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authorMW2007-08-27 15:34:21 +0000
committerMW2007-08-27 15:34:21 +0000
commit653a4ff22ddb80d586a19648a239f01322ef78be (patch)
tree0a72cc52c2e14391f66ea59df4c209b1cc7f4930 /OpenSim/Framework/Communications/Cache
parentStopped EntityBase from implementing IScriptHost, as don't think it should, m... (diff)
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Deleted a few old files that are no longer used.
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.
Diffstat (limited to 'OpenSim/Framework/Communications/Cache')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs6
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServer.cs392
-rw-r--r--OpenSim/Framework/Communications/Cache/UserProfileCache.cs2
3 files changed, 396 insertions, 4 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index 1b3bb18..3d31ba6 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Framework.Communications.Caches
72 /// </summary> 72 /// </summary>
73 public AssetCache(IAssetServer assetServer) 73 public AssetCache(IAssetServer assetServer)
74 { 74 {
75 Console.WriteLine("Creating Asset cache"); 75 System.Console.WriteLine("Creating Asset cache");
76 _assetServer = assetServer; 76 _assetServer = assetServer;
77 _assetServer.SetReceiver(this); 77 _assetServer.SetReceiver(this);
78 Assets = new Dictionary<LLUUID, AssetInfo>(); 78 Assets = new Dictionary<LLUUID, AssetInfo>();
@@ -89,7 +89,7 @@ namespace OpenSim.Framework.Communications.Caches
89 89
90 public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey) 90 public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey)
91 { 91 {
92 Console.WriteLine("Creating Asset cache"); 92 System.Console.WriteLine("Creating Asset cache");
93 _assetServer = this.LoadAssetDll(assetServerDLLName); 93 _assetServer = this.LoadAssetDll(assetServerDLLName);
94 _assetServer.SetServerInfo(assetServerURL, assetServerKey); 94 _assetServer.SetServerInfo(assetServerURL, assetServerKey);
95 _assetServer.SetReceiver(this); 95 _assetServer.SetReceiver(this);
@@ -119,7 +119,7 @@ namespace OpenSim.Framework.Communications.Caches
119 } 119 }
120 catch (Exception e) 120 catch (Exception e)
121 { 121 {
122 Console.WriteLine(e.Message + " : " + e.StackTrace); 122 System.Console.WriteLine(e.Message + " : " + e.StackTrace);
123 } 123 }
124 } 124 }
125 } 125 }
diff --git a/OpenSim/Framework/Communications/Cache/AssetServer.cs b/OpenSim/Framework/Communications/Cache/AssetServer.cs
new file mode 100644
index 0000000..fd203f7
--- /dev/null
+++ b/OpenSim/Framework/Communications/Cache/AssetServer.cs
@@ -0,0 +1,392 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.IO;
30using System.Threading;
31using Db4objects.Db4o;
32using Db4objects.Db4o.Query;
33using libsecondlife;
34using Nini.Config;
35using OpenSim.Framework.Console;
36using OpenSim.Framework.Interfaces;
37using OpenSim.Framework.Types;
38using OpenSim.Framework.Utilities;
39
40namespace OpenSim.Framework.Communications.Caches
41{
42
43 public class LocalAssetServer : IAssetServer
44 {
45 private IAssetReceiver _receiver;
46 private BlockingQueue<ARequest> _assetRequests;
47 private IObjectContainer db;
48 private Thread _localAssetServerThread;
49
50 public LocalAssetServer()
51 {
52 bool yapfile;
53 this._assetRequests = new BlockingQueue<ARequest>();
54 yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap"));
55
56 MainLog.Instance.Verbose("Local Asset Server class created");
57 db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap"));
58 MainLog.Instance.Verbose("Db4 Asset database creation");
59
60 if (!yapfile)
61 {
62 this.SetUpAssetDatabase();
63 }
64
65 this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
66 this._localAssetServerThread.IsBackground = true;
67 this._localAssetServerThread.Start();
68
69 }
70
71 public void SetReceiver(IAssetReceiver receiver)
72 {
73 this._receiver = receiver;
74 }
75
76 public void RequestAsset(LLUUID assetID, bool isTexture)
77 {
78 ARequest req = new ARequest();
79 req.AssetID = assetID;
80 req.IsTexture = isTexture;
81 this._assetRequests.Enqueue(req);
82 }
83
84 public void UpdateAsset(AssetBase asset)
85 {
86
87 }
88
89 public void UploadNewAsset(AssetBase asset)
90 {
91 AssetStorage store = new AssetStorage();
92 store.Data = asset.Data;
93 store.Name = asset.Name;
94 store.UUID = asset.FullID;
95 db.Set(store);
