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author | lbsa71 | 2007-12-14 08:47:15 +0000 |
---|---|---|
committer | lbsa71 | 2007-12-14 08:47:15 +0000 |
commit | 0a4a5bbcef8df5447b39c11ba52b2434a2f60be0 (patch) | |
tree | e07b7388e83304b75bacca816a2e06242aa44f9e /OpenSim/Framework/Communications/Cache | |
parent | * Patch from Justincc that swaps out LLUUIDs for Guid on the inventory REST c... (diff) | |
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* ARequest changed name to AssetRequest and moved to own file.
* The AssetServerBase is now responsible for dequeueing, the server implementations merely recieves ProcessRequest( AssetRequest req )
* Catchall added around queue processing thread so thread won't abort on exceptions.
Diffstat (limited to 'OpenSim/Framework/Communications/Cache')
4 files changed, 97 insertions, 104 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServer.cs b/OpenSim/Framework/Communications/Cache/AssetServer.cs index e5cceaa..00c2b2a 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServer.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServer.cs | |||
@@ -72,37 +72,33 @@ namespace OpenSim.Framework.Communications.Cache | |||
72 | } | 72 | } |
73 | } | 73 | } |
74 | 74 | ||
75 | protected override void RunRequests() | 75 | protected override void ProcessRequest(AssetRequest req) |
76 | { | 76 | { |
77 | while (true) | 77 | byte[] idata = null; |
78 | bool found = false; | ||
79 | AssetStorage foundAsset = null; | ||
80 | IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID)); | ||
81 | if (result.Count > 0) | ||
78 | { | 82 | { |
79 | byte[] idata = null; | 83 | foundAsset = (AssetStorage)result.Next(); |
80 | bool found = false; | 84 | found = true; |
81 | AssetStorage foundAsset = null; | 85 | } |
82 | ARequest req = _assetRequests.Dequeue(); | 86 | |
83 | IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID)); | 87 | AssetBase asset = new AssetBase(); |
84 | if (result.Count > 0) | 88 | if (found) |
85 | { | 89 | { |
86 | foundAsset = (AssetStorage) result.Next(); | 90 | asset.FullID = foundAsset.UUID; |
87 | found = true; | 91 | asset.Type = foundAsset.Type; |
88 | } | 92 | asset.InvType = foundAsset.Type; |
89 | 93 | asset.Name = foundAsset.Name; | |
90 | AssetBase asset = new AssetBase(); | 94 | idata = foundAsset.Data; |
91 | if (found) | 95 | asset.Data = idata; |
92 | { | 96 | _receiver.AssetReceived(asset, req.IsTexture); |
93 | asset.FullID = foundAsset.UUID; | 97 | } |
94 | asset.Type = foundAsset.Type; | 98 | else |
95 | asset.InvType = foundAsset.Type; | 99 | { |
96 | asset.Name = foundAsset.Name; | 100 | //asset.FullID = ; |
97 | idata = foundAsset.Data; | 101 | _receiver.AssetNotFound(req.AssetID); |
98 | asset.Data = idata; | ||
99 | _receiver.AssetReceived(asset, req.IsTexture); | ||
100 | } | ||
101 | else | ||
102 | { | ||
103 | //asset.FullID = ; | ||
104 | _receiver.AssetNotFound(req.AssetID); | ||
105 | } | ||
106 | } | 102 | } |
107 | } | 103 | } |
108 | 104 | ||
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs index e117c93..659b9c9 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
40 | public abstract class AssetServerBase : IAssetServer | 40 | public abstract class AssetServerBase : IAssetServer |
41 | { | 41 | { |
42 | protected IAssetReceiver _receiver; | 42 | protected IAssetReceiver _receiver; |
43 | protected BlockingQueue<ARequest> _assetRequests; | 43 | protected BlockingQueue<AssetRequest> _assetRequests; |
44 | protected Thread _localAssetServerThread; | 44 | protected Thread _localAssetServerThread; |
