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authorMW2008-06-28 15:13:17 +0000
committerMW2008-06-28 15:13:17 +0000
commit86defd0a69d53df6d352b7d4b9a5b9d6621c19e8 (patch)
tree111e3144f54437d74650704d0a299451ed1a0e7a /OpenSim/Framework/Communications/IUserService.cs
parentRemove one warning. We are now down to 16 warnings in (diff)
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plumbing for multiple inventory servers. Mostly done on the region server side.
TODO next is to make the login server read/write a users inventory from the correct server (the inventory url set in a userprofile) On the region side, although not tested with multiple servers it should work if that inventory url was set, and the inventory servers urls have been added to the CommunicationsManager, using CommunicationsManager.AddInventoryService(string hostUrl)
Diffstat (limited to 'OpenSim/Framework/Communications/IUserService.cs')
-rw-r--r--OpenSim/Framework/Communications/IUserService.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Framework/Communications/IUserService.cs b/OpenSim/Framework/Communications/IUserService.cs
index a7f19e7..f8ef358 100644
--- a/OpenSim/Framework/Communications/IUserService.cs
+++ b/OpenSim/Framework/Communications/IUserService.cs
@@ -112,16 +112,16 @@ namespace OpenSim.Framework.Communications
112 List<FriendListItem> GetUserFriendList(LLUUID friendlistowner); 112 List<FriendListItem> GetUserFriendList(LLUUID friendlistowner);
113 113
114 /// <summary> 114 /// <summary>
115 /// Get's the User Appearance
116 AvatarAppearance GetUserAppearance(LLUUID user);
117
118 /// <summary>
119 /// Updates the current region the User is in 115 /// Updates the current region the User is in
120 /// </summary> 116 /// </summary>
121 /// <param name="avatarid">User Region the Avatar is IN</param> 117 /// <param name="avatarid">User Region the Avatar is IN</param>
122 /// <param name="retionuuid">User Region the Avatar is IN</param> 118 /// <param name="retionuuid">User Region the Avatar is IN</param>
123 void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid, ulong regionhandle); 119 void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid, ulong regionhandle);
124 120
121 /// <summary>
122 /// Get's the User Appearance
123 AvatarAppearance GetUserAppearance(LLUUID user);
124
125 void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance); 125 void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance);
126 126
127 void AddAttachment(LLUUID user, LLUUID attach); 127 void AddAttachment(LLUUID user, LLUUID attach);