 92 | { |
93 | return true; | 93 | return true; |
94 | } | 94 | } |
95 | } | 95 | } |
96 | 96 | ||
97 | return false; | 97 | return false; |
98 | } | 98 | } |
99 | 99 | ||
100 | /// <summary> | 100 | /// <summary> |
101 | /// <see cref="IRequestLimitStrategy"/> | 101 | /// <see cref="IRequestLimitStrategy"/> |
102 | /// </summary> | 102 | /// </summary> |
103 | public void MonitorRequests(TId id) | 103 | public void MonitorRequests(TId id) |
104 | { | 104 | { |
105 | if (!IsMonitoringRequests(id)) | 105 | if (!IsMonitoringRequests(id)) |
106 | { | 106 | { |
107 | requests.Add(id, new Request(DateTime.Now)); | 107 | requests.Add(id, new Request(DateTime.Now)); |
108 | } | 108 | } |
109 | } | 109 | } |
110 | 110 | ||
111 | /// <summary> | 111 | /// <summary> |
112 | /// <see cref="IRequestLimitStrategy"/> | 112 | /// <see cref="IRequestLimitStrategy"/> |
113 | /// </summary> | 113 | /// </summary> |
114 | public bool IsMonitoringRequests(TId id) | 114 | public bool IsMonitoringRequests(TId id) |
115 | { | 115 | { |
116 | return requests.ContainsKey(id); | 116 | return requests.ContainsKey(id); |
117 | } | 117 | } |
118 | } | 118 | } |
119 | 119 | ||
120 | /// <summary> | 120 | /// <summary> |
121 | /// Private request details. | 121 | /// Private request details. |
122 | /// </summary> | 122 | /// </summary> |
@@ -126,12 +126,12 @@ namespace OpenSim.Framework.Communications.Limit | |||
126 | /// Time of last request | 126 | /// Time of last request |
127 | /// </summary> | 127 | /// </summary> |
128 | public DateTime Time; | 128 | public DateTime Time; |
129 | 129 | ||
130 | /// <summary> | 130 | /// <summary> |
131 | /// Number of refusals associated with this request | 131 | /// Number of refusals associated with this request |
132 | /// </summary> | 132 | /// </summary> |
133 | public int Refusals; | 133 | public int Refusals; |
134 | 134 | ||
135 | public Request(DateTime time) | 135 | public Request(DateTime time) |
136 | { | 136 | { |
137 | Time = time; | 137 | Time = time; |
diff --git a/OpenSim/Framework/Communications/LoginResponse.cs b/OpenSim/Framework/Communications/LoginResponse.cs index bccac74..6fdd06a 100644 --- a/OpenSim/Framework/Communications/LoginResponse.cs +++ b/OpenSim/Framework/Communications/LoginResponse.cs | |||
@@ -239,7 +239,7 @@ namespace OpenSim.Framework.Communications | |||
239 | "Could not authenticate your avatar. Please check your username and password, and check the grid if problems persist.", | 239 | "Could not authenticate your avatar. Please check your username and password, and check the grid if problems persist.", |
240 | "false"); | 240 | "false"); |
241 | } | 241 | } |
242 | 242 | ||
243 | /// <summary> | 243 | /// <summary> |
244 | /// Response to indicate that login failed because the agent's inventory was not available. | 244 | /// Response to indicate that login failed because the agent's inventory was not available. |
245 | /// </summary> | 245 | /// </summary> |
@@ -249,7 +249,7 @@ namespace OpenSim.Framework.Communications | |||
249 | return GenerateFailureResponse( | 249 | return GenerateFailureResponse( |
250 | "key", | 250 | "key", |
251 | "The avatar inventory service is not responding. Please notify your login region operator.", | 251 | "The avatar inventory service is not responding. Please notify your login region operator.", |
252 | "false"); | 252 | "false"); |
253 | } | 253 | } |
254 | 254 | ||
255 | public XmlRpcResponse CreateAlreadyLoggedInResponse() | 255 | public XmlRpcResponse CreateAlreadyLoggedInResponse() |
diff --git a/OpenSim/Framework/Communications/LoginService.cs b/OpenSim/Framework/Communications/LoginService.cs index fa78a30..bd0fa53 100644 --- a/OpenSim/Framework/Communications/LoginService.cs +++ b/OpenSim/Framework/Communications/LoginService.cs | |||
@@ -48,8 +48,8 @@ namespace OpenSim.Framework.Communications | |||
48 | 48 | ||
49 | protected string m_welcomeMessage = "Welcome to OpenSim"; | 49 | protected string m_welcomeMessage = "Welcome to OpenSim"; |
50 | protected UserManagerBase m_userManager = null; | 50 | protected UserManagerBase m_userManager = null; |
51 | protected Mutex m_loginMutex = new Mutex(false); | 51 | protected Mutex m_loginMutex = new Mutex(false); |
52 | 52 | ||
53 | /// <summary> | 53 | /// <summary> |
54 | /// Used during login to send the skeleton of the OpenSim Library to the client. | 54 | /// Used during login to send the skeleton of the OpenSim Library to the client. |
55 | /// </summary> | 55 | /// </summary> |
@@ -61,12 +61,12 @@ namespace OpenSim.Framework.Communications | |||
61 | /// <param name="userManager"></param> | 61 | /// <param name="userManager"></param> |