45 | protected IAssetProvider m_assetProviderPlugin; | 45 | protected IAssetProvider m_assetProviderPlugin; |
46 | protected object syncLock = new object(); | 46 | protected object syncLock = new object(); |
@@ -48,7 +48,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
48 | protected abstract void StoreAsset(AssetBase asset); | 48 | protected abstract void StoreAsset(AssetBase asset); |
49 | protected abstract void CommitAssets(); | 49 | protected abstract void CommitAssets(); |
50 | 50 | ||
51 | protected abstract void RunRequests(); | 51 | protected abstract void ProcessRequest(AssetRequest req); |
52 | 52 | ||
53 | public void LoadDefaultAssets() | 53 | public void LoadDefaultAssets() |
54 | { | 54 | { |
@@ -64,13 +64,30 @@ namespace OpenSim.Framework.Communications.Cache | |||
64 | public AssetServerBase() | 64 | public AssetServerBase() |
65 | { | 65 | { |
66 | MainLog.Instance.Verbose("ASSETSERVER", "Starting asset storage system"); | 66 | MainLog.Instance.Verbose("ASSETSERVER", "Starting asset storage system"); |
67 | _assetRequests = new BlockingQueue<ARequest>(); | 67 | _assetRequests = new BlockingQueue<AssetRequest>(); |
68 | 68 | ||
69 | _localAssetServerThread = new Thread(RunRequests); | 69 | _localAssetServerThread = new Thread(RunRequests); |
70 | _localAssetServerThread.IsBackground = true; | 70 | _localAssetServerThread.IsBackground = true; |
71 | _localAssetServerThread.Start(); | 71 | _localAssetServerThread.Start(); |
72 | } | 72 | } |
73 | 73 | ||
74 | private void RunRequests() | ||
75 | { | ||
76 | while (true) // Since it's a 'blocking queue' | ||
77 | { | ||
78 | try | ||
79 | { | ||
80 | AssetRequest req = _assetRequests.Dequeue(); | ||
81 | |||
82 | ProcessRequest(req); | ||
83 | } | ||
84 | catch(Exception e) | ||
85 | { | ||
86 | MainLog.Instance.Error("ASSETSERVER", e.Message ); | ||
87 | } | ||
88 | } | ||
89 | } | ||
90 | |||
74 | public void LoadAsset(AssetBase info, bool image, string filename) | 91 | public void LoadAsset(AssetBase info, bool image, string filename) |
75 | { | 92 | { |
76 | //should request Asset from storage manager | 93 | //should request Asset from storage manager |
@@ -97,7 +114,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
97 | 114 | ||
98 | public void RequestAsset(LLUUID assetID, bool isTexture) | 115 | public void RequestAsset(LLUUID assetID, bool isTexture) |
99 | { | 116 | { |
100 | ARequest req = new ARequest(); | 117 | AssetRequest req = new AssetRequest(); |
101 | req.AssetID = assetID; | 118 | req.AssetID = assetID; |
102 | req.IsTexture = isTexture; | 119 | req.IsTexture = isTexture; |
103 | MainLog.Instance.Verbose("ASSET","Adding {0} to request queue", assetID); | 120 | MainLog.Instance.Verbose("ASSET","Adding {0} to request queue", assetID); |
diff --git a/OpenSim/Framework/Communications/Cache/GridAssetClient.cs b/OpenSim/Framework/Communications/Cache/GridAssetClient.cs index e2924a4..47104d7 100644 --- a/OpenSim/Framework/Communications/Cache/GridAssetClient.cs +++ b/OpenSim/Framework/Communications/Cache/GridAssetClient.cs | |||
@@ -36,7 +36,7 @@ using OpenSim.Framework.Servers; | |||
36 | 36 | ||
37 | namespace OpenSim.Framework.Communications.Cache | 37 | namespace OpenSim.Framework.Communications.Cache |
38 | { | 38 | { |
39 | public class GridAssetClient : AssetServerBase | 39 | public class GridAssetClient : AssetServerBase |
40 | { | 40 | { |
41 | private string _assetServerUrl; | 41 | private string _assetServerUrl; |
42 | 42 | ||
@@ -47,53 +47,44 @@ namespace OpenSim.Framework.Communications.Cache | |||
