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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Framework/Communications/IAvatarService.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/Communications/IAvatarService.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Framework/Communications/IAvatarService.cs b/OpenSim/Framework/Communications/IAvatarService.cs index 6c033e1..25b26dd 100644 --- a/OpenSim/Framework/Communications/IAvatarService.cs +++ b/OpenSim/Framework/Communications/IAvatarService.cs | |||
@@ -28,16 +28,16 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Text; | 30 | using System.Text; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | 32 | ||
33 | namespace OpenSim.Framework.Communications | 33 | namespace OpenSim.Framework.Communications |
34 | { | 34 | { |
35 | public interface IAvatarService | 35 | public interface IAvatarService |
36 | { | 36 | { |
37 | /// Get's the User Appearance | 37 | /// Get's the User Appearance |
38 | AvatarAppearance GetUserAppearance(LLUUID user); | 38 | AvatarAppearance GetUserAppearance(UUID user); |
39 | 39 | ||
40 | void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance); | 40 | void UpdateUserAppearance(UUID user, AvatarAppearance appearance); |
41 | 41 | ||
42 | } | 42 | } |
43 | } | 43 | } |