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authorMW2007-07-22 11:44:36 +0000
committerMW2007-07-22 11:44:36 +0000
commit70fa30204272e874b8e3acccdc2e22cd4e42b2b2 (patch)
tree2f6c3c0f3b3bd60d5972f8dea6b3abeae4dc9065 /OpenSim/Framework/Communications/caches/UserProfileCache.cs
parent* Aerobic erosion now uses Navier Stokes algorithms for wind calculations. (diff)
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* Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Communications/caches/UserProfileCache.cs168
1 files changed, 0 insertions, 168 deletions
diff --git a/OpenSim/Framework/Communications/caches/UserProfileCache.cs b/OpenSim/Framework/Communications/caches/UserProfileCache.cs
deleted file mode 100644
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--- a/OpenSim/Framework/Communications/caches/UserProfileCache.cs
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@@ -1,168 +0,0 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5using OpenSim.Framework.Interfaces;
6using OpenSim.Framework.Data;
7using OpenSim.Framework.Communications;
8
9namespace OpenSim.Framework.Communications.Caches
10{
11 public class UserProfileCache
12 {
13 public Dictionary<LLUUID, CachedUserInfo> UserProfiles = new Dictionary<LLUUID, CachedUserInfo>();
14
15 private CommunicationsManager m_parent;
16
17 public UserProfileCache(CommunicationsManager parent)
18 {
19 m_parent = parent;
20 }
21
22 /// <summary>
23 /// A new user has moved into a region in this instance
24 /// so get info from servers
25 /// </summary>
26 /// <param name="userID"></param>
27 public void AddNewUser(LLUUID userID)
28 {
29 if (!this.UserProfiles.ContainsKey(userID))
30 {
31 CachedUserInfo userInfo = new CachedUserInfo();
32 userInfo.UserProfile = this.RequestUserProfileForUser(userID);
33
34 if (userInfo.UserProfile != null)
35 {
36 this.RequestInventoryForUser(userID, userInfo);
37 this.UserProfiles.Add(userID, userInfo);
38 }
39 else
40 {
41 //no profile for this user, what do we do now?
42 Console.WriteLine("UserProfileCache.cs: user profile for user not found");
43
44 }
45 }
46 else
47 {
48 //already have a cached profile for this user
49 //we should make sure its upto date with the user server version
50 }
51 }
52
53 /// <summary>
54 /// A new user has moved into a region in this instance
55 /// so get info from servers
56 /// </summary>
57 /// <param name="firstName"></param>
58 /// <param name="lastName"></param>
59 public void AddNewUser(string firstName, string lastName)
60 {
61
62 }
63
64 /// <summary>
65 /// A user has left this instance
66 /// so make sure servers have been updated
67 /// Then remove cached info
68 /// </summary>
69 /// <param name="userID"></param>
70 public void UserLogOut(LLUUID userID)
71 {
72
73 }
74
75 public void HandleCreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID)
76 {
77 if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
78 {
79 CachedUserInfo userInfo = this.UserProfiles[remoteClient.AgentId];
80 if (userInfo.RootFolder.folderID == parentID)
81 {
82 userInfo.RootFolder.CreateNewSubFolder(folderID, folderName, folderType);
83 }
84 else
85 {
86 InventoryFolder parentFolder = userInfo.RootFolder.HasSubFolder(parentID);
87 if (parentFolder != null)
88 {
89 parentFolder.CreateNewSubFolder(folderID, folderName, folderType);
90 }
91 }
92 }
93 }
94
95 public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder)
96 {
97 if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
98 {
99 CachedUserInfo userInfo = this.UserProfiles[remoteClient.AgentId];
100 if (userInfo.RootFolder.folderID == folderID)
101 {
102 if (fetchItems)
103 {
104 remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, userInfo.RootFolder.RequestListOfItems());
105 }
106 }
107 else
108 {
109 InventoryFolder parentFolder = userInfo.RootFolder.HasSubFolder(folderID);
110 if(parentFolder != null)
111 {
112 if(fetchItems)
113 {
114 remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, parentFolder.RequestListOfItems());
115 }
116 }
117 }
118 }
119 }
120
121 /// <summary>
122 /// Request the user profile from User server
123 /// </summary>
124 /// <param name="userID"></param>
125 private UserProfileData RequestUserProfileForUser(LLUUID userID)
126 {
127 return this.m_parent.UserServer.GetUserProfile(userID);
128 }
129
130 /// <summary>
131 /// Request Iventory Info from Inventory server
132 /// </summary>
133 /// <param name="userID"></param>
134 private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo)
135 {
136 // this.m_parent.InventoryServer.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive);
137
138 //for now we manually create the root folder,
139 // but should be requesting all inventory from inventory server.
140 InventoryFolder rootFolder = new InventoryFolder();
141 rootFolder.agentID = userID;
142 rootFolder.folderID = userInfo.UserProfile.rootInventoryFolderID;
143 rootFolder.name = "My Inventory";
144 rootFolder.parentID = LLUUID.Zero;
145 rootFolder.type = 8;
146 rootFolder.version = 1;
147 userInfo.FolderReceive(userID, rootFolder);
148 }
149
150 /// <summary>
151 /// Make sure UserProfile is updated on user server
152 /// </summary>
153 /// <param name="userID"></param>
154 private void UpdateUserProfileToServer(LLUUID userID)
155 {
156
157 }
158
159 /// <summary>
160 /// Update Inventory data to Inventory server
161 /// </summary>
162 /// <param name="userID"></param>
163 private void UpdateInventoryToServer(LLUUID userID)
164 {
165
166 }
167 }
168}