47 | 47 | ||
48 | #region IAssetServer Members | 48 | #region IAssetServer Members |
49 | 49 | ||
50 | protected override void RunRequests() | 50 | protected override void ProcessRequest(AssetRequest req) |
51 | { | 51 | { |
52 | while (true) | 52 | Stream s = null; |
53 | try | ||
53 | { | 54 | { |
54 | ARequest req = _assetRequests.Dequeue(); | 55 | MainLog.Instance.Debug("ASSETCACHE", "Querying for {0}", req.AssetID.ToString()); |
55 | 56 | ||
56 | //MainLog.Instance.Verbose("AssetStorage","Requesting asset: " + req.AssetID); | 57 | RestClient rc = new RestClient(_assetServerUrl); |
58 | rc.AddResourcePath("assets"); | ||
59 | rc.AddResourcePath(req.AssetID.ToString()); | ||
60 | if (req.IsTexture) | ||
61 | rc.AddQueryParameter("texture"); | ||
57 | 62 | ||
63 | rc.RequestMethod = "GET"; | ||
64 | s = rc.Request(); | ||
58 | 65 | ||
59 | Stream s = null; | 66 | if (s.Length > 0) |
60 | try | ||
61 | { | 67 | { |
62 | MainLog.Instance.Debug("ASSETCACHE", "Querying for {0}", req.AssetID.ToString()); | 68 | XmlSerializer xs = new XmlSerializer(typeof(AssetBase)); |
63 | 69 | AssetBase newAsset = (AssetBase)xs.Deserialize(s); | |
64 | RestClient rc = new RestClient(_assetServerUrl); | 70 | |
65 | rc.AddResourcePath("assets"); | 71 | _receiver.AssetReceived(newAsset, req.IsTexture); |
66 | rc.AddResourcePath(req.AssetID.ToString()); | ||
67 | if (req.IsTexture) | ||
68 | rc.AddQueryParameter("texture"); | ||
69 | |||
70 | rc.RequestMethod = "GET"; | ||
71 | s = rc.Request(); | ||
72 | |||
73 | if (s.Length > 0) | ||
74 | { | ||
75 | XmlSerializer xs = new XmlSerializer(typeof(AssetBase)); | ||
76 | AssetBase newAsset = (AssetBase)xs.Deserialize(s); | ||
77 | |||
78 | _receiver.AssetReceived(newAsset, req.IsTexture); | ||
79 | } | ||
80 | else | ||
81 | { | ||
82 | MainLog.Instance.Debug("ASSETCACHE", "Asset not found {0}", req.AssetID.ToString()); | ||
83 | _receiver.AssetNotFound(req.AssetID); | ||
84 | } | ||
85 | } | 72 | } |
86 | catch (Exception e) | 73 | else |
87 | { | 74 | { |
88 | MainLog.Instance.Error("ASSETCACHE", e.Message); | 75 | MainLog.Instance.Debug("ASSETCACHE", "Asset not found {0}", req.AssetID.ToString()); |
89 | MainLog.Instance.Debug("ASSETCACHE", "Getting asset {0}", req.AssetID.ToString()); | 76 | _receiver.AssetNotFound(req.AssetID); |
90 | MainLog.Instance.Error("ASSETCACHE", e.StackTrace); | ||
91 | } | 77 | } |
92 | 78 | } | |
79 | catch (Exception e) | ||
80 | { | ||
81 | MainLog.Instance.Error("ASSETCACHE", e.Message); | ||
82 | MainLog.Instance.Debug("ASSETCACHE", "Getting asset {0}", req.AssetID.ToString()); | ||
83 | MainLog.Instance.Error("ASSETCACHE", e.StackTrace); | ||
93 | } | 84 | } |
94 | } | 85 | } |
95 | 86 | ||
96 | 87 | ||
97 | 88 | ||
98 | public override void UpdateAsset(AssetBase asset) | 89 | public override void UpdateAsset(AssetBase asset) |
99 | { | 90 | { |
@@ -104,18 +95,18 @@ namespace OpenSim.Framework.Communications.Cache | |||
104 | { | 95 | { |
105 | try | 96 | try |
106 | { | 97 | { |
107 | // MemoryStream s = new MemoryStream(); | 98 | // MemoryStream s = new MemoryStream(); |
108 | 99 | ||
109 | // XmlSerializer xs = new XmlSerializer(typeof(AssetBase)); | 100 | // XmlSerializer xs = new XmlSerializer(typeof(AssetBase)); |
110 | // xs.Serialize(s, asset); | 101 | // xs.Serialize(s, asset); |
111 | // RestClient rc = new RestClient(_assetServerUrl); | 102 | // RestClient rc = new RestClient(_assetServerUrl); |
112 | MainLog.Instance.Verbose("ASSET", "Storing asset"); | 103 | MainLog.Instance.Verbose("ASSET", "Storing asset"); |
