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authorMW2008-02-04 12:04:02 +0000
committerMW2008-02-04 12:04:02 +0000
commit755ad9e3e0447b60299b08a18624064d1d64141b (patch)
tree89859180b5ba7ef47defbf6a1d6640177ecb1326 /OpenSim/Framework/Communications
parent* Whole buncha stuff. (diff)
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First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure). This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. But the work to move the code to one of the grid servers shouldn't be too much.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Communications/Cache/GridAssetClient.cs2
-rw-r--r--OpenSim/Framework/Communications/RestClient/RestClient.cs1
2 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Framework/Communications/Cache/GridAssetClient.cs b/OpenSim/Framework/Communications/Cache/GridAssetClient.cs
index cf54fa4..2f0727f 100644
--- a/OpenSim/Framework/Communications/Cache/GridAssetClient.cs
+++ b/OpenSim/Framework/Communications/Cache/GridAssetClient.cs
@@ -95,11 +95,13 @@ namespace OpenSim.Framework.Communications.Cache
95 // RestClient rc = new RestClient(_assetServerUrl); 95 // RestClient rc = new RestClient(_assetServerUrl);
96 MainLog.Instance.Verbose("ASSET", "Storing asset"); 96 MainLog.Instance.Verbose("ASSET", "Storing asset");
97 //rc.AddResourcePath("assets"); 97 //rc.AddResourcePath("assets");
98
98 // rc.RequestMethod = "POST"; 99 // rc.RequestMethod = "POST";
99 // rc.Request(s); 100 // rc.Request(s);
100 //MainLog.Instance.Verbose("ASSET", "Stored {0}", rc); 101 //MainLog.Instance.Verbose("ASSET", "Stored {0}", rc);
101 MainLog.Instance.Verbose("ASSET", "Sending to " + _assetServerUrl + "/assets/"); 102 MainLog.Instance.Verbose("ASSET", "Sending to " + _assetServerUrl + "/assets/");
102 RestObjectPoster.BeginPostObject<AssetBase>(_assetServerUrl + "/assets/", asset); 103 RestObjectPoster.BeginPostObject<AssetBase>(_assetServerUrl + "/assets/", asset);
104
103 } 105 }
104 catch (Exception e) 106 catch (Exception e)
105 { 107 {
diff --git a/OpenSim/Framework/Communications/RestClient/RestClient.cs b/OpenSim/Framework/Communications/RestClient/RestClient.cs
index e4da4dc..76bad64 100644
--- a/OpenSim/Framework/Communications/RestClient/RestClient.cs
+++ b/OpenSim/Framework/Communications/RestClient/RestClient.cs
@@ -389,6 +389,7 @@ namespace OpenSim.Framework.Communications
389 dst.Write(buf, 0, length); 389 dst.Write(buf, 0, length);
390 length = src.Read(buf, 0, 1024); 390 length = src.Read(buf, 0, 1024);
391 } 391 }
392
392 _response = (HttpWebResponse) _request.GetResponse(); 393 _response = (HttpWebResponse) _request.GetResponse();
393 394
394// IAsyncResult responseAsyncResult = _request.BeginGetResponse(new AsyncCallback(ResponseIsReadyDelegate), _request); 395// IAsyncResult responseAsyncResult = _request.BeginGetResponse(new AsyncCallback(ResponseIsReadyDelegate), _request);