96 db.Commit();
97 }
98
99 public void SetServerInfo(string ServerUrl, string ServerKey)
100 {
101
102 }
103 public void Close()
104 {
105 if (db != null)
106 {
107 MainLog.Instance.Verbose("Closing local asset server database");
108 db.Close();
109 }
110 }
111
112 private void RunRequests()
113 {
114 while (true)
115 {
116 byte[] idata = null;
117 bool found = false;
118 AssetStorage foundAsset = null;
119 ARequest req = this._assetRequests.Dequeue();
120 IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID));
121 if (result.Count > 0)
122 {
123 foundAsset = (AssetStorage)result.Next();
124 found = true;
125 }
126
127 AssetBase asset = new AssetBase();
128 if (found)
129 {
130 asset.FullID = foundAsset.UUID;
131 asset.Type = foundAsset.Type;
132 asset.InvType = foundAsset.Type;
133 asset.Name = foundAsset.Name;
134 idata = foundAsset.Data;
135 asset.Data = idata;
136 _receiver.AssetReceived(asset, req.IsTexture);
137 }
138 else
139 {
140 //asset.FullID = ;
141 _receiver.AssetNotFound(req.AssetID);
142 }
143
144 }
145
146 }
147
148 private void SetUpAssetDatabase()
149 {
150 MainLog.Instance.Verbose("Setting up asset database");
151
152 AssetBase Image = new AssetBase();
153 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
154 Image.Name = "Bricks";
155 this.LoadAsset(Image, true, "bricks.jp2");
156 AssetStorage store = new AssetStorage();
157 store.Data = Image.Data;
158 store.Name = Image.Name;
159 store.UUID = Image.FullID;
160 db.Set(store);
161 db.Commit();
162
163 Image = new AssetBase();
164 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
165 Image.Name = "Plywood";
166 this.LoadAsset(Image, true, "plywood.jp2");
167 store = new AssetStorage();
168 store.Data = Image.Data;
169 store.Name = Image.Name;
170 store.UUID = Image.FullID;
171 db.Set(store);
172 db.Commit();
173
174 Image = new AssetBase();
175 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
176 Image.Name = "Rocks";
177 this.LoadAsset(Image, true, "rocks.jp2");
178 store = new AssetStorage();
179 store.Data = Image.Data;
180 store.Name = Image.Name;
181 store.UUID = Image.FullID;
182 db.Set(store);
183 db.Commit();
184
185 Image = new AssetBase();
186 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
187 Image.Name = "Granite";
188 this.LoadAsset(Image, true, "granite.jp2");
189 store = new AssetStorage();
190 store.Data = Image.Data;
191 store.Name = Image.Name;
192 store.UUID = Image.FullID;
193 db.Set(store);
194 db.Commit();
195
196 Image = new AssetBase();
197 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
198 Image.Name = "Hardwood";
199 this.LoadAsset(Image, true, "hardwood.jp2");
200 store = new AssetStorage();
201 store.Data = Image.Data;
202 store.Name = Image.Name;
203 store.UUID = Image.FullID;
204 db.Set(store);
205 db.Commit();
206
207 Image = new AssetBase();
208 Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
209 Image.Name = "Prim Base Texture";
210 this.LoadAsset(Image, true, "plywood.jp2");
211 store = new AssetStorage();
212 store.Data = Image.Data;
213 store.Name = Image.Name;
214 store.UUID = Image.FullID;
215 db.Set(store);
216 db.Commit();
217
218 Image = new AssetBase();
219 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006");
220 Image.Name = "Map Base Texture";
221 this.LoadAsset(Image, true, "map_base.jp2");
222 store = new AssetStorage();
223 store.Data = Image.Data;
224 store.Name = Image.Name;
225 store.UUID = Image.FullID;
226 db.Set(store);
227 db.Commit();
228
229 Image = new AssetBase();
230 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007");
231 Image.Name = "Map Texture";
232 this.LoadAsset(Image, true, "map1.jp2");
233 store = new AssetStorage();
234 store.Data = Image.Data;
235 store.Name = Image.Name;
236 store.UUID = Image.FullID;
237 db.Set(store);
238 db.Commit();
239
240 Image = new AssetBase();
241 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010");
242 Image.Name = "Female Body Texture";
243 this.LoadAsset(Image, true, "femalebody.jp2");
244 store = new AssetStorage();
245 store.Data = Image.Data;
246 store.Name = Image.Name;
247 store.UUID = Image.FullID;
248 db.Set(store);
249 db.Commit();
250
251 Image = new AssetBase();
252 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011");
253 Image.Name = "Female Bottom Texture";
254 this.LoadAsset(Image, true, "femalebottom.jp2");
255 store = new AssetStorage();