62 | /// <param name="libraryRootFolder"></param> | 62 | /// <param name="libraryRootFolder"></param> |
63 | /// <param name="welcomeMess"></param> | 63 | /// <param name="welcomeMess"></param> |
64 | public LoginService(UserManagerBase userManager, LibraryRootFolder libraryRootFolder, | 64 | public LoginService(UserManagerBase userManager, LibraryRootFolder libraryRootFolder, |
65 | string welcomeMess) | 65 | string welcomeMess) |
66 | { | 66 | { |
67 | m_userManager = userManager; | 67 | m_userManager = userManager; |
68 | m_libraryRootFolder = libraryRootFolder; | 68 | m_libraryRootFolder = libraryRootFolder; |
69 | 69 | ||
70 | if (welcomeMess != String.Empty) | 70 | if (welcomeMess != String.Empty) |
71 | { | 71 | { |
72 | m_welcomeMessage = welcomeMess; | 72 | m_welcomeMessage = welcomeMess; |
@@ -79,15 +79,15 @@ namespace OpenSim.Framework.Communications | |||
79 | /// <param name="response">The existing response</param> | 79 | /// <param name="response">The existing response</param> |
80 | /// <param name="theUser">The user profile</param> | 80 | /// <param name="theUser">The user profile</param> |
81 | public abstract void CustomiseResponse(LoginResponse response, UserProfileData theUser, string startLocationRequest); | 81 | public abstract void CustomiseResponse(LoginResponse response, UserProfileData theUser, string startLocationRequest); |
82 | 82 | ||
83 | /// <summary> | 83 | /// <summary> |
84 | /// Get the initial login inventory skeleton (in other words, the folder structure) for the given user. | 84 | /// Get the initial login inventory skeleton (in other words, the folder structure) for the given user. |
85 | /// </summary> | 85 | /// </summary> |
86 | /// <param name="userID"></param> | 86 | /// <param name="userID"></param> |
87 | /// <returns></returns> | 87 | /// <returns></returns> |
88 | /// <exception cref='System.Exception'>This will be thrown if there is a problem with the inventory service</exception> | 88 | /// <exception cref='System.Exception'>This will be thrown if there is a problem with the inventory service</exception> |
89 | protected abstract InventoryData GetInventorySkeleton(LLUUID userID); | 89 | protected abstract InventoryData GetInventorySkeleton(LLUUID userID); |
90 | 90 | ||
91 | /// <summary> | 91 | /// <summary> |
92 | /// Called when we receive the client's initial XMLRPC login_to_simulator request message | 92 | /// Called when we receive the client's initial XMLRPC login_to_simulator request message |
93 | /// </summary> | 93 | /// </summary> |
@@ -112,7 +112,7 @@ namespace OpenSim.Framework.Communications | |||
112 | 112 | ||
113 | UserProfileData userProfile; | 113 | UserProfileData userProfile; |
114 | LoginResponse logResponse = new LoginResponse(); | 114 | LoginResponse logResponse = new LoginResponse(); |
115 | 115 | ||
116 | string firstname = String.Empty; | 116 | string firstname = String.Empty; |
117 | string lastname = String.Empty; | 117 | string lastname = String.Empty; |
118 | 118 | ||
@@ -120,23 +120,23 @@ namespace OpenSim.Framework.Communications | |||
120 | { | 120 | { |
121 | firstname = (string) requestData["first"]; | 121 | firstname = (string) requestData["first"]; |
122 | lastname = (string) requestData["last"]; | 122 | lastname = (string) requestData["last"]; |
123 | 123 | ||
124 | m_log.InfoFormat( | 124 | m_log.InfoFormat( |
125 | "[LOGIN BEGIN]: Received login request message from user {0} {1}", | 125 | "[LOGIN BEGIN]: Received login request message from user {0} {1}", |
126 | firstname, lastname); | 126 | firstname, lastname); |
127 | 127 | ||
128 | string clientVersion = "Unknown"; | 128 | string clientVersion = "Unknown"; |
129 | 129 | ||
130 | if (requestData.Contains("version")) | 130 | if (requestData.Contains("version")) |
131 | { | 131 | { |
132 | clientVersion = (string)requestData["version"]; | 132 | clientVersion = (string)requestData["version"]; |
133 | } | 133 | } |
134 | 134 | ||
135 | if (requestData.Contains("start")) | 135 | if (requestData.Contains("start")) |
136 | { | 136 | { |
137 | startLocationRequest = (string)requestData["start"]; | 137 | startLocationRequest = (string)requestData["start"]; |
138 | } | 138 | } |
139 | 139 | ||
140 | m_log.DebugFormat( | 140 | m_log.DebugFormat( |
141 | "[LOGIN]: Client is {0}, start location is {1}", clientVersion, startLocationRequest); | 141 | "[LOGIN]: Client is {0}, start location is {1}", clientVersion, startLocationRequest); |
142 | 142 | ||
@@ -163,9 +163,9 @@ namespace OpenSim.Framework.Communications | |||
163 | catch (Exception e) | 163 | catch (Exception e) |
164 | { | 164 | { |
165 | m_log.InfoFormat( | 165 | m_log.InfoFormat( |
