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authorArthur Valadares2009-08-11 12:07:54 -0300
committerArthur Valadares2009-08-11 12:07:54 -0300
commit18aa2ea0c5ebd8d5131902ed9856e68f46e76e11 (patch)
treec4adcda365c46052c3d15b4e6395e1bb8a2e97c5 /OpenSim/Framework/Communications/Tests/LoginServiceTests.cs
parentReplace the Replaceable modules name (diff)
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* Improves SceneSetupHelper to allow the tester to choose a real or mock, inventory and asset, service modules. The boolean startServices was replaced with realServices string. If the string contains the word asset, it will start a real asset module, if it contains inventory, it starts a real inventory. Otherwise, it use mock (NullPlugin-like) objects, for tests that don't really need functionality.
* SetupScene is now actually sharing the asset and inventory modules if the tester wishes to have multiple regions connected. To link regions, just start SetupScene with the same CommunicationManager for all scenes. SceneSetupHelper will hold a static reference to the modules and won't initialize them again, just run the scenes through the modules AddRegion, RegionLoaded and PostInitialize. * With the recent changes, both asset and inventory (and in the future, user) services should always be asked from the scene, not instantiated alone. The tests should reflect this new behavior and always start a scene.
Diffstat (limited to 'OpenSim/Framework/Communications/Tests/LoginServiceTests.cs')
-rw-r--r--OpenSim/Framework/Communications/Tests/LoginServiceTests.cs128
1 files changed, 7 insertions, 121 deletions
diff --git a/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs b/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs
index 47e0293..9e181f3 100644
--- a/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs
+++ b/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs
@@ -36,6 +36,7 @@ using Nwc.XmlRpc;
36using OpenSim.Framework.Communications.Cache; 36using OpenSim.Framework.Communications.Cache;
37using OpenSim.Framework.Communications.Services; 37using OpenSim.Framework.Communications.Services;
38using OpenSim.Region.Communications.Local; 38using OpenSim.Region.Communications.Local;
39using OpenSim.Tests.Common.Setup;
39using OpenSim.Tests.Common.Mock; 40using OpenSim.Tests.Common.Mock;
40using OpenSim.Client.Linden; 41using OpenSim.Client.Linden;
41using OpenSim.Tests.Common; 42using OpenSim.Tests.Common;
@@ -57,11 +58,12 @@ namespace OpenSim.Framework.Communications.Tests
57 private string m_regionExternalName = "localhost"; 58 private string m_regionExternalName = "localhost";
58 59
59 private IPEndPoint m_capsEndPoint; 60 private IPEndPoint m_capsEndPoint;
60 private CommunicationsManager m_commsManager; 61 private TestCommunicationsManager m_commsManager;
61 private TestLoginToRegionConnector m_regionConnector; 62 private TestLoginToRegionConnector m_regionConnector;
62 private LocalUserServices m_localUserServices; 63 private LocalUserServices m_localUserServices;
63 private LoginService m_loginService; 64 private LoginService m_loginService;
64 private UserProfileData m_userProfileData; 65 private UserProfileData m_userProfileData;
66 private TestScene m_testScene;
65 67
66 [SetUp] 68 [SetUp]
67 public void SetUpLoginEnviroment() 69 public void SetUpLoginEnviroment()
@@ -69,13 +71,16 @@ namespace OpenSim.Framework.Communications.Tests
69 m_capsEndPoint = new IPEndPoint(IPAddress.Loopback, 9123); 71 m_capsEndPoint = new IPEndPoint(IPAddress.Loopback, 9123);
70 m_commsManager = new TestCommunicationsManager(new NetworkServersInfo(42, 43)); 72 m_commsManager = new TestCommunicationsManager(new NetworkServersInfo(42, 43));
71 m_regionConnector = new TestLoginToRegionConnector(); 73 m_regionConnector = new TestLoginToRegionConnector();
74 m_testScene = SceneSetupHelpers.SetupScene(m_commsManager, "");
72 75