256 store.Data = Image.Data;
257 store.Name = Image.Name;
258 store.UUID = Image.FullID;
259 db.Set(store);
260 db.Commit();
261
262 Image = new AssetBase();
263 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012");
264 Image.Name = "Female Face Texture";
265 this.LoadAsset(Image, true, "femaleface.jp2");
266 store = new AssetStorage();
267 store.Data = Image.Data;
268 store.Name = Image.Name;
269 store.UUID = Image.FullID;
270 db.Set(store);
271 db.Commit();
272
273 Image = new AssetBase();
274 Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
275 Image.Name = "Skin";
276 Image.Type = 13;
277 Image.InvType = 13;
278 this.LoadAsset(Image, false, "base_skin.dat");
279 store = new AssetStorage();
280 store.Data = Image.Data;
281 store.Name = Image.Name;
282 store.UUID = Image.FullID;
283 db.Set(store);
284 db.Commit();
285
286
287 Image = new AssetBase();
288 Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
289 Image.Name = "Shape";
290 Image.Type = 13;
291 Image.InvType = 13;
292 this.LoadAsset(Image, false, "base_shape.dat");
293 store = new AssetStorage();
294 store.Data = Image.Data;
295 store.Name = Image.Name;
296 store.UUID = Image.FullID;
297 db.Set(store);
298 db.Commit();
299
300 Image = new AssetBase();
301 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110");
302 Image.Name = "Shirt";
303 Image.Type = 5;
304 Image.InvType = 18;
305 this.LoadAsset(Image, false, "newshirt.dat");
306 store = new AssetStorage();
307 store.Data = Image.Data;
308 store.Name = Image.Name;
309 store.UUID = Image.FullID;
310 db.Set(store);
311 db.Commit();
312
313 Image = new AssetBase();
314 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120");
315 Image.Name = "Shirt";
316 Image.Type = 5;
317 Image.InvType = 18;
318 this.LoadAsset(Image, false, "newpants.dat");
319 store = new AssetStorage();
320 store.Data = Image.Data;
321 store.Name = Image.Name;
322 store.UUID = Image.FullID;
323 db.Set(store);
324 db.Commit();
325
326 string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
327 if (File.Exists(filePath))
328 {
329 XmlConfigSource source = new XmlConfigSource(filePath);
330 ReadAssetDetails(source);
331 }
332 }
333
334 protected void ReadAssetDetails(IConfigSource source)
335 {
336 AssetBase newAsset = null;
337 for (int i = 0; i < source.Configs.Count; i++)
338 {
339 newAsset = new AssetBase();
340 newAsset.FullID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()));
341 newAsset.Name = source.Configs[i].GetString("name", "");
342 newAsset.Type = (sbyte)source.Configs[i].GetInt("assetType", 0);
343 newAsset.InvType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
344 string fileName = source.Configs[i].GetString("fileName", "");
345 if (fileName != "")
346 {
347 this.LoadAsset(newAsset, false, fileName);
348 AssetStorage store = new AssetStorage();
349 store.Data = newAsset.Data;
350 store.Name = newAsset.Name;
351 store.UUID = newAsset.FullID;
352 db.Set(store);
353 db.Commit();
354 }
355 }
356 }
357
358 private void LoadAsset(AssetBase info, bool image, string filename)
359 {
360 //should request Asset from storage manager
361 //but for now read from file
362
363 string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
364 string fileName = Path.Combine(dataPath, filename);
365 FileInfo fInfo = new FileInfo(fileName);
366 long numBytes = fInfo.Length;
367 FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
368 byte[] idata = new byte[numBytes];
369 BinaryReader br = new BinaryReader(fStream);
370 idata = br.ReadBytes((int)numBytes);
371 br.Close();
372 fStream.Close();
373 info.Data = idata;
374 //info.loaded=true;
375 }
376 }
377 public class AssetUUIDQuery : Predicate
378 {
379 private LLUUID _findID;
380
381 public AssetUUIDQuery(LLUUID find)
382 {
383 _findID = find;
384 }
385 public bool Match(AssetStorage asset)
386 {
387 return (asset.UUID == _findID);
388 }
389 }
390
391}
392
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
index a599a19..07d7cf4 100644
--- a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
+++ b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
@@ -70,7 +70,7 @@ namespace OpenSim.Framework.Communications.Caches
70 } 70 }
71 else 71 else
72 { 72 {
73 Console.WriteLine("CACHE", "User profile for user not found"); 73 System.Console.WriteLine("CACHE", "User profile for user not found");
74 } 74 }
75 } 75 }
76 } 76 }