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authorAdam Frisby2008-03-21 02:26:00 +0000
committerAdam Frisby2008-03-21 02:26:00 +0000
commit7286bd60b07e809f33215256cc71b39c15437c65 (patch)
treea3d55e49cfcbc9a756e0816ac5ea8b9d97f26082 /OpenSim/Framework/Communications/Capabilities
parent* Fix for #499: linked primsets don't rotate properly when using a door scrip... (diff)
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* Converted a large number of ASCII encodings to UTF8.
* We should not be using ASCII anywhere except for legacy compatibility reasons. * A large number of UTF8 Encoders are being used in places where we should be using Util.StringToField instead. These have been tagged with // ENCODING FAULT * This should fix Mantis#799 - Japanese Profile Text does not work.
Diffstat (limited to 'OpenSim/Framework/Communications/Capabilities')
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSD.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Communications/Capabilities/LLSD.cs b/OpenSim/Framework/Communications/Capabilities/LLSD.cs
index 8e2a194..b3e841c 100644
--- a/OpenSim/Framework/Communications/Capabilities/LLSD.cs
+++ b/OpenSim/Framework/Communications/Capabilities/LLSD.cs
@@ -329,7 +329,7 @@ namespace OpenSim.Region.Capabilities
329 329
330 reader.Read(); 330 reader.Read();
331 FromBase64Transform b64 = new FromBase64Transform(FromBase64TransformMode.IgnoreWhiteSpaces); 331 FromBase64Transform b64 = new FromBase64Transform(FromBase64TransformMode.IgnoreWhiteSpaces);
332 byte[] inp = Encoding.ASCII.GetBytes(reader.ReadString()); 332 byte[] inp = Encoding.UTF8.GetBytes(reader.ReadString());
333 ret = b64.TransformFinalBlock(inp, 0, inp.Length); 333 ret = b64.TransformFinalBlock(inp, 0, inp.Length);
334 break; 334 break;
335 } 335 }