166 | "[LOGIN END]: Bad web_login_key: {0} for user {1} {2}, exception {3}", | 166 | "[LOGIN END]: Bad web_login_key: {0} for user {1} {2}, exception {3}", |
167 | requestData["web_login_key"], firstname, lastname, e); | 167 | requestData["web_login_key"], firstname, lastname, e); |
168 | 168 | ||
169 | return logResponse.CreateFailedResponse(); | 169 | return logResponse.CreateFailedResponse(); |
170 | } | 170 | } |
171 | GoodLogin = AuthenticateUser(userProfile, webloginkey); | 171 | GoodLogin = AuthenticateUser(userProfile, webloginkey); |
@@ -176,14 +176,14 @@ namespace OpenSim.Framework.Communications | |||
176 | { | 176 | { |
177 | m_log.Info( | 177 | m_log.Info( |
178 | "[LOGIN END]: login_to_simulator login message did not contain all the required data"); | 178 | "[LOGIN END]: login_to_simulator login message did not contain all the required data"); |
179 | 179 | ||
180 | return logResponse.CreateGridErrorResponse(); | 180 | return logResponse.CreateGridErrorResponse(); |
181 | } | 181 | } |
182 | 182 | ||
183 | if (!GoodLogin) | 183 | if (!GoodLogin) |
184 | { | 184 | { |
185 | m_log.InfoFormat("[LOGIN END]: User {0} {1} failed authentication", firstname, lastname); | 185 | m_log.InfoFormat("[LOGIN END]: User {0} {1} failed authentication", firstname, lastname); |
186 | 186 | ||
187 | return logResponse.CreateLoginFailedResponse(); | 187 | return logResponse.CreateLoginFailedResponse(); |
188 | } | 188 | } |
189 | else | 189 | else |
@@ -199,11 +199,11 @@ namespace OpenSim.Framework.Communications | |||
199 | m_userManager.CommitAgent(ref userProfile); | 199 | m_userManager.CommitAgent(ref userProfile); |
200 | 200 | ||
201 | // Reject the login | 201 | // Reject the login |
202 | 202 | ||
203 | m_log.InfoFormat( | 203 | m_log.InfoFormat( |
204 | "[LOGIN END]: Notifying user {0} {1} that they are already logged in", | 204 | "[LOGIN END]: Notifying user {0} {1} that they are already logged in", |
205 | firstname, lastname); | 205 | firstname, lastname); |
206 | 206 | ||
207 | return logResponse.CreateAlreadyLoggedInResponse(); | 207 | return logResponse.CreateAlreadyLoggedInResponse(); |
208 | } | 208 | } |
209 | // Otherwise... | 209 | // Otherwise... |
@@ -214,9 +214,9 @@ namespace OpenSim.Framework.Communications | |||
214 | { | 214 | { |
215 | LLUUID agentID = userProfile.ID; | 215 | LLUUID agentID = userProfile.ID; |
216 | InventoryData inventData = null; | 216 | InventoryData inventData = null; |
217 | 217 | ||
218 | try | 218 | try |
219 | { | 219 | { |
220 | inventData = GetInventorySkeleton(agentID); | 220 | inventData = GetInventorySkeleton(agentID); |
221 | } | 221 | } |
222 | catch (Exception e) | 222 | catch (Exception e) |
@@ -224,10 +224,10 @@ namespace OpenSim.Framework.Communications | |||
224 | m_log.ErrorFormat( | 224 | m_log.ErrorFormat( |
225 | "[LOGIN END]: Error retrieving inventory skeleton of agent {0}, {1} - {2}", | 225 | "[LOGIN END]: Error retrieving inventory skeleton of agent {0}, {1} - {2}", |
226 | agentID, e.GetType(), e.Message); | 226 | agentID, e.GetType(), e.Message); |
227 | 227 | ||
228 | return logResponse.CreateLoginInventoryFailedResponse(); | 228 | return logResponse.CreateLoginInventoryFailedResponse(); |
229 | } | 229 | } |
230 | 230 | ||
231 | ArrayList AgentInventoryArray = inventData.InventoryArray; | 231 | ArrayList AgentInventoryArray = inventData.InventoryArray; |
232 | 232 | ||
233 | Hashtable InventoryRootHash = new Hashtable(); | 233 | Hashtable InventoryRootHash = new Hashtable(); |
@@ -235,7 +235,7 @@ namespace OpenSim.Framework.Communications | |||
235 | ArrayList InventoryRoot = new ArrayList(); | 235 | ArrayList InventoryRoot = new ArrayList(); |
236 | InventoryRoot.Add(InventoryRootHash); | 236 | InventoryRoot.Add(InventoryRootHash); |
237 | userProfile.RootInventoryFolderID = inventData.RootFolderID; | 237 | userProfile.RootInventoryFolderID = inventData.RootFolderID; |
238 | 238 | ||
239 | // Inventory Library Section | 239 | // Inventory Library Section |
240 | Hashtable InventoryLibRootHash = new Hashtable(); | 240 | Hashtable InventoryLibRootHash = new Hashtable(); |
241 | InventoryLibRootHash["folder_id"] = "00000112-000f-0000-0000-000100bba000"; | 241 | InventoryLibRootHash["folder_id"] = "00000112-000f-0000-0000-000100bba000"; |
@@ -244,10 +244,10 @@ namespace OpenSim.Framework.Communications | |||
244 | logResponse.InventoryLibRoot = InventoryLibRoot; | 244 | logResponse.InventoryLibRoot = InventoryLibRoot; |
245 | 245 | ||
246 | logResponse.InventoryLibraryOwner = GetLibraryOwner(); | 246 | logResponse.InventoryLibraryOwner = GetLibraryOwner(); |
247 | 247 | ||
248 | logResponse.InventoryRoot = InventoryRoot; | 248 | logResponse.InventoryRoot = InventoryRoot; |
