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author | MW | 2007-08-19 13:35:20 +0000 |
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committer | MW | 2007-08-19 13:35:20 +0000 |
commit | c89db49f3cd3bbd60577eb5a1787ccf8dea930e3 (patch) | |
tree | 2b51b0d261724427933f543dd2f39ef8cd21127f /OpenSim/Framework/Communications/Capabilities | |
parent | Code comments on recent changes in EventQueueManager (diff) | |
download | opensim-SC-c89db49f3cd3bbd60577eb5a1787ccf8dea930e3.zip opensim-SC-c89db49f3cd3bbd60577eb5a1787ccf8dea930e3.tar.gz opensim-SC-c89db49f3cd3bbd60577eb5a1787ccf8dea930e3.tar.bz2 opensim-SC-c89db49f3cd3bbd60577eb5a1787ccf8dea930e3.tar.xz |
Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].
Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think).
Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups).
Some preliminary work on task inventory (ie object's/prim's inventory).
Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work).
Added a few more method to IClientAPI.
Sure there is something I'm forgeting.
Diffstat (limited to 'OpenSim/Framework/Communications/Capabilities')
-rw-r--r-- | OpenSim/Framework/Communications/Capabilities/Caps.cs | 40 |
1 files changed, 30 insertions, 10 deletions
diff --git a/OpenSim/Framework/Communications/Capabilities/Caps.cs b/OpenSim/Framework/Communications/Capabilities/Caps.cs index 14f9c95..6afb35c 100644 --- a/OpenSim/Framework/Communications/Capabilities/Caps.cs +++ b/OpenSim/Framework/Communications/Capabilities/Caps.cs | |||
@@ -39,7 +39,7 @@ using OpenSim.Framework.Data; | |||
39 | 39 | ||
40 | namespace OpenSim.Region.Capabilities | 40 | namespace OpenSim.Region.Capabilities |
41 | { | 41 | { |
42 | public delegate void UpLoadedAsset(string assetName, string description, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder, byte[] data); | 42 | public delegate void UpLoadedAsset(string assetName, string description, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder, byte[] data, string inventoryType, string assetType); |
43 | public delegate LLUUID UpdateItem(LLUUID itemID, byte[] data); | 43 | public delegate LLUUID UpdateItem(LLUUID itemID, byte[] data); |
44 | public delegate void NewInventoryItem(LLUUID userID, InventoryItemBase item); | 44 | public delegate void NewInventoryItem(LLUUID userID, InventoryItemBase item); |
45 | public delegate LLUUID ItemUpdatedCallback(LLUUID userID, LLUUID itemID, byte[] data); | 45 | public delegate LLUUID ItemUpdatedCallback(LLUUID userID, LLUUID itemID, byte[] data); |
@@ -113,7 +113,7 @@ namespace OpenSim.Region.Capabilities | |||
113 | /// <returns></returns> | 113 | /// <returns></returns> |
114 | public string CapsRequest(string request, string path, string param) | 114 | public string CapsRequest(string request, string path, string param) |
115 | { | 115 | { |
116 | //Console.WriteLine("caps request " + request); | 116 | // Console.WriteLine("caps request " + request); |
117 | string result = LLSDHelpers.SerialiseLLSDReply(this.GetCapabilities()); | 117 | string result = LLSDHelpers.SerialiseLLSDReply(this.GetCapabilities()); |
118 | return result; | 118 | return result; |
119 | } | 119 | } |
@@ -270,7 +270,7 @@ namespace OpenSim.Region.Capabilities | |||
270 | /// <returns></returns> | 270 | /// <returns></returns> |
271 | public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest) | 271 | public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest) |
272 | { | 272 | { |
273 | // Console.WriteLine("asset upload request via CAPS"); | 273 | //Console.WriteLine("asset upload request via CAPS" + llsdRequest.inventory_type +" , "+ llsdRequest.asset_type); |
274 | 274 | ||
275 | string assetName = llsdRequest.name; | 275 | string assetName = llsdRequest.name; |
276 | string assetDes = llsdRequest.description; | 276 | string assetDes = llsdRequest.description; |
@@ -280,7 +280,7 @@ namespace OpenSim.Region.Capabilities | |||
280 | LLUUID parentFolder = llsdRequest.folder_id; | 280 | LLUUID parentFolder = llsdRequest.folder_id; |
281 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); | 281 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); |
