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authorHomer Horwitz2008-10-16 21:46:03 +0000
committerHomer Horwitz2008-10-16 21:46:03 +0000
commitae9e38bf3fdc27144e0f3fa377c60506526e4c13 (patch)
treedb9515714c731464576c415d8d37021abbe9f469 /OpenSim/Framework/Communications/Capabilities/Caps.cs
parentSplit the currency module into currency and a new Combat module, because (diff)
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Fixed (mono-)script handling for SL viewer 1.21:
- Added two missing caps (UpdateScriptAgent, UpdateScriptTask) - Added one missing EventQueue event (ScriptRunningReply) - Changed DNE and XEngine to use this new event As we only use the mono engine anyway, the "Mono" checkbox is set by default but doesn't have any function.
Diffstat (limited to 'OpenSim/Framework/Communications/Capabilities/Caps.cs')
-rw-r--r--OpenSim/Framework/Communications/Capabilities/Caps.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Framework/Communications/Capabilities/Caps.cs b/OpenSim/Framework/Communications/Capabilities/Caps.cs
index 0c52e5e..fd43e89 100644
--- a/OpenSim/Framework/Communications/Capabilities/Caps.cs
+++ b/OpenSim/Framework/Communications/Capabilities/Caps.cs
@@ -171,6 +171,8 @@ namespace OpenSim.Framework.Communications.Capabilities
171 m_capsHandlers["UpdateScriptAgentInventory"] = m_capsHandlers["UpdateNotecardAgentInventory"]; 171 m_capsHandlers["UpdateScriptAgentInventory"] = m_capsHandlers["UpdateNotecardAgentInventory"];
172 m_capsHandlers["UpdateScriptTaskInventory"] = 172 m_capsHandlers["UpdateScriptTaskInventory"] =
173 new RestStreamHandler("POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory); 173 new RestStreamHandler("POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory);
174 m_capsHandlers["UpdateScriptAgent"] = m_capsHandlers["UpdateScriptAgentInventory"];
175 m_capsHandlers["UpdateScriptTask"] = m_capsHandlers["UpdateScriptTaskInventory"];
174 176
175 // justincc: I've disabled the CAPS service for now to fix problems with selecting textures, and 177 // justincc: I've disabled the CAPS service for now to fix problems with selecting textures, and
176 // subsequent inventory breakage, in the edit object pane (such as mantis 1085). This requires 178 // subsequent inventory breakage, in the edit object pane (such as mantis 1085). This requires