249 | logResponse.InventorySkeleton = AgentInventoryArray; | 249 | logResponse.InventorySkeleton = AgentInventoryArray; |
250 | logResponse.InventoryLibrary = GetInventoryLibrary(); | 250 | logResponse.InventoryLibrary = GetInventoryLibrary(); |
251 | 251 | ||
252 | // Circuit Code | 252 | // Circuit Code |
253 | uint circode = (uint) (Util.RandomClass.Next()); | 253 | uint circode = (uint) (Util.RandomClass.Next()); |
@@ -280,15 +280,15 @@ namespace OpenSim.Framework.Communications | |||
280 | //return logResponse.ToXmlRpcResponse(); | 280 | //return logResponse.ToXmlRpcResponse(); |
281 | } | 281 | } |
282 | CommitAgent(ref userProfile); | 282 | CommitAgent(ref userProfile); |
283 | 283 | ||
284 | // If we reach this point, then the login has successfully logged onto the grid | 284 | // If we reach this point, then the login has successfully logged onto the grid |
285 | if (StatsManager.UserStats != null) | 285 | if (StatsManager.UserStats != null) |
286 | StatsManager.UserStats.AddSuccessfulLogin(); | 286 | StatsManager.UserStats.AddSuccessfulLogin(); |
287 | 287 | ||
288 | m_log.DebugFormat( | 288 | m_log.DebugFormat( |
289 | "[LOGIN END]: Authentication of user {0} {1} successful. Sending response to client.", | 289 | "[LOGIN END]: Authentication of user {0} {1} successful. Sending response to client.", |
290 | firstname, lastname); | 290 | firstname, lastname); |
291 | 291 | ||
292 | return logResponse.ToXmlRpcResponse(); | 292 | return logResponse.ToXmlRpcResponse(); |
293 | } | 293 | } |
294 | catch (Exception e) | 294 | catch (Exception e) |
@@ -422,10 +422,10 @@ namespace OpenSim.Framework.Communications | |||
422 | } | 422 | } |
423 | 423 | ||
424 | CommitAgent(ref userProfile); | 424 | CommitAgent(ref userProfile); |
425 | 425 | ||
426 | // If we reach this point, then the login has successfully logged onto the grid | 426 | // If we reach this point, then the login has successfully logged onto the grid |
427 | if (StatsManager.UserStats != null) | 427 | if (StatsManager.UserStats != null) |
428 | StatsManager.UserStats.AddSuccessfulLogin(); | 428 | StatsManager.UserStats.AddSuccessfulLogin(); |
429 | 429 | ||
430 | return logResponse.ToLLSDResponse(); | 430 | return logResponse.ToLLSDResponse(); |
431 | } | 431 | } |
@@ -449,7 +449,7 @@ namespace OpenSim.Framework.Communications | |||
449 | // period, space, parens, and dash. | 449 | // period, space, parens, and dash. |
450 | 450 | ||
451 | Regex wfcut = new Regex("[^a-zA-Z0-9_\\.\\$ \\(\\)\\-]"); | 451 | Regex wfcut = new Regex("[^a-zA-Z0-9_\\.\\$ \\(\\)\\-]"); |
452 | 452 | ||
453 | Hashtable returnactions = new Hashtable(); | 453 | Hashtable returnactions = new Hashtable(); |
454 | int statuscode = 200; | 454 | int statuscode = 200; |
455 | 455 | ||
@@ -467,7 +467,7 @@ namespace OpenSim.Framework.Communications | |||
467 | // the client requires the HTML form field be named 'username' | 467 | // the client requires the HTML form field be named 'username' |
468 | // however, the data it sends when it loads the first time is 'firstname' | 468 | // however, the data it sends when it loads the first time is 'firstname' |
469 | // another one of those little nuances. | 469 | // another one of those little nuances. |
470 | 470 | ||
471 | if (keysvals.Contains("firstname")) | 471 | if (keysvals.Contains("firstname")) |
472 | firstname = wfcut.Replace((string)keysvals["firstname"], String.Empty, 99999); | 472 | firstname = wfcut.Replace((string)keysvals["firstname"], String.Empty, 99999); |
473 | 473 | ||
@@ -494,7 +494,7 @@ namespace OpenSim.Framework.Communications | |||
494 | 494 | ||
495 | if (keysvals.Contains("lang")) | 495 | if (keysvals.Contains("lang")) |
496 | lang = wfcut.Replace((string)keysvals["lang"], String.Empty, 99999); | 496 | lang = wfcut.Replace((string)keysvals["lang"], String.Empty, 99999); |
497 | 497 | ||
498 | if (keysvals.Contains("password")) | 498 | if (keysvals.Contains("password")) |
499 | password = wfcut.Replace((string)keysvals["password"], String.Empty, 99999); | 499 | password = wfcut.Replace((string)keysvals["password"], String.Empty, 99999); |
500 | 500 | ||
@@ -541,8 +541,8 @@ namespace OpenSim.Framework.Communications | |||
541 | return returnactions; | 541 | return returnactions; |
542 | } | 542 | } |
543 | 543 | ||
544 | public string GetLoginForm(string firstname, string lastname, string location, string region, | 544 | public string GetLoginForm(string firstname, string lastname, string location, string region, |
545 | string grid, string channel, string version, string lang, | 545 | string grid, string channel, string version, string lang, |
546 | string password, string errormessages) | 546 | string password, string errormessages) |
