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author | MW | 2007-08-19 13:35:20 +0000 |
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committer | MW | 2007-08-19 13:35:20 +0000 |
commit | c89db49f3cd3bbd60577eb5a1787ccf8dea930e3 (patch) | |
tree | 2b51b0d261724427933f543dd2f39ef8cd21127f /OpenSim/Framework/Communications/Cache | |
parent | Code comments on recent changes in EventQueueManager (diff) | |
download | opensim-SC-c89db49f3cd3bbd60577eb5a1787ccf8dea930e3.zip opensim-SC-c89db49f3cd3bbd60577eb5a1787ccf8dea930e3.tar.gz opensim-SC-c89db49f3cd3bbd60577eb5a1787ccf8dea930e3.tar.bz2 opensim-SC-c89db49f3cd3bbd60577eb5a1787ccf8dea930e3.tar.xz |
Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].
Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think).
Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups).
Some preliminary work on task inventory (ie object's/prim's inventory).
Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work).
Added a few more method to IClientAPI.
Sure there is something I'm forgeting.
Diffstat (limited to 'OpenSim/Framework/Communications/Cache')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetTransactions.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetTransactions.cs b/OpenSim/Framework/Communications/Cache/AssetTransactions.cs index 7f52739..addd20a 100644 --- a/OpenSim/Framework/Communications/Cache/AssetTransactions.cs +++ b/OpenSim/Framework/Communications/Cache/AssetTransactions.cs | |||
@@ -156,7 +156,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
156 | } | 156 | } |
157 | if (this.OnUpLoad != null) | 157 | if (this.OnUpLoad != null) |
158 | { | 158 | { |
159 | this.OnUpLoad(this.m_assetName, "description", this.newAssetID, inventoryItemID, LLUUID.Zero, data); | 159 | this.OnUpLoad(this.m_assetName, "description", this.newAssetID, inventoryItemID, LLUUID.Zero, data, "" , ""); |
160 | } | 160 | } |
161 | return text; | 161 | return text; |
162 | } | 162 | } |
@@ -373,7 +373,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
373 | } | 373 | } |
374 | if (this.OnUpLoad != null) | 374 | if (this.OnUpLoad != null) |
375 | { | 375 | { |
376 | this.OnUpLoad(this.m_assetName, "description", this.newAssetID, inventoryItemID, LLUUID.Zero, data); | 376 | this.OnUpLoad(this.m_assetName, "description", this.newAssetID, inventoryItemID, LLUUID.Zero, data, "" , "" ); |
377 | } | 377 | } |
378 | return text; | 378 | return text; |
379 | } | 379 | } |