282 | 282 | ||
283 | AssetUploader uploader = new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, "" , "", capsBase + uploaderPath, this.httpListener); | 283 | AssetUploader uploader = new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, llsdRequest.asset_type, capsBase + uploaderPath, this.httpListener); |
284 | httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); | 284 | httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); |
285 | string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath; | 285 | string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath; |
286 | 286 | ||
@@ -297,13 +297,27 @@ namespace OpenSim.Region.Capabilities | |||
297 | /// <param name="assetID"></param> | 297 | /// <param name="assetID"></param> |
298 | /// <param name="inventoryItem"></param> | 298 | /// <param name="inventoryItem"></param> |
299 | /// <param name="data"></param> | 299 | /// <param name="data"></param> |
300 | public void UploadCompleteHandler(string assetName, string assetDescription, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder, byte[] data) | 300 | public void UploadCompleteHandler(string assetName, string assetDescription, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder, byte[] data, string inventoryType, string assetType) |
301 | { | 301 | { |
302 | sbyte assType = 0; | ||
303 | sbyte inType = 0; | ||
304 | |||
305 | if (inventoryType == "sound") | ||
306 | { | ||
307 | inType = 1; | ||
308 | assType = 1; | ||
309 | } | ||
310 | else if (inventoryType == "animation") | ||
311 | { | ||
312 | inType = 19; | ||
313 | assType = 19; | ||
314 | } | ||
315 | |||
302 | AssetBase asset; | 316 | AssetBase asset; |
303 | asset = new AssetBase(); | 317 | asset = new AssetBase(); |
304 | asset.FullID = assetID; | 318 | asset.FullID = assetID; |
305 | asset.Type = 0; | 319 | asset.Type = assType; |
306 | asset.InvType = 0; | 320 | asset.InvType = inType; |
307 | asset.Name = assetName; | 321 | asset.Name = assetName; |
308 | asset.Data = data; | 322 | asset.Data = data; |
309 | this.assetCache.AddAsset(asset); | 323 | this.assetCache.AddAsset(asset); |
@@ -315,8 +329,8 @@ namespace OpenSim.Region.Capabilities | |||
315 | item.assetID = asset.FullID; | 329 | item.assetID = asset.FullID; |
316 | item.inventoryDescription = assetDescription; | 330 | item.inventoryDescription = assetDescription; |
317 | item.inventoryName = assetName; | 331 | item.inventoryName = assetName; |
318 | item.assetType = 0; | 332 | item.assetType = assType; |
319 | item.invType = 0; | 333 | item.invType = inType; |
320 | item.parentFolderID = parentFolder; | 334 | item.parentFolderID = parentFolder; |
321 | item.inventoryCurrentPermissions = 2147483647; | 335 | item.inventoryCurrentPermissions = 2147483647; |
322 | item.inventoryNextPermissions = 2147483647; | 336 | item.inventoryNextPermissions = 2147483647; |
@@ -350,6 +364,9 @@ namespace OpenSim.Region.Capabilities | |||
350 | private string m_assetName = ""; | 364 | private string m_assetName = ""; |
351 | private string m_assetDes = ""; | 365 | private string m_assetDes = ""; |
352 | 366 | ||
367 | private string m_invType = ""; | ||
368 | private string m_assetType = ""; | ||
369 | |||
353 | /// <summary> | 370 | /// <summary> |
354 | /// | 371 | /// |
355 | /// </summary> | 372 | /// </summary> |
@@ -366,6 +383,9 @@ namespace OpenSim.Region.Capabilities | |||
366 | uploaderPath = path; | 383 | uploaderPath = path; |
367 | httpListener = httpServer; | 384 | httpListener = httpServer; |
368 | parentFolder = parentFolderID; | 385 | parentFolder = parentFolderID; |
386 | m_assetType = assetType; | ||
387 | m_invType = invType; | ||
388 | |||
369 | } | 389 | } |
370 | 390 | ||
371 | /// <summary> | 391 | /// <summary> |
@@ -393,7 +413,7 @@ namespace OpenSim.Region.Capabilities | |||
393 | 413 | ||
394 | if (OnUpLoad != null) | 414 | if (OnUpLoad != null) |
395 | { | 415 | { |
396 | OnUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data); | 416 | OnUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); |
397 | } | 417 | } |
398 | 418 | ||
399 | return res; | 419 | return res; |