547 | { | 547 | { |
548 | // inject our values in the form at the markers | 548 | // inject our values in the form at the markers |
@@ -559,7 +559,7 @@ namespace OpenSim.Framework.Communications | |||
559 | loginform = sr.ReadToEnd(); | 559 | loginform = sr.ReadToEnd(); |
560 | sr.Close(); | 560 | sr.Close(); |
561 | } | 561 | } |
562 | 562 | ||
563 | loginform = loginform.Replace("[$firstname]", firstname); | 563 | loginform = loginform.Replace("[$firstname]", firstname); |
564 | loginform = loginform.Replace("[$lastname]", lastname); | 564 | loginform = loginform.Replace("[$lastname]", lastname); |
565 | loginform = loginform.Replace("[$location]", location); | 565 | loginform = loginform.Replace("[$location]", location); |
@@ -586,7 +586,7 @@ namespace OpenSim.Framework.Communications | |||
586 | responseString += "<title>OpenSim Login</title>"; | 586 | responseString += "<title>OpenSim Login</title>"; |
587 | responseString += "<body><br />"; | 587 | responseString += "<body><br />"; |
588 | responseString += "<div id=\"login_box\">"; | 588 | responseString += "<div id=\"login_box\">"; |
589 | 589 | ||
590 | responseString += "<form action=\"/go.cgi\" method=\"GET\" id=\"login-form\">"; | 590 | responseString += "<form action=\"/go.cgi\" method=\"GET\" id=\"login-form\">"; |
591 | 591 | ||
592 | responseString += "<div id=\"message\">[$errors]</div>"; | 592 | responseString += "<div id=\"message\">[$errors]</div>"; |
@@ -670,13 +670,13 @@ namespace OpenSim.Framework.Communications | |||
670 | password = "$1$" + Util.Md5Hash(password); | 670 | password = "$1$" + Util.Md5Hash(password); |
671 | 671 | ||
672 | password = password.Remove(0, 3); //remove $1$ | 672 | password = password.Remove(0, 3); //remove $1$ |
673 | 673 | ||
674 | string s = Util.Md5Hash(password + ":" + profile.PasswordSalt); | 674 | string s = Util.Md5Hash(password + ":" + profile.PasswordSalt); |
675 | // Testing... | 675 | // Testing... |
676 | //m_log.Info("[LOGIN]: SubHash:" + s + " userprofile:" + profile.passwordHash); | 676 | //m_log.Info("[LOGIN]: SubHash:" + s + " userprofile:" + profile.passwordHash); |
677 | //m_log.Info("[LOGIN]: userprofile:" + profile.passwordHash + " SubCT:" + password); | 677 | //m_log.Info("[LOGIN]: userprofile:" + profile.passwordHash + " SubCT:" + password); |
678 | 678 | ||
679 | passwordSuccess = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase) | 679 | passwordSuccess = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase) |
680 | || profile.PasswordHash.Equals(password, StringComparison.InvariantCultureIgnoreCase)); | 680 | || profile.PasswordHash.Equals(password, StringComparison.InvariantCultureIgnoreCase)); |
681 | 681 | ||
682 | return passwordSuccess; | 682 | return passwordSuccess; |
@@ -694,7 +694,7 @@ namespace OpenSim.Framework.Communications | |||
694 | } | 694 | } |
695 | 695 | ||
696 | /// <summary> | 696 | /// <summary> |
697 | /// | 697 | /// |
698 | /// </summary> | 698 | /// </summary> |
699 | /// <param name="profile"></param> | 699 | /// <param name="profile"></param> |
700 | /// <param name="request"></param> | 700 | /// <param name="request"></param> |
@@ -709,7 +709,7 @@ namespace OpenSim.Framework.Communications | |||
709 | } | 709 | } |
710 | 710 | ||
711 | /// <summary> | 711 | /// <summary> |
712 | /// | 712 | /// |
713 | /// </summary> | 713 | /// </summary> |
714 | /// <param name="firstname"></param> | 714 | /// <param name="firstname"></param> |
715 | /// <param name="lastname"></param> | 715 | /// <param name="lastname"></param> |
@@ -720,7 +720,7 @@ namespace OpenSim.Framework.Communications | |||
720 | } | 720 | } |
721 | 721 | ||
722 | /// <summary> | 722 | /// <summary> |
723 | /// | 723 | /// |
724 | /// </summary> | 724 | /// </summary> |
725 | /// <returns></returns> | 725 | /// <returns></returns> |
726 | public virtual string GetMessage() | 726 | public virtual string GetMessage() |
@@ -741,17 +741,17 @@ namespace OpenSim.Framework.Communications | |||
741 | } | 741 | } |
742 | return buddylistreturn; | 742 | return buddylistreturn; |
743 | } | 743 | } |
744 | 744 | ||
745 | /// <summary> | 745 | /// <summary> |
746 | /// Converts the inventory library skeleton into the form required by the rpc request. | 746 | /// Converts the inventory library skeleton into the form required by the rpc request. |
747 | /// </summary> | 747 | /// </summary> |
748 | /// <returns></returns> | 748 | /// <returns></returns> |
749 | protected virtual ArrayList GetInventoryLibrary() | 749 | protected virtual ArrayList GetInventoryLibrary() |
750 | { | 750 | { |
751 | Dictionary<LLUUID, InventoryFolderImpl> rootFolders | 751 | Dictionary<LLUUID, InventoryFolderImpl> rootFolders |
