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author | Adam Frisby | 2008-01-15 02:09:55 +0000 |
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committer | Adam Frisby | 2008-01-15 02:09:55 +0000 |
commit | b25f9f322cdbcde7fd8c043137bf07992e5ef318 (patch) | |
tree | 7c1a5115b2849dfe388b825dd271271d347f9574 /OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadComplete.cs | |
parent | Set svn:eol-style. (diff) | |
download | opensim-SC-b25f9f322cdbcde7fd8c043137bf07992e5ef318.zip opensim-SC-b25f9f322cdbcde7fd8c043137bf07992e5ef318.tar.gz opensim-SC-b25f9f322cdbcde7fd8c043137bf07992e5ef318.tar.bz2 opensim-SC-b25f9f322cdbcde7fd8c043137bf07992e5ef318.tar.xz |
* Mother of all commits:
* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
Diffstat (limited to 'OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadComplete.cs')
-rw-r--r-- | OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadComplete.cs | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadComplete.cs b/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadComplete.cs index f838c85..e0afa5c 100644 --- a/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadComplete.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadComplete.cs | |||
@@ -26,15 +26,16 @@ | |||
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using libsecondlife; | 28 | using libsecondlife; |
29 | using System; | ||
29 | 30 | ||
30 | namespace OpenSim.Region.Capabilities | 31 | namespace OpenSim.Region.Capabilities |
31 | { | 32 | { |
32 | [LLSDType("MAP")] | 33 | [LLSDType("MAP")] |
33 | public class LLSDAssetUploadComplete | 34 | public class LLSDAssetUploadComplete |
34 | { | 35 | { |
35 | public string new_asset = ""; | 36 | public string new_asset = String.Empty; |
36 | public LLUUID new_inventory_item = LLUUID.Zero; | 37 | public LLUUID new_inventory_item = LLUUID.Zero; |
37 | public string state = ""; | 38 | public string state = String.Empty; |
38 | //public bool success = false; | 39 | //public bool success = false; |
39 | 40 | ||
40 | public LLSDAssetUploadComplete() | 41 | public LLSDAssetUploadComplete() |