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author | Adam Frisby | 2008-05-01 16:23:53 +0000 |
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committer | Adam Frisby | 2008-05-01 16:23:53 +0000 |
commit | 01f31fd933bbaec246d2fef5756b7d83be7980e0 (patch) | |
tree | 45ce7727e83238bf492924bea3ff5f0b6c82acbc /OpenSim/Framework/Communications/Capabilities | |
parent | * In ur code. Making it static. (diff) | |
download | opensim-SC-01f31fd933bbaec246d2fef5756b7d83be7980e0.zip opensim-SC-01f31fd933bbaec246d2fef5756b7d83be7980e0.tar.gz opensim-SC-01f31fd933bbaec246d2fef5756b7d83be7980e0.tar.bz2 opensim-SC-01f31fd933bbaec246d2fef5756b7d83be7980e0.tar.xz |
* Breaking all the code, breaking all the code..!
* Made a bunch more members static, removed some dead code, general cleaning.
Diffstat (limited to 'OpenSim/Framework/Communications/Capabilities')
-rw-r--r-- | OpenSim/Framework/Communications/Capabilities/Caps.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Framework/Communications/Capabilities/Caps.cs b/OpenSim/Framework/Communications/Capabilities/Caps.cs index b6ee04d..8061e28 100644 --- a/OpenSim/Framework/Communications/Capabilities/Caps.cs +++ b/OpenSim/Framework/Communications/Capabilities/Caps.cs | |||
@@ -378,7 +378,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
378 | /// | 378 | /// |
379 | /// </summary> | 379 | /// </summary> |
380 | /// <returns></returns> | 380 | /// <returns></returns> |
381 | protected LLSDMapLayer GetLLSDMapLayerResponse() | 381 | protected static LLSDMapLayer GetLLSDMapLayerResponse() |
382 | { | 382 | { |
383 | LLSDMapLayer mapLayer = new LLSDMapLayer(); | 383 | LLSDMapLayer mapLayer = new LLSDMapLayer(); |
384 | mapLayer.Right = 5000; | 384 | mapLayer.Right = 5000; |
@@ -758,7 +758,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
758 | // bw.Close(); | 758 | // bw.Close(); |
759 | // fs.Close(); | 759 | // fs.Close(); |
760 | //} | 760 | //} |
761 | private void SaveAssetToFile(string filename, byte[] data) | 761 | private static void SaveAssetToFile(string filename, byte[] data) |
762 | { | 762 | { |
763 | string assetPath = "UserAssets"; | 763 | string assetPath = "UserAssets"; |
764 | if (!Directory.Exists(assetPath)) | 764 | if (!Directory.Exists(assetPath)) |
@@ -840,7 +840,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
840 | // bw.Close(); | 840 | // bw.Close(); |
841 | // fs.Close(); | 841 | // fs.Close(); |
842 | //} | 842 | //} |
843 | private void SaveAssetToFile(string filename, byte[] data) | 843 | private static void SaveAssetToFile(string filename, byte[] data) |
844 | { | 844 | { |
845 | string assetPath = "UserAssets"; | 845 | string assetPath = "UserAssets"; |
846 | if (!Directory.Exists(assetPath)) | 846 | if (!Directory.Exists(assetPath)) |
@@ -945,7 +945,7 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
945 | // bw.Close(); | 945 | // bw.Close(); |
946 | // fs.Close(); | 946 | // fs.Close(); |
947 | //} | 947 | //} |
948 | private void SaveAssetToFile(string filename, byte[] data) | 948 | private static void SaveAssetToFile(string filename, byte[] data) |
949 | { | 949 | { |
950 | string assetPath = "UserAssets"; | 950 | string assetPath = "UserAssets"; |
951 | if (!Directory.Exists(assetPath)) | 951 | if (!Directory.Exists(assetPath)) |