752 | = m_libraryRootFolder.RequestSelfAndDescendentFolders(); | 752 | = m_libraryRootFolder.RequestSelfAndDescendentFolders(); |
753 | ArrayList folderHashes = new ArrayList(); | 753 | ArrayList folderHashes = new ArrayList(); |
754 | 754 | ||
755 | foreach (InventoryFolderBase folder in rootFolders.Values) | 755 | foreach (InventoryFolderBase folder in rootFolders.Values) |
756 | { | 756 | { |
757 | Hashtable TempHash = new Hashtable(); | 757 | Hashtable TempHash = new Hashtable(); |
@@ -762,12 +762,12 @@ namespace OpenSim.Framework.Communications | |||
762 | TempHash["folder_id"] = folder.ID.ToString(); | 762 | TempHash["folder_id"] = folder.ID.ToString(); |
763 | folderHashes.Add(TempHash); | 763 | folderHashes.Add(TempHash); |
764 | } | 764 | } |
765 | 765 | ||
766 | return folderHashes; | 766 | return folderHashes; |
767 | } | 767 | } |
768 | 768 | ||
769 | /// <summary> | 769 | /// <summary> |
770 | /// | 770 | /// |
771 | /// </summary> | 771 | /// </summary> |
772 | /// <returns></returns> | 772 | /// <returns></returns> |
773 | protected virtual ArrayList GetLibraryOwner() | 773 | protected virtual ArrayList GetLibraryOwner() |
diff --git a/OpenSim/Framework/Communications/Properties/AssemblyInfo.cs b/OpenSim/Framework/Communications/Properties/AssemblyInfo.cs index 9a53499..2df5fbc 100644 --- a/OpenSim/Framework/Communications/Properties/AssemblyInfo.cs +++ b/OpenSim/Framework/Communications/Properties/AssemblyInfo.cs | |||
@@ -28,7 +28,7 @@ | |||
28 | using System.Reflection; | 28 | using System.Reflection; |
29 | using System.Runtime.InteropServices; | 29 | using System.Runtime.InteropServices; |
30 | 30 | ||
31 | // General Information about an assembly is controlled through the following | 31 | // General information about an assembly is controlled through the following |
32 | // set of attributes. Change these attribute values to modify the information | 32 | // set of attributes. Change these attribute values to modify the information |
33 | // associated with an assembly. | 33 | // associated with an assembly. |
34 | 34 | ||
@@ -41,8 +41,8 @@ using System.Runtime.InteropServices; | |||
41 | [assembly : AssemblyTrademark("")] | 41 | [assembly : AssemblyTrademark("")] |
42 | [assembly : AssemblyCulture("")] | 42 | [assembly : AssemblyCulture("")] |
43 | 43 | ||
44 | // Setting ComVisible to false makes the types in this assembly not visible | 44 | // Setting ComVisible to false makes the types in this assembly not visible |
45 | // to COM components. If you need to access a type in this assembly from | 45 | // to COM components. If you need to access a type in this assembly from |
46 | // COM, set the ComVisible attribute to true on that type. | 46 | // COM, set the ComVisible attribute to true on that type. |
47 | 47 | ||
48 | [assembly : ComVisible(false)] | 48 | [assembly : ComVisible(false)] |
@@ -54,11 +54,11 @@ using System.Runtime.InteropServices; | |||
54 | // Version information for an assembly consists of the following four values: | 54 | // Version information for an assembly consists of the following four values: |
55 | // | 55 | // |
56 | // Major Version | 56 | // Major Version |
57 | // Minor Version | 57 | // Minor Version |
58 | // Build Number | 58 | // Build Number |
59 | // Revision | 59 | // Revision |
60 | // | 60 | // |
61 | // You can specify all the values or you can default the Revision and Build Numbers | 61 | // You can specify all the values or you can default the Revision and Build Numbers |
62 | // by using the '*' as shown below: | 62 | // by using the '*' as shown below: |
63 | 63 | ||
64 | [assembly : AssemblyVersion("1.0.0.0")] | 64 | [assembly : AssemblyVersion("1.0.0.0")] |
diff --git a/OpenSim/Framework/Communications/RestClient.cs b/OpenSim/Framework/Communications/RestClient.cs index 4ed62bf..7c8876a 100644 --- a/OpenSim/Framework/Communications/RestClient.cs +++ b/OpenSim/Framework/Communications/RestClient.cs | |||
@@ -16,14 +16,14 @@ namespace OpenSim.Framework.Communications | |||
16 | /// <remarks> | 16 | /// <remarks> |
17 | /// This class is a generic implementation of a REST (Representational State Transfer) web service. This | 17 | /// This class is a generic implementation of a REST (Representational State Transfer) web service. This |
18 | /// class is designed to execute both synchronously and asynchronously. | 18 | /// class is designed to execute both synchronously and asynchronously. |
19 | /// | 19 | /// |
20 | /// Internally the implementation works as a two stage asynchronous web-client. | 20 | /// Internally the implementation works as a two stage asynchronous web-client. |