113 | //rc.AddResourcePath("assets"); | 104 | //rc.AddResourcePath("assets"); |
114 | // rc.RequestMethod = "POST"; | 105 | // rc.RequestMethod = "POST"; |
115 | // rc.Request(s); | 106 | // rc.Request(s); |
116 | //MainLog.Instance.Verbose("ASSET", "Stored {0}", rc); | 107 | //MainLog.Instance.Verbose("ASSET", "Stored {0}", rc); |
117 | MainLog.Instance.Verbose("ASSET", "Sending to " + _assetServerUrl + "/assets/"); | 108 | MainLog.Instance.Verbose("ASSET", "Sending to " + _assetServerUrl + "/assets/"); |
118 | RestObjectPoster.BeginPostObject<AssetBase>(_assetServerUrl + "/assets/", asset); | 109 | RestObjectPoster.BeginPostObject<AssetBase>(_assetServerUrl + "/assets/", asset); |
119 | } | 110 | } |
120 | catch (Exception e) | 111 | catch (Exception e) |
121 | { | 112 | { |
@@ -132,7 +123,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
132 | throw new Exception("The method or operation is not implemented."); | 123 | throw new Exception("The method or operation is not implemented."); |
133 | } | 124 | } |
134 | 125 | ||
135 | 126 | ||
136 | 127 | ||
137 | #endregion | 128 | #endregion |
138 | } | 129 | } |
diff --git a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs index 9d08785..010581f 100644 --- a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs +++ b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs | |||
@@ -57,7 +57,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
57 | if (typeInterface != null) | 57 | if (typeInterface != null) |
58 | { | 58 | { |
59 | IAssetProvider plug = | 59 | IAssetProvider plug = |
60 | (IAssetProvider) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | 60 | (IAssetProvider)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); |
61 | m_assetProviderPlugin = plug; | 61 | m_assetProviderPlugin = plug; |
62 | m_assetProviderPlugin.Initialise(); | 62 | m_assetProviderPlugin.Initialise(); |
63 | 63 | ||
@@ -65,12 +65,8 @@ namespace OpenSim.Framework.Communications.Cache | |||
65 | "Added " + m_assetProviderPlugin.Name + " " + | 65 | "Added " + m_assetProviderPlugin.Name + " " + |
66 | m_assetProviderPlugin.Version); | 66 | m_assetProviderPlugin.Version); |
67 | } | 67 | } |
68 | |||
69 | typeInterface = null; | ||
70 | } | 68 | } |
71 | } | 69 | } |
72 | |||
73 | pluginAssembly = null; | ||
74 | } | 70 | } |
75 | 71 | ||
76 | 72 | ||
@@ -81,27 +77,20 @@ namespace OpenSim.Framework.Communications.Cache | |||
81 | m_assetProviderPlugin.CommitAssets(); | 77 | m_assetProviderPlugin.CommitAssets(); |
82 | } | 78 | } |
83 | 79 | ||
84 | protected override void RunRequests() | 80 | protected override void ProcessRequest(AssetRequest req) |
85 | { | 81 | { |
86 | while (true) | 82 | AssetBase asset; |
83 | lock (syncLock) | ||
87 | { | 84 | { |
88 | ARequest req = _assetRequests.Dequeue(); | 85 | asset = m_assetProviderPlugin.FetchAsset(req.AssetID); |
89 | 86 | } | |
90 | //MainLog.Instance.Verbose("AssetStorage","Requesting asset: " + req.AssetID); | 87 | if (asset != null) |
91 | 88 | { | |
92 | AssetBase asset = null; | 89 | _receiver.AssetReceived(asset, req.IsTexture); |
93 | lock (syncLock) | 90 | } |
94 | { | 91 | else |
95 | asset = m_assetProviderPlugin.FetchAsset(req.AssetID); | 92 | { |
96 | } | 93 | _receiver.AssetNotFound(req.AssetID); |
97 | if (asset != null) | ||
98 | { | ||
99 | _receiver.AssetReceived(asset, req.IsTexture); | ||
100 | } | ||
101 | else | ||
102 | { | ||
103 | _receiver.AssetNotFound(req.AssetID); | ||
104 | } | ||
105 | } | 94 | } |
106 | } | 95 | } |
107 | 96 | ||