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authorJeff Ames2008-05-16 01:22:11 +0000
committerJeff Ames2008-05-16 01:22:11 +0000
commit65c5efe43b68700bad94076d4cd421160203c5de (patch)
tree589b56649ed02f4942671fd6e51c6dc43f682e0d /OpenSim/Framework/Communications/IInventoryServices.cs
parentThank you very much, mjm for : (diff)
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Formatting cleanup.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Communications/IInventoryServices.cs22
1 files changed, 11 insertions, 11 deletions
diff --git a/OpenSim/Framework/Communications/IInventoryServices.cs b/OpenSim/Framework/Communications/IInventoryServices.cs
index c8a3c85..f7a8857 100644
--- a/OpenSim/Framework/Communications/IInventoryServices.cs
+++ b/OpenSim/Framework/Communications/IInventoryServices.cs
@@ -43,62 +43,62 @@ namespace OpenSim.Framework.Communications
43 public interface IInventoryServices 43 public interface IInventoryServices
44 { 44 {
45 /// <summary> 45 /// <summary>
46 /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the 46 /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
47 /// inventory has been received 47 /// inventory has been received
48 /// </summary> 48 /// </summary>
49 /// <param name="userID"></param> 49 /// <param name="userID"></param>
50 /// <param name="callback"></param> 50 /// <param name="callback"></param>
51 void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback); 51 void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback);
52 52
53 /// <summary> 53 /// <summary>
54 /// Add a new folder to the user's inventory 54 /// Add a new folder to the user's inventory
55 /// </summary> 55 /// </summary>
56 /// <param name="folder"></param> 56 /// <param name="folder"></param>
57 /// <returns>true if the folder was successfully added</returns> 57 /// <returns>true if the folder was successfully added</returns>
58 bool AddFolder(InventoryFolderBase folder); 58 bool AddFolder(InventoryFolderBase folder);
59 59
60 /// <summary> 60 /// <summary>
61 /// Move an inventory folder to a new location 61 /// Move an inventory folder to a new location
62 /// </summary> 62 /// </summary>
63 /// <param name="folder">A folder containing the details of the new location</param> 63 /// <param name="folder">A folder containing the details of the new location</param>
64 /// <returns>true if the folder was successfully moved</returns> 64 /// <returns>true if the folder was successfully moved</returns>
65 bool MoveFolder(InventoryFolderBase folder); 65 bool MoveFolder(InventoryFolderBase folder);
66 66
67 /// <summary> 67 /// <summary>
68 /// Purge an inventory folder of all its items and subfolders. 68 /// Purge an inventory folder of all its items and subfolders.
69 /// </summary> 69 /// </summary>
70 /// <param name="folder"></param> 70 /// <param name="folder"></param>
71 /// <returns>true if the folder was successfully purged</returns> 71 /// <returns>true if the folder was successfully purged</returns>
72 bool PurgeFolder(InventoryFolderBase folder); 72 bool PurgeFolder(InventoryFolderBase folder);
73 73
74 /// <summary> 74 /// <summary>
75 /// Add a new item to the user's inventory 75 /// Add a new item to the user's inventory
76 /// </summary> 76 /// </summary>
77 /// <param name="item"></param> 77 /// <param name="item"></param>
78 /// <returns>true if the item was successfully added</returns> 78 /// <returns>true if the item was successfully added</returns>
79 bool AddItem(InventoryItemBase item); 79 bool AddItem(InventoryItemBase item);
80 80
81 /// <summary> 81 /// <summary>
82 /// Update an item in the user's inventory 82 /// Update an item in the user's inventory
83 /// </summary> 83 /// </summary>
84 /// <param name="item"></param> 84 /// <param name="item"></param>
85 /// <returns>true if the item was successfully updated</returns> 85 /// <returns>true if the item was successfully updated</returns>
86 bool UpdateItem(InventoryItemBase item); 86 bool UpdateItem(InventoryItemBase item);
87 87
88 /// <summary> 88 /// <summary>
89 /// Delete an item from the user's inventory 89 /// Delete an item from the user's inventory
90 /// </summary> 90 /// </summary>
91 /// <param name="item"></param> 91 /// <param name="item"></param>
92 /// <returns>true if the item was successfully deleted</returns> 92 /// <returns>true if the item was successfully deleted</returns>
93 bool DeleteItem(InventoryItemBase item); 93 bool DeleteItem(InventoryItemBase item);
94 94
95 /// <summary> 95 /// <summary>
96 /// Create a new inventory for the given user. 96 /// Create a new inventory for the given user.
97 /// </summary> 97 /// </summary>
98 /// <param name="user"></param> 98 /// <param name="user"></param>
99 /// <returns>true if the inventory was successfully created, false otherwise</returns> 99 /// <returns>true if the inventory was successfully created, false otherwise</returns>
100 bool CreateNewUserInventory(LLUUID user); 100 bool CreateNewUserInventory(LLUUID user);
101 101
102 bool HasInventoryForUser(LLUUID userID); 102 bool HasInventoryForUser(LLUUID userID);
103 103
104 /// <summary> 104 /// <summary>
@@ -107,12 +107,12 @@ namespace OpenSim.Framework.Communications
107 /// <param name="userID"></param> 107 /// <param name="userID"></param>
108 /// <returns>null if no root folder was found</returns> 108 /// <returns>null if no root folder was found</returns>
109 InventoryFolderBase RequestRootFolder(LLUUID userID); 109 InventoryFolderBase RequestRootFolder(LLUUID userID);
110 110
111 /// <summary> 111 /// <summary>
112 /// Returns a list of all the folders in a given user's inventory. 112 /// Returns a list of all the folders in a given user's inventory.
113 /// </summary> 113 /// </summary>
114 /// <param name="userId"></param> 114 /// <param name="userId"></param>
115 /// <returns>A flat list of the user's inventory folder tree, 115 /// <returns>A flat list of the user's inventory folder tree,
116 /// null if there is no inventory for this user</returns> 116 /// null if there is no inventory for this user</returns>
117 List<InventoryFolderBase> GetInventorySkeleton(LLUUID userId); 117 List<InventoryFolderBase> GetInventorySkeleton(LLUUID userId);
118 } 118 }