21 | /// When the request is initiated, RestClient will query asynchronously for for a web-response, | 21 | /// When the request is initiated, RestClient will query asynchronously for for a web-response, |
22 | /// sleeping until the initial response is returned by the server. Once the initial response is retrieved | 22 | /// sleeping until the initial response is returned by the server. Once the initial response is retrieved |
23 | /// the second stage of asynchronous requests will be triggered, in an attempt to read of the response | 23 | /// the second stage of asynchronous requests will be triggered, in an attempt to read of the response |
24 | /// object into a memorystream as a sequence of asynchronous reads. | 24 | /// object into a memorystream as a sequence of asynchronous reads. |
25 | /// | 25 | /// |
26 | /// The asynchronisity of RestClient is designed to move as much processing into the back-ground, allowing | 26 | /// The asynchronisity of RestClient is designed to move as much processing into the back-ground, allowing |
27 | /// other threads to execute, while it waits for a response from the web-service. RestClient itself can be | 27 | /// other threads to execute, while it waits for a response from the web-service. RestClient itself can be |
28 | /// invoked by the caller in either synchronous mode or asynchronous modes. | 28 | /// invoked by the caller in either synchronous mode or asynchronous modes. |
29 | /// </remarks> | 29 | /// </remarks> |
@@ -36,7 +36,7 @@ namespace OpenSim.Framework.Communications | |||
36 | #region member variables | 36 | #region member variables |
37 | 37 | ||
38 | /// <summary> | 38 | /// <summary> |
39 | /// The base Uri of the web-service e.g. http://www.google.com | 39 | /// The base Uri of the web-service e.g. http://www.google.com |
40 | /// </summary> | 40 | /// </summary> |
41 | private string _url; | 41 | private string _url; |
42 | 42 | ||
@@ -92,7 +92,7 @@ namespace OpenSim.Framework.Communications | |||
92 | 92 | ||
93 | 93 | ||
94 | /// <summary> | 94 | /// <summary> |
95 | /// if an exception occours during async processing, we need to save it, so it can be | 95 | /// if an exception occours during async processing, we need to save it, so it can be |
96 | /// rethrown on the primary thread; | 96 | /// rethrown on the primary thread; |
97 | /// </summary> | 97 | /// </summary> |
98 | private Exception _asyncException; | 98 | private Exception _asyncException; |
@@ -341,7 +341,7 @@ namespace OpenSim.Framework.Communications | |||
341 | { | 341 | { |
342 | AsyncResult<Stream> ar = (AsyncResult<Stream>) asyncResult; | 342 | AsyncResult<Stream> ar = (AsyncResult<Stream>) asyncResult; |
343 | 343 | ||
344 | // Wait for operation to complete, then return result or | 344 | // Wait for operation to complete, then return result or |
345 | // throw exception | 345 | // throw exception |
346 | return ar.EndInvoke(); | 346 | return ar.EndInvoke(); |
347 | } | 347 | } |
diff --git a/OpenSim/Framework/Communications/UserManagerBase.cs b/OpenSim/Framework/Communications/UserManagerBase.cs index 8e0b75c..5a62682 100644 --- a/OpenSim/Framework/Communications/UserManagerBase.cs +++ b/OpenSim/Framework/Communications/UserManagerBase.cs | |||
@@ -43,12 +43,12 @@ namespace OpenSim.Framework.Communications | |||
43 | /// </summary> | 43 | /// </summary> |
44 | public abstract class UserManagerBase : IUserService | 44 | public abstract class UserManagerBase : IUserService |
45 | { | 45 | { |
46 | private static readonly ILog m_log | 46 | private static readonly ILog m_log |
47 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 47 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
48 | 48 | ||
49 | public UserConfig _config; | 49 | public UserConfig _config; |
50 | private Dictionary<string, IUserData> _plugins = new Dictionary<string, IUserData>(); | 50 | private Dictionary<string, IUserData> _plugins = new Dictionary<string, IUserData>(); |
51 | 51 | ||
52 | /// <summary> | 52 | /// <summary> |
53 | /// Adds a new user server plugin - user servers will be requested in the order they were loaded. | 53 | /// Adds a new user server plugin - user servers will be requested in the order they were loaded. |
54 | /// </summary> | 54 | /// </summary> |
@@ -85,7 +85,7 @@ namespace OpenSim.Framework.Communications | |||
85 | m_log.Info("[USERSTORAGE]: Added IUserData Interface"); | 85 | m_log.Info("[USERSTORAGE]: Added IUserData Interface"); |
86 | } | 86 | } |
87 | 87 | ||
88 | #region Get UserProfile | 88 | #region Get UserProfile |
89 | 89 | ||
90 | // see IUserService | 90 | // see IUserService |
91 | public UserProfileData GetUserProfile(string fname, string lname) | 91 | public UserProfileData GetUserProfile(string fname, string lname) |
