aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/Communications/IInterRegionCommunications.cs
diff options
context:
space:
mode:
authorTeravus Ovares2007-11-29 02:07:19 +0000
committerTeravus Ovares2007-11-29 02:07:19 +0000
commit81ba94fde8871df86e304a3dad7846059fd32045 (patch)
treee69bf4f58fe2a18576eac64f677de196d0f31278 /OpenSim/Framework/Communications/IInterRegionCommunications.cs
parentset svn:eol-style (diff)
downloadopensim-SC-81ba94fde8871df86e304a3dad7846059fd32045.zip
opensim-SC-81ba94fde8871df86e304a3dad7846059fd32045.tar.gz
opensim-SC-81ba94fde8871df86e304a3dad7846059fd32045.tar.bz2
opensim-SC-81ba94fde8871df86e304a3dad7846059fd32045.tar.xz
* Fixed about 7 issues with restarting sims and resolved interRegion comms issues. This includes the issue that MW described this morning.
There's a lot of little nit picky changes that make a world of difference.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Communications/IInterRegionCommunications.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Communications/IInterRegionCommunications.cs b/OpenSim/Framework/Communications/IInterRegionCommunications.cs
index a492c51..e025223 100644
--- a/OpenSim/Framework/Communications/IInterRegionCommunications.cs
+++ b/OpenSim/Framework/Communications/IInterRegionCommunications.cs
@@ -35,7 +35,7 @@ namespace OpenSim.Framework.Communications
35 string rdebugRegionName{ get; set; } 35 string rdebugRegionName{ get; set; }
36 bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData); 36 bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData);
37 bool InformRegionOfPrimCrossing(ulong regionHandle, LLUUID primID, string objData); 37 bool InformRegionOfPrimCrossing(ulong regionHandle, LLUUID primID, string objData);
38 bool RegionUp(SearializableRegionInfo region); 38 bool RegionUp(SearializableRegionInfo region, ulong regionhandle);
39 39
40 bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying); 40 bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying);
41 bool ExpectPrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isFlying); 41 bool ExpectPrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isFlying);