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authorTeravus Ovares2008-01-21 23:04:42 +0000
committerTeravus Ovares2008-01-21 23:04:42 +0000
commit3fe6b2280d0b335ef8d9f2b0dc3406a47e6c0b53 (patch)
treebb8cbf0b5918448c92f6b0f42fec5013450d7e25 /OpenSim/Framework/Communications/CommunicationsManager.cs
parentAnother attempt to squash the animation bug. Wish I could get this to fail at... (diff)
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* Shutting down child agents properly in neighbor regions.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Communications/CommunicationsManager.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Framework/Communications/CommunicationsManager.cs b/OpenSim/Framework/Communications/CommunicationsManager.cs
index baf24f0..dd7c168 100644
--- a/OpenSim/Framework/Communications/CommunicationsManager.cs
+++ b/OpenSim/Framework/Communications/CommunicationsManager.cs
@@ -175,6 +175,7 @@ namespace OpenSim.Framework.Communications
175 public void LogOffUser(LLUUID userid, LLUUID regionid, ulong regionhandle, float posx, float posy, float posz) 175 public void LogOffUser(LLUUID userid, LLUUID regionid, ulong regionhandle, float posx, float posy, float posz)
176 { 176 {
177 m_userService.LogOffUser(userid, regionid, regionhandle, posx, posy, posz); 177 m_userService.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
178
178 } 179 }
179 180
180 /// <summary> 181 /// <summary>