@@ -103,8 +103,8 @@ namespace OpenSim.Framework.Communications | |||
103 | 103 | ||
104 | return null; | 104 | return null; |
105 | } | 105 | } |
106 | 106 | ||
107 | // see IUserService | 107 | // see IUserService |
108 | public UserProfileData GetUserProfile(LLUUID uuid) | 108 | public UserProfileData GetUserProfile(LLUUID uuid) |
109 | { | 109 | { |
110 | foreach (KeyValuePair<string, IUserData> plugin in _plugins) | 110 | foreach (KeyValuePair<string, IUserData> plugin in _plugins) |
@@ -408,7 +408,7 @@ namespace OpenSim.Framework.Communications | |||
408 | 408 | ||
409 | profile.CurrentAgent = agent; | 409 | profile.CurrentAgent = agent; |
410 | } | 410 | } |
411 | 411 | ||
412 | /// <summary> | 412 | /// <summary> |
413 | /// Process a user logoff from OpenSim. | 413 | /// Process a user logoff from OpenSim. |
414 | /// </summary> | 414 | /// </summary> |
@@ -422,7 +422,7 @@ namespace OpenSim.Framework.Communications | |||
422 | { | 422 | { |
423 | if (StatsManager.UserStats != null) | 423 | if (StatsManager.UserStats != null) |
424 | StatsManager.UserStats.AddLogout(); | 424 | StatsManager.UserStats.AddLogout(); |
425 | 425 | ||
426 | UserProfileData userProfile; | 426 | UserProfileData userProfile; |
427 | UserAgentData userAgent; | 427 | UserAgentData userAgent; |
428 | LLVector3 currentPos = new LLVector3(posx, posy, posz); | 428 | LLVector3 currentPos = new LLVector3(posx, posy, posz); |
@@ -433,7 +433,7 @@ namespace OpenSim.Framework.Communications | |||
433 | { | 433 | { |
434 | // This line needs to be in side the above if statement or the UserServer will crash on some logouts. | 434 | // This line needs to be in side the above if statement or the UserServer will crash on some logouts. |
435 | m_log.Info("[LOGOUT]: " + userProfile.FirstName + " " + userProfile.SurName + " from " + regionhandle + "(" + posx + "," + posy + "," + posz + ")"); | 435 | m_log.Info("[LOGOUT]: " + userProfile.FirstName + " " + userProfile.SurName + " from " + regionhandle + "(" + posx + "," + posy + "," + posz + ")"); |
436 | 436 | ||
437 | userAgent = userProfile.CurrentAgent; | 437 | userAgent = userProfile.CurrentAgent; |
438 | if (userAgent != null) | 438 | if (userAgent != null) |
439 | { | 439 | { |
@@ -462,7 +462,7 @@ namespace OpenSim.Framework.Communications | |||
462 | m_log.Warn("[LOGOUT]: Unknown User logged out"); | 462 | m_log.Warn("[LOGOUT]: Unknown User logged out"); |
463 | } | 463 | } |
464 | } | 464 | } |
465 | 465 | ||
466 | public void CreateAgent(UserProfileData profile, LLSD request) | 466 | public void CreateAgent(UserProfileData profile, LLSD request) |
467 | { | 467 | { |
468 | UserAgentData agent = new UserAgentData(); | 468 | UserAgentData agent = new UserAgentData(); |
@@ -516,7 +516,7 @@ namespace OpenSim.Framework.Communications | |||
516 | #endregion | 516 | #endregion |
517 | 517 | ||
518 | /// <summary> | 518 | /// <summary> |
519 | /// | 519 | /// |
520 | /// </summary> | 520 | /// </summary> |
521 | /// <param name="user"></param> | 521 | /// <param name="user"></param> |
522 | public LLUUID AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY) | 522 | public LLUUID AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY) |
@@ -598,7 +598,7 @@ namespace OpenSim.Framework.Communications | |||
598 | 598 | ||
599 | /// Appearance | 599 | /// Appearance |
600 | /// TODO: stubs for now to get us to a compiling state gently | 600 | /// TODO: stubs for now to get us to a compiling state gently |
601 | public AvatarAppearance GetUserAppearance(LLUUID user) | 601 | public AvatarAppearance GetUserAppearance(LLUUID user) |
602 | { | 602 | { |
603 | foreach (KeyValuePair<string, IUserData> plugin in _plugins) | 603 | foreach (KeyValuePair<string, IUserData> plugin in _plugins) |
604 | { | 604 | { |
@@ -643,7 +643,7 @@ namespace OpenSim.Framework.Communications | |||
643 | } | 643 | } |
644 | } | 644 | } |
645 | } | 645 | } |
646 | 646 | ||
647 | public void RemoveAttachment(LLUUID user, LLUUID item) | 647 | public void RemoveAttachment(LLUUID user, LLUUID item) |
648 | { | 648 | { |
649 | foreach (KeyValuePair<string, IUserData> plugin in _plugins) | 649 | foreach (KeyValuePair<string, IUserData> plugin in _plugins) |
@@ -658,7 +658,7 @@ namespace OpenSim.Framework.Communications | |||
658 | } | 658 | } |
659 | } | 659 | } |
660 | } | 660 | } |
661 | 661 | ||
662 | public List<LLUUID> GetAttachments(LLUUID user) | 662 | public List<LLUUID> GetAttachments(LLUUID user) |
663 | { | 663 | { |
664 | foreach (KeyValuePair<string, IUserData> plugin in _plugins) | 664 | foreach (KeyValuePair<string, IUserData> plugin in _plugins) |