73 m_regionConnector.AddRegion(new RegionInfo(42, 43, m_capsEndPoint, m_regionExternalName)); 76 m_regionConnector.AddRegion(new RegionInfo(42, 43, m_capsEndPoint, m_regionExternalName));
74 77
78 //IInventoryService m_inventoryService = new TestInventoryService();
79
75 m_localUserServices = (LocalUserServices) m_commsManager.UserService; 80 m_localUserServices = (LocalUserServices) m_commsManager.UserService;
76 m_localUserServices.AddUser(m_firstName,m_lastName,"boingboing","abc@ftw.com",42,43); 81 m_localUserServices.AddUser(m_firstName,m_lastName,"boingboing","abc@ftw.com",42,43);
77 82
78 m_loginService = new LLStandaloneLoginService((UserManagerBase) m_localUserServices, "Hello folks", new TestInventoryService(), 83 m_loginService = new LLStandaloneLoginService((UserManagerBase) m_localUserServices, "Hello folks", m_testScene.InventoryService,
79 m_commsManager.NetworkServersInfo, true, new LibraryRootFolder(String.Empty), m_regionConnector); 84 m_commsManager.NetworkServersInfo, true, new LibraryRootFolder(String.Empty), m_regionConnector);
80 85
81 m_userProfileData = m_localUserServices.GetUserProfile(m_firstName, m_lastName); 86 m_userProfileData = m_localUserServices.GetUserProfile(m_firstName, m_lastName);
@@ -442,123 +447,4 @@ namespace OpenSim.Framework.Communications.Tests
442 #endregion 447 #endregion
443 } 448 }
444 } 449 }
445
446 class TestInventoryService : IInventoryService
447 {
448 public TestInventoryService()
449 {
450 }
451
452 /// <summary>
453 /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
454 /// </summary>
455 /// <param name="userId"></param>
456 /// <returns></returns>
457 public bool CreateUserInventory(UUID userId)
458 {
459 return false;
460 }
461
462 /// <summary>
463 /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
464 /// </summary>
465 /// <param name="userId"></param>
466 /// <returns></returns>
467 public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
468 {
469 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
470 InventoryFolderBase folder = new InventoryFolderBase();
471 folder.ID = UUID.Random();
472 folder.Owner = userId;
473 folders.Add(folder);
474 return folders;
475 }
476
477 /// <summary>
478 /// Returns a list of all the active gestures in a user's inventory.
479 /// </summary>
480 /// <param name="userId">
481 /// The <see cref="UUID"/> of the user
482 /// </param>
483 /// <returns>
484 /// A flat list of the gesture items.
485 /// </returns>
486 public List<InventoryItemBase> GetActiveGestures(UUID userId)
487 {
488 return null;
489 }
490
491 public InventoryCollection GetUserInventory(UUID userID)
492 {
493 return null;
494 }
495
496 public void GetUserInventory(UUID userID, OpenSim.Services.Interfaces.InventoryReceiptCallback callback)
497 {
498 }
499
500 public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
501 {
502 return null;
503 }
504
505 public bool AddFolder(InventoryFolderBase folder)
506 {
507 return false;
508 }
509
510 public bool UpdateFolder(InventoryFolderBase folder)
511 {
512 return false;
513 }
514
515 public bool MoveFolder(InventoryFolderBase folder)
516 {
517 return false;
518 }
519
520 public bool PurgeFolder(InventoryFolderBase folder)
521 {
522 return false;
523 }
524
525 public bool AddItem(InventoryItemBase item)
526 {
527 return false;
528 }
529
530 public bool UpdateItem(InventoryItemBase item)
531 {
532 return false;
533 }
534
535 public bool DeleteItem(InventoryItemBase item)
536 {
537 return false;
538 }
539
540 public InventoryItemBase QueryItem(InventoryItemBase item)
541 {
542 return null;
543 }
544
545 public InventoryFolderBase QueryFolder(InventoryFolderBase folder)
546 {
547 return null;
548 }
549
550 public bool HasInventoryForUser(UUID userID)
551 {
552 return false;
553 }
554
555 public InventoryFolderBase RequestRootFolder(UUID userID)
556 {
557 InventoryFolderBase root = new InventoryFolderBase();
558 root.ID = UUID.Random();
559 root.Owner = userID;
560 root.ParentID = UUID.Zero;
561 return root;
562 }
563 }
564} 450}